(svn r1204) -Add: [Network] Added some cheaters-protection (money-cheat mostly)

This commit is contained in:
truelight 2004-12-21 17:31:10 +00:00
parent 8ab0190c29
commit 19e3842615
4 changed files with 28 additions and 10 deletions

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@ -1336,6 +1336,7 @@ STR_NETWORK_ERR_WRONG_REVISION :{WHITE} The revision of this client does not
STR_NETWORK_ERR_WRONG_PASSWORD :{WHITE} Wrong password
STR_NETWORK_ERR_SERVER_FULL :{WHITE} The server is full
STR_NETWORK_ERR_KICKED :{WHITE} You were kicked out of the game
STR_NETWORK_ERR_CHEATER :{WHITE} Cheating is not allowed on this server
STR_NETWORK_ERR_LEFT :has left the game
############ Leave those lines in this order!!
@ -1351,6 +1352,7 @@ STR_NETWORK_ERR_CLIENT_NAME_IN_USE :name already in use
STR_NETWORK_ERR_CLIENT_WRONG_PASSWORD :wrong game-password
STR_NETWORK_ERR_CLIENT_PLAYER_MISMATCH :wrong player-id in DoCommand
STR_NETWORK_ERR_CLIENT_KICKED :kicked by server
STR_NETWORK_ERR_CLIENT_CHEATER :was trying to use a cheat
############ End of leave-in-this-order
STR_NETWORK_CLIENT_JOINED :has joined the game
STR_NETWORK_GIVE_MONEY :gave your company some money ({CURRENCY})

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@ -377,6 +377,8 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_ERROR)
_switch_mode_errorstr = STR_NETWORK_ERR_WRONG_PASSWORD;
} else if (error == NETWORK_ERROR_KICKED) {
_switch_mode_errorstr = STR_NETWORK_ERR_KICKED;
} else if (error == NETWORK_ERROR_CHEATER) {
_switch_mode_errorstr = STR_NETWORK_ERR_CHEATER;
}
DeleteWindowById(WC_NETWORK_STATUS_WINDOW, 0);

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@ -87,6 +87,7 @@ typedef enum {
NETWORK_ERROR_WRONG_PASSWORD,
NETWORK_ERROR_PLAYER_MISMATCH, // Happens in CLIENT_COMMAND
NETWORK_ERROR_KICKED,
NETWORK_ERROR_CHEATER,
} NetworkErrorCode;
// Actions that can be used for NetworkTextMessage

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@ -785,16 +785,29 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMMAND)
SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_PLAYER_MISMATCH);
return;
}
if (cp->cmd == CMD_PLAYER_CTRL) {
if (cp->p1 == 0)
// UGLY! p2 is mis-used to get the client-id in CmdPlayerCtrl
cp->p2 = cs - _clients;
else {
/* We do NOT allow any client to send any PLAYER_CTRL packet..
(they can delete random players with it if they like */
SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_PLAYER_MISMATCH);
return;
}
switch (cp->cmd) {
/* Player_ctrl is not always allowed */
case CMD_PLAYER_CTRL:
{
/* cp->p1 == 0, is allowed */
if (cp->p1 == 0) {
// UGLY! p2 is mis-used to get the client-id in CmdPlayerCtrl
cp->p2 = cs - _clients;
} else {
/* The rest are cheats */
SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_CHEATER);
return;
}
} break;
/* Don't allow those commands if server == advertising (considered cheating) */
case CMD_MONEY_CHEAT:
{
if (_network_advertise) {
SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_CHEATER);
return;
}
} break;
}