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(svn r8522) -Regression (r8512): The flat/random window moved the to scenario editor did not use the right settings for generating land
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99f860e686
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@ -90,5 +90,6 @@ void PrepareGenerateWorldProgress(void);
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void ShowGenerateWorldProgress(void);
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void ShowGenerateWorldProgress(void);
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void StartNewGameWithoutGUI(uint seed);
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void StartNewGameWithoutGUI(uint seed);
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void ShowCreateScenario(void);
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void ShowCreateScenario(void);
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void StartScenarioEditor(void);
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#endif /* GENWORLD_H */
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#endif /* GENWORLD_H */
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@ -144,24 +144,21 @@ static const Widget _heightmap_load_widgets[] = {
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{ WIDGETS_END},
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{ WIDGETS_END},
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};
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};
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static void StartGeneratingLandscape(glwp_modes mode)
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void StartGeneratingLandscape(glwp_modes mode)
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{
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{
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DeleteWindowByClass(WC_GENERATE_LANDSCAPE);
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DeleteAllNonVitalWindows();
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DeleteWindowByClass(WC_INDUSTRY_VIEW);
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DeleteWindowByClass(WC_TOWN_VIEW);
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DeleteWindowByClass(WC_LAND_INFO);
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/* Copy all XXX_newgame to XXX */
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/* Copy all XXX_newgame to XXX when coming from outside the editor */
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UpdatePatches();
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UpdatePatches();
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_opt = _opt_newgame;
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_opt_ptr = &_opt;
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_opt_ptr = &_opt;
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*_opt_ptr = _opt_newgame;
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ResetGRFConfig(true);
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ResetGRFConfig(true);
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SndPlayFx(SND_15_BEEP);
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SndPlayFx(SND_15_BEEP);
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switch (mode) {
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switch (mode) {
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case GLWP_GENERATE: _switch_mode = (_game_mode == GM_EDITOR) ? SM_GENRANDLAND : SM_NEWGAME; break;
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case GLWP_GENERATE: _switch_mode = (_game_mode == GM_EDITOR) ? SM_GENRANDLAND : SM_NEWGAME; break;
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case GLWP_HEIGHTMAP: _switch_mode = (_game_mode == GM_EDITOR) ? SM_LOAD_HEIGHTMAP : SM_START_HEIGHTMAP; break;
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case GLWP_HEIGHTMAP: _switch_mode = (_game_mode == GM_EDITOR) ? SM_LOAD_HEIGHTMAP : SM_START_HEIGHTMAP; break;
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case GLWP_SCENARIO: break;
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case GLWP_SCENARIO: _switch_mode = SM_EDITOR; break;
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default: NOT_REACHED();
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default: NOT_REACHED();
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}
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}
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}
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}
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@ -513,6 +510,11 @@ void ShowHeightmapLoad(void)
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_ShowGenerateLandscape(GLWP_HEIGHTMAP);
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_ShowGenerateLandscape(GLWP_HEIGHTMAP);
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}
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}
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void StartScenarioEditor(void)
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{
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StartGeneratingLandscape(GLWP_SCENARIO);
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}
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void StartNewGameWithoutGUI(uint seed)
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void StartNewGameWithoutGUI(uint seed)
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{
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{
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/* GenerateWorld takes care of the possible GENERATE_NEW_SEED value in 'seed' */
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/* GenerateWorld takes care of the possible GENERATE_NEW_SEED value in 'seed' */
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@ -67,7 +67,7 @@ static void SelectGameWndProc(Window *w, WindowEvent *e)
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case 3: ShowSaveLoadDialog(SLD_LOAD_GAME); break;
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case 3: ShowSaveLoadDialog(SLD_LOAD_GAME); break;
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case 4: ShowSaveLoadDialog(SLD_LOAD_SCENARIO); break;
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case 4: ShowSaveLoadDialog(SLD_LOAD_SCENARIO); break;
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case 5: ShowSaveLoadDialog(SLD_LOAD_HEIGHTMAP); break;
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case 5: ShowSaveLoadDialog(SLD_LOAD_HEIGHTMAP); break;
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case 6: _switch_mode = SM_EDITOR; break;
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case 6: StartScenarioEditor(); break;
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case 7:
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case 7:
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if (!_network_available) {
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if (!_network_available) {
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ShowErrorMessage(INVALID_STRING_ID, STR_NETWORK_ERR_NOTAVAILABLE, 0, 0);
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ShowErrorMessage(INVALID_STRING_ID, STR_NETWORK_ERR_NOTAVAILABLE, 0, 0);
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