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(svn r19936) -Codechange: If there is an enum, also use it.
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@ -32,6 +32,7 @@
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SmallVector<FiosItem, 32> _fios_items;
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static char *_fios_path;
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SmallFiosItem _file_to_saveload;
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SortingBits _savegame_sort_order = SORT_BY_DATE | SORT_DESCENDING;
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/* OS-specific functions are taken from their respective files (win32/unix/os2 .c) */
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extern bool FiosIsRoot(const char *path);
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@ -306,7 +307,7 @@ static void FiosGetFileList(SaveLoadDialogMode mode, fios_getlist_callback_proc
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/* Sort the subdirs always by name, ascending, remember user-sorting order */
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{
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byte order = _savegame_sort_order;
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SortingBits order = _savegame_sort_order;
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_savegame_sort_order = SORT_BY_NAME | SORT_ASCENDING;
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QSortT(_fios_items.Begin(), _fios_items.Length(), CompareFiosItems);
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_savegame_sort_order = order;
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@ -14,6 +14,7 @@
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#include "strings_type.h"
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#include "core/smallvec_type.hpp"
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#include "core/enum_type.hpp"
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enum FileSlots {
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/**
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@ -86,12 +87,13 @@ enum SortingBits {
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SORT_BY_DATE = 0,
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SORT_BY_NAME = 2
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};
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DECLARE_ENUM_AS_BIT_SET(SortingBits)
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/* Variables to display file lists */
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extern SmallVector<FiosItem, 32> _fios_items; ///< defined in fios.cpp
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extern SmallVector<FiosItem, 32> _fios_items;
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extern SmallFiosItem _file_to_saveload;
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extern SaveLoadDialogMode _saveload_mode; ///< defined in misc_gui.cpp
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extern byte _savegame_sort_order;
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extern SaveLoadDialogMode _saveload_mode;
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extern SortingBits _savegame_sort_order;
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/* Launch save/load dialog */
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void ShowSaveLoadDialog(SaveLoadDialogMode mode);
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@ -405,7 +405,6 @@ void MakeNewgameSettingsLive()
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#endif /* ENABLE_AI */
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}
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byte _savegame_sort_order;
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#if defined(UNIX) && !defined(__MORPHOS__)
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extern void DedicatedFork();
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#endif
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@ -680,7 +679,6 @@ int ttd_main(int argc, char *argv[])
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}
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free(musicdriver);
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_savegame_sort_order = SORT_BY_DATE | SORT_DESCENDING;
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/* Initialize the zoom level of the screen to normal */
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_screen.zoom = ZOOM_LVL_NORMAL;
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