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(svn r605) -newgrf: Framework for supporting variational spritegroups . Deterministic only at the moment, but random ones support shouldn't be that difficult now It doesn't do anything, but makes these actions actually possible (pasky).
This commit is contained in:
parent
a348f74c65
commit
183c33931d
30
engine.c
30
engine.c
@ -196,6 +196,9 @@ void SetWagonOverrideSprites(byte engine, struct SpriteGroup *group,
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wos->overrides_count * sizeof(struct WagonOverride));
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wo = &wos->overrides[wos->overrides_count - 1];
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/* FIXME: If we are replacing an override, release original SpriteGroup
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* to prevent leaks. But first we need to refcount the SpriteGroup.
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* --pasky */
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wo->group = *group;
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wo->trains = trains;
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wo->train_id = malloc(trains);
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@ -207,8 +210,10 @@ static struct SpriteGroup *GetWagonOverrideSpriteSet(byte engine, byte overridin
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struct WagonOverrides *wos = &_engine_wagon_overrides[engine];
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int i;
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// XXX: This could turn out to be a timesink on profiles. We could always just
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// dedicate 65535 bytes for an [engine][train] trampoline.
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// XXX: This could turn out to be a timesink on profiles. We could
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// always just dedicate 65535 bytes for an [engine][train] trampoline
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// for O(1). Or O(logMlogN) and searching binary tree or smt. like
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// that. --pasky
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for (i = 0; i < wos->overrides_count; i++) {
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struct WagonOverride *wo = &wos->overrides[i];
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@ -232,7 +237,9 @@ static struct SpriteGroup _engine_custom_sprites[256][NUM_CID];
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void SetCustomEngineSprites(byte engine, byte cargo, struct SpriteGroup *group)
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{
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assert(group->sprites_per_set == 4 || group->sprites_per_set == 8);
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/* FIXME: If we are replacing an override, release original SpriteGroup
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* to prevent leaks. But first we need to refcount the SpriteGroup.
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* --pasky */
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_engine_custom_sprites[engine][cargo] = *group;
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}
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@ -240,6 +247,7 @@ int GetCustomEngineSprite(byte engine, uint16 overriding_engine, byte cargo,
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byte loaded, byte in_motion, byte direction)
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{
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struct SpriteGroup *group = &_engine_custom_sprites[engine][cargo];
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struct RealSpriteGroup *rsg;
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int totalsets, spriteset;
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int r;
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@ -250,22 +258,26 @@ int GetCustomEngineSprite(byte engine, uint16 overriding_engine, byte cargo,
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if (overset) group = overset;
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}
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if (!group->sprites_per_set && cargo != 29) {
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/* TODO: Resolve surreal groups properly. --pasky */
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rsg = TriviallyGetRSG(group);
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if (!rsg->sprites_per_set && cargo != 29) {
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// This group is empty but perhaps there'll be a default one.
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group = &_engine_custom_sprites[engine][29];
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/* TODO: Resolve surreal groups properly. --pasky */
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rsg = TriviallyGetRSG(&_engine_custom_sprites[engine][29]);
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}
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if (!group->sprites_per_set) {
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if (!rsg->sprites_per_set) {
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// This group is empty. This function users should therefore
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// look up the sprite number in _engine_original_sprites.
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return 0;
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}
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direction %= 8;
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if (group->sprites_per_set == 4)
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if (rsg->sprites_per_set == 4)
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direction %= 4;
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totalsets = in_motion ? group->loaded_count : group->loading_count;
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totalsets = in_motion ? rsg->loaded_count : rsg->loading_count;
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// My aim here is to make it possible to visually determine absolutely
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// empty and totally full vehicles. --pasky
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@ -282,7 +294,7 @@ int GetCustomEngineSprite(byte engine, uint16 overriding_engine, byte cargo,
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spriteset--;
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}
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r = (in_motion ? group->loaded[spriteset] : group->loading[spriteset]) + direction;
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r = (in_motion ? rsg->loaded[spriteset] : rsg->loading[spriteset]) + direction;
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return r;
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}
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84
grfspecial.c
84
grfspecial.c
@ -1055,6 +1055,7 @@ static void NewSpriteGroup(byte *buf, int len)
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uint8 numloaded;
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uint8 numloading;
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struct SpriteGroup *group;
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struct RealSpriteGroup *rg;
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byte *loaded_ptr;
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byte *loading_ptr;
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int i;
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@ -1065,27 +1066,59 @@ static void NewSpriteGroup(byte *buf, int len)
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numloaded = buf[3];
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numloading = buf[4];
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if (numloaded == 0x81) {
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/* XXX: This just goes for the default superset for now,
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* straight and safe. --pasky */
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uint8 var = buf[4];
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//uint8 shiftnum = buf[5];
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//uint8 andmask = buf[6];
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uint8 nvar = buf[7];
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//uint32 val;
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uint16 def;
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if (numloaded == 0x81 || numloaded == 0x82) {
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struct DeterministicSpriteGroup *dg;
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int i;
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grfmsg(GMS_WARN, "NewSpriteGroup(0x81): Unsupported variable %x. Using default cid.", var);
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// Ok, this is gonna get a little wild, so hold your breath...
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//val = (0xff << shiftnum) & andmask;
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/* This stuff is getting actually evaluated in
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* EvalDeterministicSpriteGroup(). */
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buf += 4; len -= 4;
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check_length(len, 6, "NewSpriteGroup 0x81/0x82");
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if (setid >= _cur_grffile->spritegroups_count) {
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_cur_grffile->spritegroups_count = setid + 1;
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_cur_grffile->spritegroups = realloc(_cur_grffile->spritegroups, _cur_grffile->spritegroups_count * sizeof(struct SpriteGroup));
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}
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buf += 8 + nvar * 4;
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def = grf_load_word(&buf);
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_cur_grffile->spritegroups[setid] = _cur_grffile->spritegroups[def];
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group = &_cur_grffile->spritegroups[setid];
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memset(group, 0, sizeof(struct SpriteGroup));
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group->type = SGT_DETERMINISTIC;
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dg = &group->g.determ;
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/* XXX: We don't free() anything, assuming that if there was
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* some action here before, it got associated by action 3.
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* We should perhaps keep some refcount? --pasky */
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dg->var_scope = numloaded == 0x82 ? VSG_SCOPE_PARENT : VSG_SCOPE_SELF;
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dg->variable = grf_load_byte(&buf);
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dg->shift_num = grf_load_byte(&buf);
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dg->and_mask = grf_load_byte(&buf);
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dg->operation = dg->shift_num >> 6; /* w00t */
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dg->shift_num &= 0x3F;
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if (dg->operation != DSG_OP_NONE) {
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dg->add_val = grf_load_byte(&buf);
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dg->divmod_val = grf_load_byte(&buf);
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}
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dg->num_ranges = grf_load_byte(&buf);
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dg->ranges = calloc(dg->num_ranges, sizeof(*dg->ranges));
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for (i = 0; i < dg->num_ranges; i++) {
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uint16 setid = grf_load_word(&buf);
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/* XXX: If multiple surreal sets attach a surreal
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* set this way, we are in trouble. */
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dg->ranges[i].group = _cur_grffile->spritegroups[setid];
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dg->ranges[i].range_low = grf_load_byte(&buf);
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dg->ranges[i].range_high = grf_load_byte(&buf);
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}
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dg->default_group = malloc(sizeof(*dg->default_group));
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memcpy(dg->default_group, &_cur_grffile->spritegroups[grf_load_word(&buf)], sizeof(*dg->default_group));
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return;
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} else if (numloaded & 0x80) {
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@ -1124,25 +1157,28 @@ static void NewSpriteGroup(byte *buf, int len)
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}
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group = &_cur_grffile->spritegroups[setid];
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memset(group, 0, sizeof(struct SpriteGroup));
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group->sprites_per_set = _cur_grffile->spriteset_numents;
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group->loaded_count = numloaded;
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group->loading_count = numloading;
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group->type = SGT_REAL;
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rg = &group->g.real;
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rg->sprites_per_set = _cur_grffile->spriteset_numents;
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rg->loaded_count = numloaded;
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rg->loading_count = numloading;
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DEBUG(grf, 6) ("NewSpriteGroup: New SpriteGroup 0x%02hhx, %u views, %u loaded, %u loading, sprites %u - %u",
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setid, group->sprites_per_set, group->loaded_count, group->loading_count,
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setid, rg->sprites_per_set, rg->loaded_count, rg->loading_count,
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_cur_grffile->spriteset_start - _cur_grffile->sprite_offset,
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_cur_grffile->spriteset_start + (_cur_grffile->spriteset_numents * (numloaded + numloading)) - _cur_grffile->sprite_offset);
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for (i = 0; i < numloaded; i++) {
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uint16 spriteset_id = grf_load_word(&loaded_ptr);
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group->loaded[i] = _cur_grffile->spriteset_start + spriteset_id * _cur_grffile->spriteset_numents;
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DEBUG(grf, 8) ("NewSpriteGroup: + group->loaded[%i] = %u (subset %u)", i, group->loaded[i], spriteset_id);
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rg->loaded[i] = _cur_grffile->spriteset_start + spriteset_id * _cur_grffile->spriteset_numents;
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DEBUG(grf, 8) ("NewSpriteGroup: + rg->loaded[%i] = %u (subset %u)", i, rg->loaded[i], spriteset_id);
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}
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for (i = 0; i < numloading; i++) {
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uint16 spriteset_id = grf_load_word(&loading_ptr);
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group->loading[i] = _cur_grffile->spriteset_start + spriteset_id * _cur_grffile->spriteset_numents;
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DEBUG(grf, 8) ("NewSpriteGroup: + group->loading[%i] = %u (subset %u)", i, group->loading[i], spriteset_id);
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rg->loading[i] = _cur_grffile->spriteset_start + spriteset_id * _cur_grffile->spriteset_numents;
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DEBUG(grf, 8) ("NewSpriteGroup: + rg->loading[%i] = %u (subset %u)", i, rg->loading[i], spriteset_id);
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}
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}
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@ -1214,7 +1250,7 @@ static void NewVehicle_SpriteGroupMapping(byte *buf, int len)
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continue;
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}
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stat->relocation[1] = _cur_grffile->spritegroups[groupid];
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stat->spritegroup[1] = _cur_grffile->spritegroups[groupid];
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}
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}
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@ -1232,7 +1268,7 @@ static void NewVehicle_SpriteGroupMapping(byte *buf, int len)
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uint8 stid = buf[3 + i];
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struct StationSpec *stat = &_cur_grffile->stations[stid];
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stat->relocation[0] = _cur_grffile->spritegroups[groupid];
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stat->spritegroup[0] = _cur_grffile->spritegroups[groupid];
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stat->grfid = _cur_grffile->grfid;
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SetCustomStation(stid, stat);
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stat->classid = 0;
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@ -1551,7 +1551,8 @@ static void DrawTile_Track(TileInfo *ti)
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DrawTileSeqStruct const *seq;
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// emulate station tile - open with building
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DrawTileSprites *cust = &stat->renderdata[2 + (m5 & 0x1)];
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uint32 relocation = GetCustomStationRelocation(stat, 0);
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/* FIXME: NULL Station! --pasky */
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uint32 relocation = GetCustomStationRelocation(stat, NULL, 0);
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image = cust->ground_sprite;
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if (image & 0x8000) image = (image & 0x7FFF) + tracktype_offs;
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@ -1633,7 +1634,7 @@ void DrawWaypointSprite(int x, int y, int stat_id)
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assert(stat);
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relocation = GetCustomStationRelocation(stat, 1);
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relocation = GetCustomStationRelocation(stat, NULL, 1);
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// emulate station tile - open with building
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// add 1 to get the other direction
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cust = &stat->renderdata[2];
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78
sprite.h
78
sprite.h
@ -7,7 +7,7 @@
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* depots or stations): */
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typedef struct DrawTileSeqStruct {
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int8 delta_x;
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int8 delta_x; // 0x80 is sequence terminator
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int8 delta_y;
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int8 delta_z;
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byte width,height;
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@ -20,12 +20,16 @@ typedef struct DrawTileSprites {
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DrawTileSeqStruct const *seq;
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} DrawTileSprites;
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// Iterate through all DrawTileSeqStructs in DrawTileSprites.
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#define foreach_draw_tile_seq(idx, list) for (idx = list; ((byte) idx->delta_x) != 0x80; idx++)
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/* This is for custom sprites: */
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struct SpriteGroup {
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struct SpriteGroup;
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struct RealSpriteGroup {
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// XXX: Would anyone ever need more than 16 spritesets? Maybe we should
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// use even less, now we take whole 8kb for custom sprites table, oh my!
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byte sprites_per_set; // means number of directions - 4 or 8
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@ -43,4 +47,74 @@ struct SpriteGroup {
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uint16 loading[16]; // sprite ids
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};
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/* Shared by deterministic and random groups. */
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enum VarSpriteGroupScope {
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VSG_SCOPE_SELF,
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// Engine of consists for vehicles, city for stations.
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VSG_SCOPE_PARENT,
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};
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struct DeterministicSpriteGroupRanges;
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struct DeterministicSpriteGroup {
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// Take this variable:
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enum VarSpriteGroupScope var_scope;
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byte variable;
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// Do this with it:
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byte shift_num;
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byte and_mask;
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// Then do this with it:
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enum DeterministicSpriteGroupOperation {
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DSG_OP_NONE,
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DSG_OP_DIV,
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DSG_OP_MOD,
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} operation;
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byte add_val;
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byte divmod_val;
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// And apply it to this:
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byte num_ranges;
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struct DeterministicSpriteGroupRanges *ranges; // Dynamically allocated
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// Dynamically allocated, this is the sole owner
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struct SpriteGroup *default_group;
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};
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struct SpriteGroup {
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enum SpriteGroupType {
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SGT_REAL,
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SGT_DETERMINISTIC,
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SGT_RANDOM, /* TODO */
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} type;
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union {
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struct RealSpriteGroup real;
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struct DeterministicSpriteGroup determ;
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} g;
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};
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struct DeterministicSpriteGroupRanges {
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struct SpriteGroup group;
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byte range_low;
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byte range_high;
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};
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/* This is a temporary helper for SpriteGroup users not supporting variational
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* sprite groups yet - it just traverses those cowardly, always taking the
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* default choice until it hits a real sprite group, returning it. */
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static struct RealSpriteGroup *TriviallyGetRSG(struct SpriteGroup *sg);
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/**** Inline functions ****/
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static INLINE struct RealSpriteGroup *TriviallyGetRSG(struct SpriteGroup *sg)
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{
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if (sg->type == SGT_REAL)
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return &sg->g.real;
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return TriviallyGetRSG(sg->g.determ.default_group);
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}
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#endif
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11
station.h
11
station.h
@ -102,9 +102,9 @@ struct StationSpec {
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byte tiles;
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DrawTileSprites renderdata[8];
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/* Sprite offsets for renderdata->seq->image. relocation[0] is default
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* whilst relocation[1] is "CID_PURCHASE". */
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struct SpriteGroup relocation[2];
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/* Sprite offsets for renderdata->seq->image. spritegroup[0] is default
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* whilst spritegroup[1] is "CID_PURCHASE". */
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struct SpriteGroup spritegroup[2];
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};
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/* Here, @stid is local per-GRFFile station index. If spec->localidx is not yet
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@ -115,7 +115,10 @@ void SetCustomStation(byte stid, struct StationSpec *spec);
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/* Here, @stid is global station index (in continous range 0..GetCustomStationsCount())
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* (lookup is therefore very fast as we do this very frequently). */
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struct StationSpec *GetCustomStation(uint32 classid, byte stid);
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uint32 GetCustomStationRelocation(struct StationSpec *spec, byte ctype);
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/* Get sprite offset for a given custom station and station structure (may be
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* NULL if ctype is set - that means we are in a build dialog). The station
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* structure is used for variational sprite groups. */
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uint32 GetCustomStationRelocation(struct StationSpec *spec, struct Station *stat, byte ctype);
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int GetCustomStationsCount(uint32 classid);
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#endif /* STATION_H */
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@ -977,6 +977,9 @@ void SetCustomStation(byte local_stid, struct StationSpec *spec)
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if (_waypoint_data[i].grfid == spec->grfid
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&& _waypoint_data[i].localidx == local_stid + 1) {
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stid = i;
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/* FIXME: Release original SpriteGroup to
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* prevent leaks. But first we need to
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* refcount the SpriteGroup. --pasky */
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break;
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}
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}
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@ -1003,25 +1006,30 @@ struct StationSpec *GetCustomStation(uint32 classid, byte stid)
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return &_waypoint_data[stid];
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}
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uint32 GetCustomStationRelocation(struct StationSpec *spec, byte ctype)
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uint32 GetCustomStationRelocation(struct StationSpec *spec, struct Station *stat, byte ctype)
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{
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struct RealSpriteGroup *rsg;
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assert(spec->classid == 'WAYP');
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/* In the future, variational spritegroups will kick in through this
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* accessor. */
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* accessor, using @stat. */
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rsg = TriviallyGetRSG(&spec->spritegroup[ctype]);
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if (spec->relocation[ctype].loading_count != 0) {
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return spec->relocation[ctype].loading[0];
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} else if (spec->relocation[ctype].loading_count != 0) {
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return spec->relocation[ctype].loaded[0];
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} else {
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error("Custom station 0x%08x::0x%02x has no sprites associated.",
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spec->grfid, spec->localidx);
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/* This is what gets subscribed of dtss->image in grfspecial.c,
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* so it's probably kinda "default offset". Try to use it as
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* emergency measure. */
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return 0x42D;
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if (rsg->sprites_per_set != 0) {
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if (rsg->loading_count != 0) {
|
||||
return rsg->loading[0];
|
||||
} else if (rsg->loading_count != 0) {
|
||||
return rsg->loaded[0];
|
||||
}
|
||||
}
|
||||
|
||||
error("Custom station 0x%08x::0x%02x has no sprites associated.",
|
||||
spec->grfid, spec->localidx);
|
||||
/* This is what gets subscribed of dtss->image in grfspecial.c,
|
||||
* so it's probably kinda "default offset". Try to use it as
|
||||
* emergency measure. */
|
||||
return 0x42D;
|
||||
}
|
||||
|
||||
int GetCustomStationsCount(uint32 classid)
|
||||
|
Loading…
Reference in New Issue
Block a user