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(svn r14800) -Codechange: make the advanced settings window resizeable and scrollable (most by Alberth)
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fcee426b80
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@ -585,6 +585,26 @@ void ShowGameDifficulty()
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static const int SETTING_HEIGHT = 11; ///< Height of a single patch setting in the tree view
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/** Data structure describing a single patch in a tab */
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struct PatchEntry {
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const SettingDesc *setting; ///< Setting description of the patch
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uint index; ///< Index of the setting in the settings table
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};
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/**
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* Data structure describing one page of patches in the patch settings window.
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*
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* The names of the patches to display are statically defined, and from this
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* information, a dynamic array (with length \a num) of PatchEntry entries is
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* constructed.
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*/
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struct PatchPage {
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const char **names; ///< Static list of strings with patch names that are settable from the tab
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PatchEntry *entries; ///< Array of patch entries of the page. Initially \c NULL, filled in at run time
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byte num; ///< Number of entries on the page (statically filled).
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};
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static const char *_patches_ui[] = {
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"gui.vehicle_speed",
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"gui.status_long_date",
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@ -711,25 +731,6 @@ static const char *_patches_vehicles[] = {
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"vehicle.dynamic_engines",
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};
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/** Data structure describing a single patch in a tab */
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struct PatchEntry {
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const SettingDesc *setting; ///< Setting description of the patch
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uint index; ///< Index of the setting in the settings table
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};
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/**
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* Data structure describing one page of patches in the patch settings window.
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*
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* The names of the patches to display are statically defined, and from this
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* information, a dynamic array (with length \a num) of PatchEntry entries is
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* constructed.
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*/
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struct PatchPage {
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const char **names; ///< Static list of strings with patch names that are settable from the tab
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PatchEntry *entries; ///< Array of patch entries of the page. Initially \c NULL, filled in at run time
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byte num; ///< Number of entries on the page (statically filled).
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};
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/** Array of pages (tabs), where each page holds a number of advanced settings. */
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static PatchPage _patches_page[] = {
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{_patches_ui, NULL, lengthof(_patches_ui)},
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@ -743,6 +744,8 @@ static PatchPage _patches_page[] = {
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/** Widget numbers of config patches window */
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enum PatchesSelectionWidgets {
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PATCHSEL_OPTIONSPANEL = 3, ///< Panel widget containing the option lists
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PATCHSEL_SCROLLBAR, ///< Scrollbar
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PATCHSEL_RESIZE, ///< Resize button
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PATCHSEL_INTERFACE, ///< Button 'Interface'
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PATCHSEL_CONSTRUCTION, ///< Button 'Construction'
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PATCHSEL_VEHICLES, ///< Button 'Vehicles'
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@ -756,7 +759,6 @@ struct PatchesSelectionWindow : Window {
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static const int SETTINGTREE_TOP_OFFSET; ///< Position of top edge of patch values
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static GameSettings *patches_ptr; ///< Pointer to the game settings being displayed and modified
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static int patches_max; ///< Maximal number of patches on a single page
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int page;
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int entry;
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@ -777,14 +779,9 @@ struct PatchesSelectionWindow : Window {
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/* Build up the dynamic settings-array only once per OpenTTD session */
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if (first_time) {
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PatchPage *page;
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for (page = &_patches_page[0]; page != endof(_patches_page); page++) {
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uint i;
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if (patches_max < page->num) patches_max = page->num;
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for (PatchPage *page = &_patches_page[0]; page != endof(_patches_page); page++) {
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page->entries = MallocT<PatchEntry>(page->num);
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for (i = 0; i != page->num; i++) {
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for (uint i = 0; i != page->num; i++) {
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uint index;
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const SettingDesc *sd = GetPatchFromName(page->names[i], &index);
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assert(sd != NULL);
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@ -796,13 +793,17 @@ struct PatchesSelectionWindow : Window {
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first_time = false;
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}
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/* Resize the window to fit the largest patch tab */
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ResizeWindowForWidget(this, PATCHSEL_OPTIONSPANEL, 0, patches_max * SETTING_HEIGHT);
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this->page = 0;
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this->vscroll.pos = 0;
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this->vscroll.cap = (this->widget[PATCHSEL_OPTIONSPANEL].bottom - this->widget[PATCHSEL_OPTIONSPANEL].top - 8) / SETTING_HEIGHT;
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SetVScrollCount(this, _patches_page[page].num);
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/* Recentre the window for the new size */
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this->top = this->top - (patches_max * SETTING_HEIGHT) / 2;
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this->resize.step_height = SETTING_HEIGHT;
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this->resize.height = this->height;
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this->resize.step_width = 1;
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this->resize.width = this->width;
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this->LowerWidget(PATCHSEL_INTERFACE);
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this->LowerWidget(page + PATCHSEL_INTERFACE); // Depress button of currently selected page
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this->FindWindowPlacementAndResize(desc);
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}
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@ -810,14 +811,13 @@ struct PatchesSelectionWindow : Window {
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virtual void OnPaint()
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{
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const PatchPage *page = &_patches_page[this->page];
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uint i;
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/* Set up selected category */
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this->DrawWidgets();
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int x = SETTINGTREE_LEFT_OFFSET;
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int y = SETTINGTREE_TOP_OFFSET;
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for (i = 0; i != page->num; i++) {
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for (uint i = vscroll.pos; i != page->num && i < vscroll.pos + vscroll.cap; i++) {
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const SettingDesc *sd = page->entries[i].setting;
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DrawPatch(patches_ptr, sd, x, y, this->click - (i * 2));
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y += SETTING_HEIGHT;
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@ -878,7 +878,7 @@ struct PatchesSelectionWindow : Window {
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int x = pt.x - SETTINGTREE_LEFT_OFFSET; // Shift x coordinate
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if (x < 0) return; // Clicked left of the entry
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byte btn = y / SETTING_HEIGHT; // Compute which setting is selected
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byte btn = this->vscroll.pos + y / SETTING_HEIGHT; // Compute which setting is selected
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if (y % SETTING_HEIGHT > SETTING_HEIGHT - 2) return; // Clicked too low at the setting
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const PatchPage *page = &_patches_page[this->page];
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@ -958,6 +958,7 @@ struct PatchesSelectionWindow : Window {
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this->RaiseWidget(this->page + PATCHSEL_INTERFACE);
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this->page = widget - PATCHSEL_INTERFACE;
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this->LowerWidget(this->page + PATCHSEL_INTERFACE);
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SetVScrollCount(this, _patches_page[page].num);
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DeleteWindowById(WC_QUERY_STRING, 0);
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this->SetDirty();
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break;
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@ -984,32 +985,39 @@ struct PatchesSelectionWindow : Window {
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this->SetDirty();
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}
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}
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virtual void OnResize(Point new_size, Point delta)
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{
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this->vscroll.cap += delta.y / SETTING_HEIGHT;
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SetVScrollCount(this, _patches_page[page].num);
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}
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};
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GameSettings *PatchesSelectionWindow::patches_ptr = NULL;
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const int PatchesSelectionWindow::SETTINGTREE_LEFT_OFFSET = 5;
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const int PatchesSelectionWindow::SETTINGTREE_TOP_OFFSET = 47;
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int PatchesSelectionWindow::patches_max = 0;
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static const Widget _patches_selection_widgets[] = {
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{ WWT_CLOSEBOX, RESIZE_NONE, COLOUR_MAUVE, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
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{ WWT_CAPTION, RESIZE_NONE, COLOUR_MAUVE, 11, 369, 0, 13, STR_CONFIG_PATCHES_CAPTION, STR_018C_WINDOW_TITLE_DRAG_THIS},
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{ WWT_PANEL, RESIZE_NONE, COLOUR_MAUVE, 0, 369, 14, 41, 0x0, STR_NULL},
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{ WWT_PANEL, RESIZE_NONE, COLOUR_MAUVE, 0, 369, 42, 50, 0x0, STR_NULL}, // PATCHSEL_OPTIONSPANEL
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{ WWT_CAPTION, RESIZE_RIGHT, COLOUR_MAUVE, 11, 381, 0, 13, STR_CONFIG_PATCHES_CAPTION, STR_018C_WINDOW_TITLE_DRAG_THIS},
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{ WWT_PANEL, RESIZE_RIGHT, COLOUR_MAUVE, 0, 381, 14, 41, 0x0, STR_NULL},
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{ WWT_PANEL, RESIZE_RB, COLOUR_MAUVE, 0, 369, 42, 215, 0x0, STR_NULL}, // PATCHSEL_OPTIONSPANEL
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{ WWT_SCROLLBAR, RESIZE_LRB, COLOUR_MAUVE, 370, 381, 42, 203, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST}, // PATCHSEL_SCROLLBAR
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{ WWT_RESIZEBOX, RESIZE_LRTB, COLOUR_MAUVE, 370, 381, 204, 215, 0x0, STR_RESIZE_BUTTON}, // PATCHSEL_RESIZE
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{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_YELLOW, 10, 96, 16, 27, STR_CONFIG_PATCHES_GUI, STR_NULL}, // PATCHSEL_INTERFACE
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{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_YELLOW, 97, 183, 16, 27, STR_CONFIG_PATCHES_CONSTRUCTION, STR_NULL}, // PATCHSEL_CONSTRUCTION
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{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_YELLOW, 184, 270, 16, 27, STR_CONFIG_PATCHES_VEHICLES, STR_NULL}, // PATCHSEL_VEHICLES
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{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_YELLOW, 271, 357, 16, 27, STR_CONFIG_PATCHES_STATIONS, STR_NULL}, // PATCHSEL_STATIONS
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{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_YELLOW, 10, 96, 28, 39, STR_CONFIG_PATCHES_ECONOMY, STR_NULL}, // PATCHSEL_ECONOMY
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{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_YELLOW, 97, 183, 28, 39, STR_CONFIG_PATCHES_AI, STR_NULL}, // PATCHSEL_COMPETITORS
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{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_YELLOW, 10, 100, 16, 27, STR_CONFIG_PATCHES_GUI, STR_NULL}, // PATCHSEL_INTERFACE
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{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_YELLOW, 101, 191, 16, 27, STR_CONFIG_PATCHES_CONSTRUCTION, STR_NULL}, // PATCHSEL_CONSTRUCTION
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{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_YELLOW, 192, 283, 16, 27, STR_CONFIG_PATCHES_VEHICLES, STR_NULL}, // PATCHSEL_VEHICLES
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{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_YELLOW, 284, 375, 16, 27, STR_CONFIG_PATCHES_STATIONS, STR_NULL}, // PATCHSEL_STATIONS
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{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_YELLOW, 10, 100, 28, 39, STR_CONFIG_PATCHES_ECONOMY, STR_NULL}, // PATCHSEL_ECONOMY
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{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_YELLOW, 101, 191, 28, 39, STR_CONFIG_PATCHES_AI, STR_NULL}, // PATCHSEL_COMPETITORS
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{ WIDGETS_END},
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};
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static const WindowDesc _patches_selection_desc = {
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WDP_CENTER, WDP_CENTER, 370, 51, 370, 51,
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WDP_CENTER, WDP_CENTER, 382, 216, 382, 425,
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WC_GAME_OPTIONS, WC_NONE,
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WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET,
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WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_RESIZABLE,
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_patches_selection_widgets,
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};
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