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(svn r10319) -Fix (r10266): the limit of 65535 references was not enough for cargo packets. Increase this limit to approximately 2^32, which noone should ever be able to reach on any normal system ;)
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@ -31,7 +31,7 @@
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#include <setjmp.h>
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#include <list>
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extern const uint16 SAVEGAME_VERSION = 68;
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extern const uint16 SAVEGAME_VERSION = 69;
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uint16 _sl_version; ///< the major savegame version identifier
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byte _sl_minor_version; ///< the minor savegame version, DO NOT USE!
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@ -115,7 +115,7 @@ static inline byte SlCalcConvFileLen(VarType conv)
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}
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/** Return the size in bytes of a reference (pointer) */
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static inline size_t SlCalcRefLen() {return 2;}
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static inline size_t SlCalcRefLen() {return CheckSavegameVersion(69) ? 2 : 4;}
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/** Flush the output buffer by writing to disk with the given reader.
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* If the buffer pointer has not yet been set up, set it up now. Usually
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@ -646,9 +646,10 @@ static inline size_t SlCalcListLen(const void *list)
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{
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std::list<void *> *l = (std::list<void *> *) list;
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/* Each entry is saved as 2 bytes, plus 2 bytes are used for the length
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int type_size = CheckSavegameVersion(69) ? 2 : 4;
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/* Each entry is saved as type_size bytes, plus type_size bytes are used for the length
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* of the list */
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return l->size() * 2 + 2;
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return l->size() * type_size + type_size;
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}
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@ -669,19 +670,19 @@ void SlList(void *list, SLRefType conv)
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std::list<void *> *l = (std::list<void *> *) list;
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if (_sl.save) {
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SlWriteUint16(l->size());
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SlWriteUint32(l->size());
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std::list<void *>::iterator iter;
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for (iter = l->begin(); iter != l->end(); ++iter) {
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void *ptr = *iter;
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SlWriteUint16(ReferenceToInt(ptr, conv));
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SlWriteUint32(ReferenceToInt(ptr, conv));
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}
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} else {
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uint length = SlReadUint16();
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uint length = CheckSavegameVersion(69) ? SlReadUint16() : SlReadUint32();
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/* Load each reference and push to the end of the list */
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for (uint i = 0; i < length; i++) {
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void *ptr = IntToReference(SlReadUint16(), conv);
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void *ptr = IntToReference(CheckSavegameVersion(69) ? SlReadUint16() : SlReadUint32(), conv);
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l->push_back(ptr);
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}
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}
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@ -773,11 +774,10 @@ bool SlObjectMember(void *ptr, const SaveLoad *sld)
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switch (sld->cmd) {
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case SL_VAR: SlSaveLoadConv(ptr, conv); break;
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case SL_REF: // Reference variable, translate
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/* @todo XXX - another artificial limitof 65K elements of pointers? */
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if (_sl.save) { // XXX - read/write pointer as uint16? What is with higher indeces?
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SlWriteUint16(ReferenceToInt(*(void**)ptr, (SLRefType)conv));
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if (_sl.save) {
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SlWriteUint32(ReferenceToInt(*(void**)ptr, (SLRefType)conv));
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} else {
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*(void**)ptr = IntToReference(SlReadUint16(), (SLRefType)conv);
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*(void**)ptr = IntToReference(CheckSavegameVersion(69) ? SlReadUint16() : SlReadUint32(), (SLRefType)conv);
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}
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break;
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case SL_ARR: SlArray(ptr, sld->length, conv); break;
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