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(svn r18836) -Codechange: make TrainUpdateSpeed a class function and update some comments (Terkhen)
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@ -1279,7 +1279,7 @@ static Vehicle *UpdateTrainPowerProc(Vehicle *v, void *data)
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{
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if (v->type != VEH_TRAIN) return NULL;
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/* Similiar checks as in TrainPowerChanged() */
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/* Similar checks as in Train::PowerChanged() */
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Train *t = Train::From(v);
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if (t->IsArticulatedPart()) return NULL;
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@ -139,6 +139,8 @@ struct Train : public SpecializedVehicle<Train, VEH_TRAIN> {
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void CargoChanged();
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void PowerChanged();
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int UpdateSpeed();
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void UpdateAcceleration();
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/**
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@ -141,7 +141,6 @@ void Train::PowerChanged()
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/**
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* Recalculates the cached weight of a train and its vehicles. Should be called each time the cargo on
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* the consist changes.
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* @param v First vehicle of the consist.
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*/
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void Train::CargoChanged()
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{
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@ -2956,34 +2955,33 @@ void Train::MarkDirty()
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* where n is the number of straight (long) tracks the train can
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* traverse. This means that moving along a straight track costs 256
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* "speed" and a diagonal track costs 192 "speed".
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* @param v The vehicle to update the speed of.
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* @return distance to drive.
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*/
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static int UpdateTrainSpeed(Train *v)
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int Train::UpdateSpeed()
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{
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uint accel;
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if ((v->vehstatus & VS_STOPPED) || HasBit(v->flags, VRF_REVERSING) || HasBit(v->flags, VRF_TRAIN_STUCK)) {
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if ((this->vehstatus & VS_STOPPED) || HasBit(this->flags, VRF_REVERSING) || HasBit(this->flags, VRF_TRAIN_STUCK)) {
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switch (_settings_game.vehicle.train_acceleration_model) {
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default: NOT_REACHED();
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case TAM_ORIGINAL: accel = v->acceleration * -4; break;
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case TAM_REALISTIC: accel = GetTrainAcceleration(v, AM_BRAKE); break;
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case TAM_ORIGINAL: accel = this->acceleration * -4; break;
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case TAM_REALISTIC: accel = GetTrainAcceleration(this, AM_BRAKE); break;
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}
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} else {
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switch (_settings_game.vehicle.train_acceleration_model) {
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default: NOT_REACHED();
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case TAM_ORIGINAL: accel = v->acceleration * 2; break;
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case TAM_REALISTIC: accel = GetTrainAcceleration(v, AM_ACCEL); break;
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case TAM_ORIGINAL: accel = this->acceleration * 2; break;
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case TAM_REALISTIC: accel = GetTrainAcceleration(this, AM_ACCEL); break;
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}
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}
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uint spd = v->subspeed + accel;
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v->subspeed = (byte)spd;
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uint spd = this->subspeed + accel;
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this->subspeed = (byte)spd;
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{
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int tempmax = v->max_speed;
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if (v->cur_speed > v->max_speed)
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tempmax = v->cur_speed - (v->cur_speed / 10) - 1;
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v->cur_speed = spd = Clamp(v->cur_speed + ((int)spd >> 8), 0, tempmax);
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int tempmax = this->max_speed;
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if (this->cur_speed > this->max_speed)
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tempmax = this->cur_speed - (this->cur_speed / 10) - 1;
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this->cur_speed = spd = Clamp(this->cur_speed + ((int)spd >> 8), 0, tempmax);
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}
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/* Scale speed by 3/4. Previously this was only done when the train was
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@ -2995,12 +2993,12 @@ static int UpdateTrainSpeed(Train *v)
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*
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* The scaling is done in this direction and not by multiplying the amount
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* to be subtracted by 4/3 so that the leftover speed can be saved in a
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* byte in v->progress.
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* byte in this->progress.
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*/
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int scaled_spd = spd * 3 >> 2;
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scaled_spd += v->progress;
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v->progress = 0; // set later in TrainLocoHandler or TrainController
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scaled_spd += this->progress;
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this->progress = 0; // set later in TrainLocoHandler or TrainController
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return scaled_spd;
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}
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@ -4015,7 +4013,7 @@ static bool TrainLocoHandler(Train *v, bool mode)
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return true;
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}
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int j = UpdateTrainSpeed(v);
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int j = v->UpdateSpeed();
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/* we need to invalidate the widget if we are stopping from 'Stopping 0 km/h' to 'Stopped' */
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if (v->cur_speed == 0 && v->tcache.last_speed == 0 && (v->vehstatus & VS_STOPPED)) {
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