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https://github.com/OpenTTD/OpenTTD.git
synced 2025-03-06 22:28:56 +00:00
(svn r19715) -Codechange: Rename all appareances of shiplift to lock.
This commit is contained in:
parent
e3c89df398
commit
1d60eac168
@ -640,7 +640,7 @@ bool AfterLoadGame()
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}
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if (CheckSavegameVersion(72)) {
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/* Locks/shiplifts in very old savegames had OWNER_WATER as owner */
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/* Locks in very old savegames had OWNER_WATER as owner */
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for (TileIndex t = 0; t < MapSize(); t++) {
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switch (GetTileType(t)) {
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default: break;
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@ -570,38 +570,38 @@ static const SpriteID SPR_WATER_SLOPE_Y_UP = SPR_CANALS_BASE + 0; // Wate
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static const SpriteID SPR_WATER_SLOPE_X_DOWN = SPR_CANALS_BASE + 1; // positive X
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static const SpriteID SPR_WATER_SLOPE_X_UP = SPR_CANALS_BASE + 2; // negative X
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static const SpriteID SPR_WATER_SLOPE_Y_DOWN = SPR_CANALS_BASE + 3; // positive Y
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/* sprites for the shiplifts
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* there are 4 kinds of shiplifts, each of them is 3 tiles long.
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/* sprites for the locks
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* there are 4 kinds of locks, each of them is 3 tiles long.
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* the four kinds are running in the X and Y direction and
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* are "lowering" either in the "+" or the "-" direction.
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* the three tiles are the center tile (where the slope is)
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* and a bottom and a top tile */
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static const SpriteID SPR_SHIPLIFT_BASE = SPR_CANALS_BASE + 4;
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static const SpriteID SPR_SHIPLIFT_Y_UP_CENTER_REAR = SPR_CANALS_BASE + 4;
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static const SpriteID SPR_SHIPLIFT_X_DOWN_CENTER_REAR = SPR_CANALS_BASE + 5;
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static const SpriteID SPR_SHIPLIFT_X_UP_CENTER_REAR = SPR_CANALS_BASE + 6;
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static const SpriteID SPR_SHIPLIFT_Y_DOWN_CENTER_REAR = SPR_CANALS_BASE + 7;
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static const SpriteID SPR_SHIPLIFT_Y_UP_CENTER_FRONT = SPR_CANALS_BASE + 8;
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static const SpriteID SPR_SHIPLIFT_X_DOWN_CENTER_FRONT = SPR_CANALS_BASE + 9;
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static const SpriteID SPR_SHIPLIFT_X_UP_CENTER_FRONT = SPR_CANALS_BASE + 10;
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static const SpriteID SPR_SHIPLIFT_Y_DOWN_CENTER_FRONT = SPR_CANALS_BASE + 11;
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static const SpriteID SPR_SHIPLIFT_Y_UP_BOTTOM_REAR = SPR_CANALS_BASE + 12;
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static const SpriteID SPR_SHIPLIFT_X_DOWN_BOTTOM_REAR = SPR_CANALS_BASE + 13;
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static const SpriteID SPR_SHIPLIFT_X_UP_BOTTOM_REAR = SPR_CANALS_BASE + 14;
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static const SpriteID SPR_SHIPLIFT_Y_DOWN_BOTTOM_REAR = SPR_CANALS_BASE + 15;
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static const SpriteID SPR_SHIPLIFT_Y_UP_BOTTOM_FRONT = SPR_CANALS_BASE + 16;
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static const SpriteID SPR_SHIPLIFT_X_DOWN_BOTTOM_FRONT = SPR_CANALS_BASE + 17;
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static const SpriteID SPR_SHIPLIFT_X_UP_BOTTOM_FRONT = SPR_CANALS_BASE + 18;
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static const SpriteID SPR_SHIPLIFT_Y_DOWN_BOTTOM_FRONT = SPR_CANALS_BASE + 19;
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static const SpriteID SPR_SHIPLIFT_Y_UP_TOP_REAR = SPR_CANALS_BASE + 20;
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static const SpriteID SPR_SHIPLIFT_X_DOWN_TOP_REAR = SPR_CANALS_BASE + 21;
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static const SpriteID SPR_SHIPLIFT_X_UP_TOP_REAR = SPR_CANALS_BASE + 22;
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static const SpriteID SPR_SHIPLIFT_Y_DOWN_TOP_REAR = SPR_CANALS_BASE + 23;
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static const SpriteID SPR_SHIPLIFT_Y_UP_TOP_FRONT = SPR_CANALS_BASE + 24;
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static const SpriteID SPR_SHIPLIFT_X_DOWN_TOP_FRONT = SPR_CANALS_BASE + 25;
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static const SpriteID SPR_SHIPLIFT_X_UP_TOP_FRONT = SPR_CANALS_BASE + 26;
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static const SpriteID SPR_SHIPLIFT_Y_DOWN_TOP_FRONT = SPR_CANALS_BASE + 27;
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static const SpriteID SPR_CANAL_DIKES_BASE = SPR_CANALS_BASE + 52;
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static const SpriteID SPR_LOCK_BASE = SPR_CANALS_BASE + 4;
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static const SpriteID SPR_LOCK_Y_UP_CENTER_REAR = SPR_CANALS_BASE + 4;
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static const SpriteID SPR_LOCK_X_DOWN_CENTER_REAR = SPR_CANALS_BASE + 5;
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static const SpriteID SPR_LOCK_X_UP_CENTER_REAR = SPR_CANALS_BASE + 6;
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static const SpriteID SPR_LOCK_Y_DOWN_CENTER_REAR = SPR_CANALS_BASE + 7;
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static const SpriteID SPR_LOCK_Y_UP_CENTER_FRONT = SPR_CANALS_BASE + 8;
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static const SpriteID SPR_LOCK_X_DOWN_CENTER_FRONT = SPR_CANALS_BASE + 9;
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static const SpriteID SPR_LOCK_X_UP_CENTER_FRONT = SPR_CANALS_BASE + 10;
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static const SpriteID SPR_LOCK_Y_DOWN_CENTER_FRONT = SPR_CANALS_BASE + 11;
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static const SpriteID SPR_LOCK_Y_UP_BOTTOM_REAR = SPR_CANALS_BASE + 12;
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static const SpriteID SPR_LOCK_X_DOWN_BOTTOM_REAR = SPR_CANALS_BASE + 13;
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static const SpriteID SPR_LOCK_X_UP_BOTTOM_REAR = SPR_CANALS_BASE + 14;
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static const SpriteID SPR_LOCK_Y_DOWN_BOTTOM_REAR = SPR_CANALS_BASE + 15;
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static const SpriteID SPR_LOCK_Y_UP_BOTTOM_FRONT = SPR_CANALS_BASE + 16;
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static const SpriteID SPR_LOCK_X_DOWN_BOTTOM_FRONT = SPR_CANALS_BASE + 17;
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static const SpriteID SPR_LOCK_X_UP_BOTTOM_FRONT = SPR_CANALS_BASE + 18;
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static const SpriteID SPR_LOCK_Y_DOWN_BOTTOM_FRONT = SPR_CANALS_BASE + 19;
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static const SpriteID SPR_LOCK_Y_UP_TOP_REAR = SPR_CANALS_BASE + 20;
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static const SpriteID SPR_LOCK_X_DOWN_TOP_REAR = SPR_CANALS_BASE + 21;
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static const SpriteID SPR_LOCK_X_UP_TOP_REAR = SPR_CANALS_BASE + 22;
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static const SpriteID SPR_LOCK_Y_DOWN_TOP_REAR = SPR_CANALS_BASE + 23;
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static const SpriteID SPR_LOCK_Y_UP_TOP_FRONT = SPR_CANALS_BASE + 24;
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static const SpriteID SPR_LOCK_X_DOWN_TOP_FRONT = SPR_CANALS_BASE + 25;
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static const SpriteID SPR_LOCK_X_UP_TOP_FRONT = SPR_CANALS_BASE + 26;
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static const SpriteID SPR_LOCK_Y_DOWN_TOP_FRONT = SPR_CANALS_BASE + 27;
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static const SpriteID SPR_CANAL_DIKES_BASE = SPR_CANALS_BASE + 52;
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/* Sprites for tunnels and bridges */
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static const SpriteID SPR_TUNNEL_ENTRY_REAR_RAIL = 2365;
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@ -7,7 +7,7 @@
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file water_land.h Sprites to use and how to display them for water tiles (depots/shiplifts). */
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/** @file water_land.h Sprites to use and how to display them for water tiles (depots/locks). */
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struct WaterDrawTileStruct {
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byte delta_x;
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@ -55,105 +55,105 @@ static const WaterDrawTileStruct * const _shipdepot_display_seq[] = {
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_shipdepot_display_seq_4,
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};
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static const WaterDrawTileStruct _shiplift_display_seq_0[] = {
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static const WaterDrawTileStruct _lock_display_seq_0[] = {
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BEGIN(1),
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{ 0, 0, 0, 0x10, 1, 0x14, 0 + 1 },
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{ 0, 0xF, 0, 0x10, 1, 0x14, 4 + 1 },
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END(0)
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};
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static const WaterDrawTileStruct _shiplift_display_seq_1[] = {
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static const WaterDrawTileStruct _lock_display_seq_1[] = {
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BEGIN(0),
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{ 0, 0, 0, 1, 0x10, 0x14, 0 },
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{ 0xF, 0, 0, 1, 0x10, 0x14, 4 },
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END(0)
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};
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static const WaterDrawTileStruct _shiplift_display_seq_2[] = {
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static const WaterDrawTileStruct _lock_display_seq_2[] = {
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BEGIN(2),
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{ 0, 0, 0, 0x10, 1, 0x14, 0 + 2 },
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{ 0, 0xF, 0, 0x10, 1, 0x14, 4 + 2 },
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END(0)
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};
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static const WaterDrawTileStruct _shiplift_display_seq_3[] = {
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static const WaterDrawTileStruct _lock_display_seq_3[] = {
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BEGIN(3),
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{ 0, 0, 0, 1, 0x10, 0x14, 0 + 3 },
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{ 0xF, 0, 0, 1, 0x10, 0x14, 4 + 3 },
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END(0)
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};
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static const WaterDrawTileStruct _shiplift_display_seq_0b[] = {
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static const WaterDrawTileStruct _lock_display_seq_0b[] = {
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BEGIN(0xFDD),
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{ 0, 0, 0, 0x10, 1, 0x14, 8 + 1 },
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{ 0, 0xF, 0, 0x10, 1, 0x14, 12 + 1 },
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END(0)
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};
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static const WaterDrawTileStruct _shiplift_display_seq_1b[] = {
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static const WaterDrawTileStruct _lock_display_seq_1b[] = {
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BEGIN(0xFDD),
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{ 0, 0, 0, 0x1, 0x10, 0x14, 8 },
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{ 0xF, 0, 0, 0x1, 0x10, 0x14, 12 },
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END(0)
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};
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static const WaterDrawTileStruct _shiplift_display_seq_2b[] = {
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static const WaterDrawTileStruct _lock_display_seq_2b[] = {
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BEGIN(0xFDD),
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{ 0, 0, 0, 0x10, 1, 0x14, 8 + 2 },
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{ 0, 0xF, 0, 0x10, 1, 0x14, 12 + 2 },
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END(0)
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};
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static const WaterDrawTileStruct _shiplift_display_seq_3b[] = {
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static const WaterDrawTileStruct _lock_display_seq_3b[] = {
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BEGIN(0xFDD),
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{ 0, 0, 0, 1, 0x10, 0x14, 8 + 3 },
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{ 0xF, 0, 0, 1, 0x10, 0x14, 12 + 3 },
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END(0)
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};
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static const WaterDrawTileStruct _shiplift_display_seq_0t[] = {
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static const WaterDrawTileStruct _lock_display_seq_0t[] = {
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BEGIN(0xFDD),
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{ 0, 0, 0, 0x10, 1, 0x14, 16 + 1 },
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{ 0, 0xF, 0, 0x10, 1, 0x14, 20 + 1 },
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END(8)
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};
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static const WaterDrawTileStruct _shiplift_display_seq_1t[] = {
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static const WaterDrawTileStruct _lock_display_seq_1t[] = {
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BEGIN(0xFDD),
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{ 0, 0, 0, 0x1, 0x10, 0x14, 16 },
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{ 0xF, 0, 0, 0x1, 0x10, 0x14, 20 },
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END(8)
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};
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static const WaterDrawTileStruct _shiplift_display_seq_2t[] = {
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static const WaterDrawTileStruct _lock_display_seq_2t[] = {
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BEGIN(0xFDD),
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{ 0, 0, 0, 0x10, 1, 0x14, 16 + 2 },
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{ 0, 0xF, 0, 0x10, 1, 0x14, 20 + 2 },
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END(8)
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};
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static const WaterDrawTileStruct _shiplift_display_seq_3t[] = {
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static const WaterDrawTileStruct _lock_display_seq_3t[] = {
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BEGIN(0xFDD),
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{ 0, 0, 0, 1, 0x10, 0x14, 16 + 3 },
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{ 0xF, 0, 0, 1, 0x10, 0x14, 20 + 3 },
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END(8)
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};
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static const WaterDrawTileStruct * const _shiplift_display_seq[] = {
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_shiplift_display_seq_0,
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_shiplift_display_seq_1,
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_shiplift_display_seq_2,
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_shiplift_display_seq_3,
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static const WaterDrawTileStruct * const _lock_display_seq[] = {
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_lock_display_seq_0,
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_lock_display_seq_1,
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_lock_display_seq_2,
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_lock_display_seq_3,
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_shiplift_display_seq_0b,
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_shiplift_display_seq_1b,
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_shiplift_display_seq_2b,
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_shiplift_display_seq_3b,
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_lock_display_seq_0b,
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_lock_display_seq_1b,
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_lock_display_seq_2b,
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_lock_display_seq_3b,
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_shiplift_display_seq_0t,
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_shiplift_display_seq_1t,
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_shiplift_display_seq_2t,
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_shiplift_display_seq_3t,
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_lock_display_seq_0t,
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_lock_display_seq_1t,
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_lock_display_seq_2t,
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_lock_display_seq_3t,
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};
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#undef BEGIN
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@ -190,8 +190,8 @@ static CommandCost RemoveShipDepot(TileIndex tile, DoCommandFlag flags)
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return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_CLEAR_DEPOT_SHIP]);
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}
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/** build a shiplift */
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static CommandCost DoBuildShiplift(TileIndex tile, DiagDirection dir, DoCommandFlag flags)
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/** build a lock */
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static CommandCost DoBuildLock(TileIndex tile, DiagDirection dir, DoCommandFlag flags)
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{
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/* middle tile */
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CommandCost ret = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
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@ -234,7 +234,7 @@ static CommandCost DoBuildShiplift(TileIndex tile, DiagDirection dir, DoCommandF
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return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_CLEAR_WATER] * 22 >> 3);
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}
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static CommandCost RemoveShiplift(TileIndex tile, DoCommandFlag flags)
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static CommandCost RemoveLock(TileIndex tile, DoCommandFlag flags)
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{
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if (GetTileOwner(tile) != OWNER_NONE) {
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CommandCost ret = CheckTileOwnership(tile);
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@ -278,7 +278,7 @@ CommandCost CmdBuildLock(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32
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/* Disallow building of locks on river rapids */
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if (IsWaterTile(tile)) return_cmd_error(STR_ERROR_SITE_UNSUITABLE);
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return DoBuildShiplift(tile, dir, flags);
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return DoBuildLock(tile, dir, flags);
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}
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/** Build a piece of canal.
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@ -395,7 +395,7 @@ static CommandCost ClearTile_Water(TileIndex tile, DoCommandFlag flags)
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}
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case WATER_TILE_LOCK: {
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static const TileIndexDiffC _shiplift_tomiddle_offs[] = {
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static const TileIndexDiffC _lock_tomiddle_offs[] = {
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{ 0, 0}, {0, 0}, { 0, 0}, {0, 0}, // middle
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{-1, 0}, {0, 1}, { 1, 0}, {0, -1}, // lower
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{ 1, 0}, {0, -1}, {-1, 0}, {0, 1}, // upper
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@ -404,7 +404,7 @@ static CommandCost ClearTile_Water(TileIndex tile, DoCommandFlag flags)
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if (flags & DC_AUTO) return_cmd_error(STR_ERROR_BUILDING_MUST_BE_DEMOLISHED);
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if (_current_company == OWNER_WATER) return CMD_ERROR;
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/* move to the middle tile.. */
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return RemoveShiplift(tile + ToTileIndexDiff(_shiplift_tomiddle_offs[GetSection(tile)]), flags);
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return RemoveLock(tile + ToTileIndexDiff(_lock_tomiddle_offs[GetSection(tile)]), flags);
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}
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case WATER_TILE_DEPOT:
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@ -559,7 +559,7 @@ static void DrawWaterStuff(const TileInfo *ti, const WaterDrawTileStruct *wdts,
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/* If no custom graphics, use defaults */
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if (water_base == 0) water_base = SPR_CANALS_BASE;
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if (locks_base == 0) {
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locks_base = SPR_SHIPLIFT_BASE;
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locks_base = SPR_LOCK_BASE;
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} else {
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/* If using custom graphics, ignore the variation on height */
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base = 0;
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@ -654,7 +654,7 @@ static void DrawTile_Water(TileInfo *ti)
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} break;
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case WATER_TILE_LOCK: {
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const WaterDrawTileStruct *t = _shiplift_display_seq[GetSection(ti->tile)];
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const WaterDrawTileStruct *t = _lock_display_seq[GetSection(ti->tile)];
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DrawWaterStuff(ti, t, 0, ti->z > t[3].delta_y ? 24 : 0, true);
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} break;
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