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(svn r8884) -Fix
Replace SetSpeedLimitOnBridge() by something simpler
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@ -28,6 +28,11 @@ extern const Bridge orig_bridge[MAX_BRIDGES];
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extern Bridge _bridge[MAX_BRIDGES];
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uint GetBridgeFoundation(Slope tileh, Axis axis);
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uint SetSpeedLimitOnBridge(Vehicle *);
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static inline const Bridge *GetBridge(uint i)
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{
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assert(i < lengthof(_bridge));
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return &_bridge[i];
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}
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#endif /* BRIDGE_H */
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@ -880,7 +880,9 @@ static bool RoadVehAccelerate(Vehicle *v)
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// Clamp
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spd = min(spd, v->max_speed);
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if (v->u.road.state == RVSB_WORMHOLE) spd = min(spd, SetSpeedLimitOnBridge(v));
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if (v->u.road.state == RVSB_WORMHOLE && !(v->vehstatus & VS_HIDDEN)) {
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spd = min(spd, GetBridge(GetBridgeType(v->tile))->speed * 2);
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}
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//updates statusbar only if speed have changed to save CPU time
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if (spd != v->cur_speed) {
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@ -3136,7 +3136,10 @@ static void TrainController(Vehicle *v, bool update_image)
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/* In tunnel or on a bridge */
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GetNewVehiclePos(v, &gp);
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SetSpeedLimitOnBridge(v);
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if (!(v->vehstatus & VS_HIDDEN)) {
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v->cur_speed =
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min(v->cur_speed, GetBridge(GetBridgeType(v->tile))->speed);
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}
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if (!(IsTunnelTile(gp.new_tile) || IsBridgeTile(gp.new_tile)) || !HASBIT(VehicleEnterTile(v, gp.new_tile, gp.x, gp.y), VETS_ENTERED_WORMHOLE)) {
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v->x_pos = gp.x;
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@ -1051,21 +1051,6 @@ void DrawBridgeMiddle(const TileInfo* ti)
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}
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uint SetSpeedLimitOnBridge(Vehicle *v)
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{
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uint bridge_speed;
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if (v->vehstatus & VS_HIDDEN) return v->max_speed; /* in tunnel */
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bridge_speed = _bridge[GetBridgeType(v->tile)].speed;
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if (v->type == VEH_Road) bridge_speed *= 2; /* XXX give vehicles proper speeds */
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if (v->cur_speed > bridge_speed) v->cur_speed = bridge_speed;
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return bridge_speed;
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}
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static uint GetSlopeZ_TunnelBridge(TileIndex tile, uint x, uint y)
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{
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uint z;
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