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(svn r2955) Fix: make ottd start with the last resolution you had set (custom) (win32)
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gfx.c
2
gfx.c
@ -1974,8 +1974,6 @@ bool ChangeResInGame(int w, int h)
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if ((_screen.width != w || _screen.height != h) && !_video_driver->change_resolution(w, h))
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return false;
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_cur_resolution[0] = w;
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_cur_resolution[1] = h;
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return true;
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}
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@ -2478,6 +2478,8 @@ void ShowVitalWindows(void)
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void GameSizeChanged(void)
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{
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_cur_resolution[0] = _screen.width;
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_cur_resolution[1] = _screen.height;
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RelocateAllWindows(_screen.width, _screen.height);
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ScreenSizeChanged();
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MarkWholeScreenDirty();
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