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(svn r10904) -Fix: When using a temporary industry, make sure you do not clear some unreachable tiles upon its destruction.
-Codechange: do not perform something that by all means will not change. A zero offset is really meaningless...
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@ -35,7 +35,7 @@ uint32 GetNearbyIndustryTileInformation(byte parameter, TileIndex tile, Industry
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byte tile_type;
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bool is_same_industry;
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tile = GetNearbyTile(parameter, tile);
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if (parameter != 0) tile = GetNearbyTile(parameter, tile); // only perform if it is required
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is_same_industry = (IsTileType(tile, MP_INDUSTRY) && GetIndustryIndex(tile) == index);
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tile_type = GetTerrainType(tile) << 2 | (IsTileType(tile, MP_WATER) ? 1 : 0) << 1 | (is_same_industry ? 1 : 0);
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@ -236,6 +236,7 @@ bool PerformIndustryTileSlopeCheck(TileIndex tile, const IndustryTileSpec *its,
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{
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Industry ind;
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ind.xy = 0;
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ind.width = 0;
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ind.type = type;
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uint16 callback_res = GetIndustryTileCallback(CBID_INDTILE_SHAPE_CHECK, 0, 0, gfx, &ind, tile);
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