mirror of
https://github.com/OpenTTD/OpenTTD.git
synced 2025-02-02 04:13:26 +00:00
(svn r16135) -Fix [FS#2856]: always give the server an already resolved 'client address' so we can be sure the client address is always resolved
This commit is contained in:
parent
5db32d1dc5
commit
169a003e9a
@ -748,6 +748,11 @@ static void NetworkInitGameInfo()
|
||||
|
||||
NetworkClientInfo *ci = new NetworkClientInfo(CLIENT_ID_SERVER);
|
||||
ci->client_playas = _network_dedicated ? COMPANY_SPECTATOR : _local_company;
|
||||
/* Give the server a valid IP; banning it is pointless anyways */
|
||||
sockaddr_in sock;
|
||||
memset(&sock, 0, sizeof(sock));
|
||||
sock.sin_family = AF_INET;
|
||||
ci->client_address = NetworkAddress((sockaddr*)&sock, sizeof(sock));
|
||||
|
||||
strecpy(ci->client_name, _settings_client.network.client_name, lastof(ci->client_name));
|
||||
strecpy(ci->unique_id, _settings_client.network.network_id, lastof(ci->unique_id));
|
||||
|
Loading…
Reference in New Issue
Block a user