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Revert: Sprite sorting optimisation sorted incorrectly.
This reverts commit 25ab9c1997
.
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68e6b5531a
commit
1a1204472e
@ -88,7 +88,6 @@
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#include "command_func.h"
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#include "network/network_func.h"
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#include "framerate_type.h"
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#include "core/sort_func.hpp"
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#include <map>
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@ -1380,22 +1379,11 @@ static bool ViewportSortParentSpritesChecker()
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return true;
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}
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static int CDECL CompareParentSprites(ParentSpriteToDraw * const *psd, ParentSpriteToDraw * const *psd2)
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{
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const ParentSpriteToDraw *ps = *psd;
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const ParentSpriteToDraw *ps2 = *psd2;
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return ps->xmin - ps2->xmin;
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}
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/** Sort parent sprites pointer array */
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static void ViewportSortParentSprites(ParentSpriteToSortVector *psdv)
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{
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ParentSpriteToDraw **psdvend = psdv->End();
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ParentSpriteToDraw **psd = psdv->Begin();
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/* pre-sort by xmin in ascending order */
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QSortT(psd, psdvend - psd, CompareParentSprites);
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while (psd != psdvend) {
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ParentSpriteToDraw *ps = *psd;
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@ -1432,11 +1420,9 @@ static void ViewportSortParentSprites(ParentSpriteToSortVector *psdv)
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* I.e. every single order of X, Y, Z says ps2 is behind ps or they overlap.
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* That is: If one partial order says ps behind ps2, do not change the order.
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*/
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if (ps->xmax < ps2->xmin) {
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/* all following sprites have xmin >= ps2->xmin */
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break;
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}
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if (ps->ymax < ps2->ymin || ps->zmax < ps2->zmin) {
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if (ps->xmax < ps2->xmin ||
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ps->ymax < ps2->ymin ||
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ps->zmax < ps2->zmin) {
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continue;
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}
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}
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@ -15,7 +15,6 @@
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#include "cpu.h"
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#include "smmintrin.h"
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#include "viewport_sprite_sorter.h"
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#include "core/sort_func.hpp"
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#include "safeguards.h"
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@ -26,24 +25,12 @@
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#define LOAD_128 _mm_loadu_si128
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#endif
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static int CDECL CompareParentSprites(ParentSpriteToDraw * const *psd, ParentSpriteToDraw * const *psd2)
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{
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const ParentSpriteToDraw *ps = *psd;
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const ParentSpriteToDraw *ps2 = *psd2;
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return ps->xmin - ps2->xmin;
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}
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/** Sort parent sprites pointer array using SSE4.1 optimizations. */
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void ViewportSortParentSpritesSSE41(ParentSpriteToSortVector *psdv)
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{
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const __m128i mask_ptest = _mm_setr_epi8(-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, 0, 0, 0);
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const __m128i mask_ptest2 = _mm_setr_epi8(-1, -1, -1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
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const __m128i mask_ptest = _mm_setr_epi8(-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, 0, 0, 0);
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ParentSpriteToDraw ** const psdvend = psdv->End();
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ParentSpriteToDraw **psd = psdv->Begin();
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/* pre-sort by xmin in ascending order */
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QSortT(psd, psdvend - psd, CompareParentSprites);
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while (psd != psdvend) {
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ParentSpriteToDraw * const ps = *psd;
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@ -77,14 +64,8 @@ void ViewportSortParentSpritesSSE41(ParentSpriteToSortVector *psdv)
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__m128i ps1_max = LOAD_128((__m128i*) &ps->xmax);
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__m128i ps2_min = LOAD_128((__m128i*) &ps2->xmin);
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__m128i rslt1 = _mm_cmplt_epi32(ps1_max, ps2_min);
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if (!_mm_testz_si128(mask_ptest, rslt1)) {
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if (!_mm_testz_si128(mask_ptest2, rslt1) /* ps->xmax < ps2->xmin */) {
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/* all following sprites have xmin >= ps2->xmin */
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break;
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} else {
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continue;
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}
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}
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if (!_mm_testz_si128(mask_ptest, rslt1))
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continue;
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__m128i ps1_min = LOAD_128((__m128i*) &ps->xmin);
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__m128i ps2_max = LOAD_128((__m128i*) &ps2->xmax);
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