diff --git a/src/network/network_server.cpp b/src/network/network_server.cpp index 6fbb8a2846..1a14623b89 100644 --- a/src/network/network_server.cpp +++ b/src/network/network_server.cpp @@ -240,6 +240,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::CloseConnection(NetworkRecvSta } } + NetworkAdminClientError(this->client_id, NETWORK_ERROR_CONNECTION_LOST); DEBUG(net, 1, "Closed client connection %d", this->client_id); /* We just lost one client :( */