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(svn r15243) -Fix [FS#2446]: rejoining a server would abort the join (and kick the client) because trying to join with an invalid player ID
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@ -1219,6 +1219,7 @@ void GameLoop()
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if (_network_reconnect > 0 && --_network_reconnect == 0) {
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/* This means that we want to reconnect to the last host
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* We do this here, because it means that the network is really closed */
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_network_playas = COMPANY_SPECTATOR;
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NetworkClientConnectGame(NetworkAddress(_settings_client.network.last_host, _settings_client.network.last_port));
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}
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/* Singleplayer */
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