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(svn r1253) -Update: updated the multiplayer doc a bit.
Via this commit I wanted to thank everyone who helped with this new network, with some people by name: Bjarni, for Endian support, Hackykid, for Masterserver and ingame server-list, Geniusdex, for suggestions and bug reporting, Darkvater, for the Windows testing, Tron, for his comments and suggestions for the network, sign_de, for his general help around the network, orudge, for his kind offer to host our masterserver, dominik, for the network GUI, and all the others I did not mention or forgot. Thank you all :)
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Multiplayer Manual for OpenTTD
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----------------------------------------
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Multiplayer Manual for OpenTTD (0.3.5)
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=======================================
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1. Starting a Server
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---------------------
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- Click "multiplayer" on the startup screen
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- Click "start server"
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- Type in a game name
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- Select the type of game ('LAN/Internet' or 'Internet (advertise)'. With the last one
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other people are able to see you online. Else they need your IP and port to join)
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- Click "start game" ,"load game" or "load scenario"
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- Start playing
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- click "multiplayer" on the startup screen
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- click "start server"
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- type in a game name
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- click "start game" ,"load game" or "load scenario"
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2. Connecting to a Server
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--------------------------
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- click "multiplayer" on the startup screen
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- Click "multiplayer" on the startup screen
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- if you want to connect to any network game in your LAN click "find server"
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- If you want to connect to any network game in your LAN click on 'LAN', then on
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'Find Server'
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- If you want to see which servers all online on the Internet, click on 'Internet'
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and 'Find Server'
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- if there were more then one server
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- If there were more then one server
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- select one in the list below the buttons
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- click on "join game".
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- click on 'join game'
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- if you want to play over the internet you should have the ip or hostname of the game server you want connect to.
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- If you want to play and you have the ip or hostname of the game server you want connect to.
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- click add server
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- type in the ip address or hostname
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- if you want to add a port use :<port>
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- now you can select a company and press: "Join company", to help that company
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- or you can press "Spectate game", to spectate the game
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- or you can press "New company", and start your own company (if there are slots free)
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- Now you can select a company and press: "Join company", to help that company
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- Or you can press "Spectate game", to spectate the game
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- Or you can press "New company", and start your own company (if there are slots free)
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- you see a progressbar how far you are with joining the server.
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- You see a progressbar how far you are with joining the server.
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- Happy playing
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- happy playing
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3. Connecting to a Server over the Console
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-------------------------------------------
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- open the console and type in the following command:
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- Open the console and type in the following command:
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]connect <ip/host>:<port>#<player-no>
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4. Playing Internet-Games
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--------------------------
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- since OpenTTD 0.3.5 the network protocol has been rewritten and is very stable, even over slow connections.
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- Since OpenTTD 0.3.5 the network protocol has been rewritten and is very stable, even over slow connections.
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- it can happen that a connection is that slow, or you have that many clients connected to your server, that your clients start to loose their connection. Some things you can do about it:
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- Server with a red dot behind it have a different version then you have. You will not be able to join those servers.
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- It can happen that a connection is that slow, or you have that many clients connected to your server, that your clients start to loose their connection. Some things you can do about it:
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- net_frame_freq:
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change it in console with: net_frame_freq = <number>
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the number should be between the 0 and 10, not much higher. It indicates the delay between clicking and showing up. The higher, the more you notice it, but the less bandwidth you use.
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A good value for Internet-games is 2 or 3.
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- net_sync_freq:
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change it in console with: net_sync_freq = <number>
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@ -55,17 +70,43 @@ Multiplayer Manual for OpenTTD
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NB: changing net_frame_freq has more effect on the bandwidth then net_sync_freq. You should never change net_sync_freq!
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5. Some useful things
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5. Tips for servers
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--------------------
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- You can protect your company so nobody else can join uninvited. You do this with opening the console and then enter: protect <password>, where <password> is your password.
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- You can launch a dedicated server by adding -D as parameter
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- In UNIX like systems, you can fork your dedicated server by adding -f as parameter
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- You can automaticly clean companies that do not have a client connected to them, for, let's say,
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3 years. You can do this via: 'set autoclean_companies' and 'set autoclean_protected' and
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'set autoclean_unprotected'. Unprotected removes a password from a company when it is
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not used for more then the defined amount of months.
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- You can also do this manually via the console: 'reset_company'.
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Both ways, the company will go bankrupt.
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- You can let your server automaticly restart a map when, let's say, year 2030 is reached.
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See 'set restart_game_date' for detail.
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- If you want to be on the server-list, enable Advertising. To do this, select 'Internet (advertise)'
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in the Start Server menu, or type in console: 'set server_advertise 1'.
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- You can protect your server with a password via the console: 'set server_pw', or via the
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Start Server menu.
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- When you have many clients connected to your server via Internet, watch your bandwidth (if
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you have any limit on it, set by your ISP). 1 client uses +/- 3 kb/s up and down. To decrease
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this amount, set 'net_frame_freq' to 1 for example. This will reduce it to 1.5 kb/s per client.
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6. Some useful things
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----------------------
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- You can protect your company so nobody else can join uninvited. To do this, check your Company Screen
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- You can give other players some money via the ClientList (under the 'head' in the mainbar).
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- You can chat with other players via SHIFT+T or via the ClientList
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- You can chat with other players via ENTER or via SHIFT+T or via the ClientList
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- Servers can now kick players, so don't make them use it!
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- From 0.3.5, desyncs should not happen anymore
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- From 0.3.5, patch-settings are also synced. You can now play without deleting openttd.cfg, and with, for example, extra large trains enabled.
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