(svn r26888) -Codechange: use ints for some z-levels of vehicles (ic111)

This commit is contained in:
rubidium 2014-09-21 12:44:38 +00:00
parent 7b27a28f0a
commit 14a599409e
2 changed files with 3 additions and 3 deletions

View File

@ -231,9 +231,9 @@ struct GroundVehicle : public SpecializedVehicle<T, Type> {
* @param update_delta Indicates to also update the delta.
* @return Old height of the vehicle.
*/
inline byte UpdateInclination(bool new_tile, bool update_delta)
inline int UpdateInclination(bool new_tile, bool update_delta)
{
byte old_z = this->z_pos;
int old_z = this->z_pos;
if (new_tile) {
this->UpdateZPositionAndInclination();

View File

@ -847,7 +847,7 @@ static void RoadVehCheckOvertake(RoadVehicle *v, RoadVehicle *u)
v->overtaking = RVSB_DRIVE_SIDE;
}
static void RoadZPosAffectSpeed(RoadVehicle *v, byte old_z)
static void RoadZPosAffectSpeed(RoadVehicle *v, int old_z)
{
if (old_z == v->z_pos || _settings_game.vehicle.roadveh_acceleration_model != AM_ORIGINAL) return;