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(svn r184) -Fix: starting a new game in DesertLandscape crashed the game
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@ -644,7 +644,7 @@ static void CreateDesertOrRainForest()
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SetMapExtraBits(tile, 1);
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SetMapExtraBits(tile, 1);
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break;
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break;
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}
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}
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mt = _map_type_and_height[tile + i];
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mt = _map_type_and_height[TILE_MASK(tile + i)];
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} while ((mt & 0xC) == 0 && (mt >> 4) != MP_WATER);
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} while ((mt & 0xC) == 0 && (mt >> 4) != MP_WATER);
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} while (++tile != TILES_X*TILES_Y);
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} while (++tile != TILES_X*TILES_Y);
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@ -659,7 +659,7 @@ static void CreateDesertOrRainForest()
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SetMapExtraBits(tile, 2);
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SetMapExtraBits(tile, 2);
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break;
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break;
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}
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}
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} while ( !IS_TILETYPE(tile+i, MP_CLEAR) || (_map5[tile + i]&0x1C) != 0x14);
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} while ( !IS_TILETYPE(TILE_MASK(tile+i), MP_CLEAR) || (_map5[TILE_MASK(tile + i)]&0x1C) != 0x14);
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} while (++tile != TILES_X*TILES_Y);
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} while (++tile != TILES_X*TILES_Y);
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}
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}
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