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(svn r1484) -Fix: [1099197] scrolling through console sometimes crashed the whole game. Also added MarkWholeScreenDirty() to have redrawing of console resize instant (sign_de)
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4873c0b1ea
commit
1a450b0b39
12
console.c
12
console.c
@ -94,9 +94,6 @@ static void IConsoleClearCommand(void)
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static void IConsoleWndProc(Window* w, WindowEvent* e)
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{
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// only do window events with the console
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w = FindWindowById(WC_CONSOLE, 0);
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switch(e->event) {
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case WE_PAINT:
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{
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@ -104,7 +101,7 @@ static void IConsoleWndProc(Window* w, WindowEvent* e)
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int max = (w->height / ICON_LINE_HEIGHT) - 1;
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int delta = 0;
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GfxFillRect(w->left, w->top, w->width, w->height - 1, 0);
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while ((i > _iconsole_scroll - max) && (_iconsole_buffer[i] != NULL)) {
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while ((i > 0) && (i > _iconsole_scroll - max) && (_iconsole_buffer[i] != NULL)) {
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DoDrawString(_iconsole_buffer[i], 5,
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w->height - (_iconsole_scroll + 2 - i) * ICON_LINE_HEIGHT, _iconsole_cbuffer[i]);
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i--;
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@ -281,6 +278,9 @@ void IConsoleFree(void)
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void IConsoleResize(void)
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{
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_iconsole_win = FindWindowById(WC_CONSOLE, 0);
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switch (_iconsole_mode) {
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case ICONSOLE_OPENED:
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_iconsole_win->height = _screen.height / 3;
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@ -293,6 +293,8 @@ void IConsoleResize(void)
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default:
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break;
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}
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MarkWholeScreenDirty();
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}
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void IConsoleSwitch(void)
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@ -315,6 +317,8 @@ void IConsoleSwitch(void)
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_iconsole_mode = ICONSOLE_CLOSED;
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break;
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}
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MarkWholeScreenDirty();
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}
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void IConsoleClose(void)
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