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(svn r20434) [1.0] -Backport from trunk:
- Fix: [NoAI] Clarify the documentation for AIBaseStation::GetLocation (r20238) - Fix: Do not spend cash when building a statue fails [FS#3985] (r20227) - Fix: [NewGRF] Vehicle var FE bit 6 did return incorrect values for new railtypes (r20175)
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@ -64,7 +64,9 @@ public:
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* Get the current location of a basestation.
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* @param station_id The basestation to get the location of.
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* @pre IsValidBaseStation(station_id).
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* @return The tile the basestation is currently on.
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* @return The tile the basestation sign above it.
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* @note The tile is not necessarily a station tile (and if it is, it could also belong to another station).
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* @see AITileList_StationType.
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*/
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static TileIndex GetLocation(StationID station_id);
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@ -3399,6 +3399,7 @@ STR_ERROR_NO_SPACE_FOR_TOWN :{WHITE}... ther
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STR_ERROR_TOWN_EXPAND_WARN_NO_ROADS :{WHITE}The town will not build roads. You can enable building of roads via Advanced Settings->Economy->Towns.
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STR_ERROR_ROAD_WORKS_IN_PROGRESS :{WHITE}Road works in progress
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STR_ERROR_TOWN_CAN_T_DELETE :{WHITE}Can't delete this town...{}A station or depot is referring to the town or a town owned tile can't be removed
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STR_ERROR_STATUE_NO_SUITABLE_PLACE :{WHITE}... there is no suitable place for a statue in the center of this town
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# Industry related errors
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STR_ERROR_CAN_T_GENERATE_INDUSTRIES :{WHITE}Can't generate industries...
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@ -694,11 +694,10 @@ static uint32 VehicleGetVariable(const ResolverObject *object, byte variable, by
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const Train *u = t->IsWagon() && HasBit(t->vehicle_flags, VRF_POWEREDWAGON) ? t->First() : t;
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RailType railtype = GetRailType(v->tile);
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bool powered = t->IsEngine() || (t->IsWagon() && HasBit(t->vehicle_flags, VRF_POWEREDWAGON));
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bool has_power = powered && HasPowerOnRail(u->railtype, railtype);
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bool is_electric = powered && u->railtype == RAILTYPE_ELECTRIC;
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bool has_power = HasPowerOnRail(u->railtype, railtype);
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if (has_power) SetBit(modflags, 5);
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if (is_electric && !has_power) SetBit(modflags, 6);
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if (powered && has_power) SetBit(modflags, 5);
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if (powered && !has_power) SetBit(modflags, 6);
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if (HasBit(t->flags, VRF_TOGGLE_REVERSE)) SetBit(modflags, 8);
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}
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if (HasBit(v->vehicle_flags, VF_BUILT_AS_PROTOTYPE)) SetBit(modflags, 10);
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182
src/town_cmd.cpp
182
src/town_cmd.cpp
@ -2335,37 +2335,55 @@ const byte _town_action_costs[TACT_COUNT] = {
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2, 4, 9, 35, 48, 53, 117, 175
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};
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static void TownActionAdvertiseSmall(Town *t)
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static CommandCost TownActionAdvertiseSmall(Town *t, DoCommandFlag flags)
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{
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ModifyStationRatingAround(t->xy, _current_company, 0x40, 10);
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if (flags & DC_EXEC) {
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ModifyStationRatingAround(t->xy, _current_company, 0x40, 10);
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}
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return CommandCost();
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}
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static void TownActionAdvertiseMedium(Town *t)
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static CommandCost TownActionAdvertiseMedium(Town *t, DoCommandFlag flags)
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{
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ModifyStationRatingAround(t->xy, _current_company, 0x70, 15);
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if (flags & DC_EXEC) {
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ModifyStationRatingAround(t->xy, _current_company, 0x70, 15);
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}
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return CommandCost();
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}
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static void TownActionAdvertiseLarge(Town *t)
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static CommandCost TownActionAdvertiseLarge(Town *t, DoCommandFlag flags)
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{
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ModifyStationRatingAround(t->xy, _current_company, 0xA0, 20);
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if (flags & DC_EXEC) {
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ModifyStationRatingAround(t->xy, _current_company, 0xA0, 20);
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}
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return CommandCost();
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}
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static void TownActionRoadRebuild(Town *t)
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static CommandCost TownActionRoadRebuild(Town *t, DoCommandFlag flags)
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{
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t->road_build_months = 6;
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if (flags & DC_EXEC) {
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t->road_build_months = 6;
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char company_name[MAX_LENGTH_COMPANY_NAME_BYTES];
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SetDParam(0, _current_company);
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GetString(company_name, STR_COMPANY_NAME, lastof(company_name));
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char company_name[MAX_LENGTH_COMPANY_NAME_BYTES];
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SetDParam(0, _current_company);
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GetString(company_name, STR_COMPANY_NAME, lastof(company_name));
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char *cn = strdup(company_name);
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SetDParam(0, t->index);
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SetDParamStr(1, cn);
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char *cn = strdup(company_name);
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SetDParam(0, t->index);
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SetDParamStr(1, cn);
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AddNewsItem(STR_NEWS_ROAD_REBUILDING, NS_GENERAL, NR_TOWN, t->index, NR_NONE, UINT32_MAX, cn);
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AddNewsItem(STR_NEWS_ROAD_REBUILDING, NS_GENERAL, NR_TOWN, t->index, NR_NONE, UINT32_MAX, cn);
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}
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return CommandCost();
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}
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static bool DoBuildStatueOfCompany(TileIndex tile, TownID town_id)
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/**
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* Search callback function for TownActionBuildStatue.
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* @param tile Tile on which to perform the search.
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* @param user_data Unused.
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* @return Result of the test.
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*/
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static bool SearchTileForStatue(TileIndex tile, void *user_data)
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{
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/* Statues can be build on slopes, just like houses. Only the steep slopes is a no go. */
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if (IsSteepSlope(GetTileSlope(tile, NULL))) return false;
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@ -2380,96 +2398,98 @@ static bool DoBuildStatueOfCompany(TileIndex tile, TownID town_id)
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CompanyID old = _current_company;
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_current_company = OWNER_NONE;
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CommandCost r = DoCommand(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
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CommandCost r = DoCommand(tile, 0, 0, DC_NONE, CMD_LANDSCAPE_CLEAR);
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_current_company = old;
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if (r.Failed()) return false;
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MakeStatue(tile, _current_company, town_id);
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MarkTileDirtyByTile(tile);
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return true;
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}
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/**
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* Search callback function for TownActionBuildStatue
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* @param tile on which to perform the search
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* @param user_data The town_id for which we want a statue
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* @return the result of the test
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*/
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static bool SearchTileForStatue(TileIndex tile, void *user_data)
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{
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TownID *town_id = (TownID *)user_data;
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return DoBuildStatueOfCompany(tile, *town_id);
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}
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/**
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* Perform a 9x9 tiles circular search from the center of the town
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* in order to find a free tile to place a statue
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* @param t town to search in
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* @param flags Used to check if the statue must be built or not.
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* @return Empty cost or an error.
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*/
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static void TownActionBuildStatue(Town *t)
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static CommandCost TownActionBuildStatue(Town *t, DoCommandFlag flags)
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{
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TileIndex tile = t->xy;
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if (CircularTileSearch(&tile, 9, SearchTileForStatue, &t->index)) {
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SetBit(t->statues, _current_company); // Once found and built, "inform" the Town
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if (CircularTileSearch(&tile, 9, SearchTileForStatue, NULL)) {
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if (flags & DC_EXEC) {
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DoCommand(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
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MakeStatue(tile, _current_company, t->index);
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SetBit(t->statues, _current_company); // Once found and built, "inform" the Town.
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MarkTileDirtyByTile(tile);
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}
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return CommandCost();
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}
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return_cmd_error(STR_ERROR_STATUE_NO_SUITABLE_PLACE);
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}
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static void TownActionFundBuildings(Town *t)
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static CommandCost TownActionFundBuildings(Town *t, DoCommandFlag flags)
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{
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/* Build next tick */
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t->grow_counter = 1;
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/* If we were not already growing */
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SetBit(t->flags, TOWN_IS_FUNDED);
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/* And grow for 3 months */
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t->fund_buildings_months = 3;
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if (flags & DC_EXEC) {
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/* Build next tick */
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t->grow_counter = 1;
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/* If we were not already growing */
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SetBit(t->flags, TOWN_IS_FUNDED);
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/* And grow for 3 months */
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t->fund_buildings_months = 3;
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}
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return CommandCost();
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}
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static void TownActionBuyRights(Town *t)
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static CommandCost TownActionBuyRights(Town *t, DoCommandFlag flags)
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{
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/* Check if it's allowed to by the rights */
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if (!_settings_game.economy.exclusive_rights) return;
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if (!_settings_game.economy.exclusive_rights) return CMD_ERROR;
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t->exclusive_counter = 12;
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t->exclusivity = _current_company;
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if (flags & DC_EXEC) {
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t->exclusive_counter = 12;
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t->exclusivity = _current_company;
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ModifyStationRatingAround(t->xy, _current_company, 130, 17);
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}
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static void TownActionBribe(Town *t)
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{
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if (Chance16(1, 14)) {
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/* set as unwanted for 6 months */
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t->unwanted[_current_company] = 6;
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/* set all close by station ratings to 0 */
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Station *st;
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FOR_ALL_STATIONS(st) {
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if (st->town == t && st->owner == _current_company) {
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for (CargoID i = 0; i < NUM_CARGO; i++) st->goods[i].rating = 0;
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}
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}
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/* only show errormessage to the executing player. All errors are handled command.c
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* but this is special, because it can only 'fail' on a DC_EXEC */
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if (IsLocalCompany()) ShowErrorMessage(STR_ERROR_BRIBE_FAILED, STR_ERROR_BRIBE_FAILED_2, 0, 0);
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/* decrease by a lot!
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* ChangeTownRating is only for stuff in demolishing. Bribe failure should
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* be independent of any cheat settings
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*/
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if (t->ratings[_current_company] > RATING_BRIBE_DOWN_TO) {
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t->ratings[_current_company] = RATING_BRIBE_DOWN_TO;
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SetWindowDirty(WC_TOWN_AUTHORITY, t->index);
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}
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} else {
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ChangeTownRating(t, RATING_BRIBE_UP_STEP, RATING_BRIBE_MAXIMUM, DC_EXEC);
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ModifyStationRatingAround(t->xy, _current_company, 130, 17);
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}
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return CommandCost();
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}
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typedef void TownActionProc(Town *t);
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static CommandCost TownActionBribe(Town *t, DoCommandFlag flags)
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{
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if (flags & DC_EXEC) {
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if (Chance16(1, 14)) {
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/* set as unwanted for 6 months */
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t->unwanted[_current_company] = 6;
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/* set all close by station ratings to 0 */
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Station *st;
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FOR_ALL_STATIONS(st) {
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if (st->town == t && st->owner == _current_company) {
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for (CargoID i = 0; i < NUM_CARGO; i++) st->goods[i].rating = 0;
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}
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}
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/* only show errormessage to the executing player. All errors are handled command.c
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* but this is special, because it can only 'fail' on a DC_EXEC */
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if (IsLocalCompany()) ShowErrorMessage(STR_ERROR_BRIBE_FAILED, STR_ERROR_BRIBE_FAILED_2, 0, 0);
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/* decrease by a lot!
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* ChangeTownRating is only for stuff in demolishing. Bribe failure should
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* be independent of any cheat settings
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*/
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if (t->ratings[_current_company] > RATING_BRIBE_DOWN_TO) {
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t->ratings[_current_company] = RATING_BRIBE_DOWN_TO;
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SetWindowDirty(WC_TOWN_AUTHORITY, t->index);
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}
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} else {
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ChangeTownRating(t, RATING_BRIBE_UP_STEP, RATING_BRIBE_MAXIMUM, DC_EXEC);
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}
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}
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return CommandCost();
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}
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typedef CommandCost TownActionProc(Town *t, DoCommandFlag flags);
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static TownActionProc * const _town_action_proc[] = {
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TownActionAdvertiseSmall,
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TownActionAdvertiseMedium,
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@ -2545,8 +2565,10 @@ CommandCost CmdDoTownAction(TileIndex tile, DoCommandFlag flags, uint32 p1, uint
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CommandCost cost(EXPENSES_OTHER, _price[PR_TOWN_ACTION] * _town_action_costs[p2] >> 8);
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CommandCost ret = _town_action_proc[p2](t, flags);
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if (ret.Failed()) return ret;
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if (flags & DC_EXEC) {
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_town_action_proc[p2](t);
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SetWindowDirty(WC_TOWN_AUTHORITY, p1);
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}
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