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(svn r23376) -Remove: on popular demand, remove my (revoked) name from comments in the code. It was silly to name me like that to begin with ;) (based on patch by HackaLittleBit)
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@ -50,7 +50,7 @@ void InitializeGame(uint size_x, uint size_y, bool reset_date, bool reset_settin
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* Please only use this variable in genworld.h and genworld.cpp and
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* nowhere else. For speed improvements we need it to be global, but
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* in no way the meaning of it is to use it anywhere else besides
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* in the genworld.h and genworld.cpp! -- TrueLight
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* in the genworld.h and genworld.cpp!
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*/
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GenWorldInfo _gw;
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@ -24,8 +24,7 @@
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/**
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* Convert RGB colours to Grayscale using 29.9% Red, 58.7% Green, 11.4% Blue
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* (average luminosity formula) -- Dalestan
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* This in fact is the NTSC Colour Space -- TrueLight
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* (average luminosity formula, NTSC Colour Space)
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*/
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static inline byte RGBToGrayscale(byte red, byte green, byte blue)
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{
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@ -24,9 +24,6 @@
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/*
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* This file contains objective C
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* Apple uses objective C instead of plain C to interact with OS specific/native functions
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*
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* Note: TrueLight's crosscompiler can handle this, but it likely needs a manual modification for each change in this file.
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* To insure that the crosscompiler still works, let him try any changes before they are committed
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*/
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@ -70,7 +70,7 @@ struct AyStar;
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* The good part about #OpenListNode is, and how AIs use it, that you can
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* access the parent of the current node, and so check if you, for example
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* don't try to enter the file tile with a 90-degree curve. So please, leave
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* this an #OpenListNode, it works just fine -- TrueLight
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* this an #OpenListNode, it works just fine.
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* @return Status of the node:
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* - #AYSTAR_FOUND_END_NODE : indicates this is the end tile
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* - #AYSTAR_DONE : indicates this is not the end tile (or direction was wrong)
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@ -2535,8 +2535,7 @@ static SaveOrLoadResult DoLoad(LoadFilter *reader, bool load_check)
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_sl_version = TO_BE32(hdr[1]) >> 16;
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/* Minor is not used anymore from version 18.0, but it is still needed
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* in versions before that (4 cases) which can't be removed easy.
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* Therefor it is loaded, but never saved (or, it saves a 0 in any scenario).
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* So never EVER use this minor version again. -- TrueLight -- 22-11-2005 */
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* Therefor it is loaded, but never saved (or, it saves a 0 in any scenario). */
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_sl_minor_version = (TO_BE32(hdr[1]) >> 8) & 0xFF;
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DEBUG(sl, 1, "Loading savegame version %d", _sl_version);
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