(svn r15243) -Fix [FS#2446]: rejoining a server would abort the join (and kick the client) because trying to join with an invalid player ID

This commit is contained in:
rubidium 2009-01-23 22:35:48 +00:00
parent 04709f2798
commit 130870e6a9

View File

@ -1219,6 +1219,7 @@ void GameLoop()
if (_network_reconnect > 0 && --_network_reconnect == 0) {
/* This means that we want to reconnect to the last host
* We do this here, because it means that the network is really closed */
_network_playas = COMPANY_SPECTATOR;
NetworkClientConnectGame(NetworkAddress(_settings_client.network.last_host, _settings_client.network.last_port));
}
/* Singleplayer */