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Change: Skip reliability decay if servicing is disabled
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@ -1222,7 +1222,10 @@ void CheckVehicleBreakdown(Vehicle *v)
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int rel, rel_old;
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int rel, rel_old;
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/* decrease reliability */
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/* decrease reliability */
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v->reliability = rel = max((rel_old = v->reliability) - v->reliability_spd_dec, 0);
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if (!_settings_game.order.no_servicing_if_no_breakdowns ||
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_settings_game.difficulty.vehicle_breakdowns != 0) {
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v->reliability = rel = max((rel_old = v->reliability) - v->reliability_spd_dec, 0);
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}
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if ((rel_old >> 8) != (rel >> 8)) SetWindowDirty(WC_VEHICLE_DETAILS, v->index);
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if ((rel_old >> 8) != (rel >> 8)) SetWindowDirty(WC_VEHICLE_DETAILS, v->index);
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if (v->breakdown_ctr != 0 || (v->vehstatus & VS_STOPPED) ||
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if (v->breakdown_ctr != 0 || (v->vehstatus & VS_STOPPED) ||
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