(svn r8884) -Fix

Replace SetSpeedLimitOnBridge() by something simpler
This commit is contained in:
tron 2007-02-24 18:44:30 +00:00
parent e3f60f716c
commit 12b1804d4e
4 changed files with 13 additions and 18 deletions

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@ -28,6 +28,11 @@ extern const Bridge orig_bridge[MAX_BRIDGES];
extern Bridge _bridge[MAX_BRIDGES]; extern Bridge _bridge[MAX_BRIDGES];
uint GetBridgeFoundation(Slope tileh, Axis axis); uint GetBridgeFoundation(Slope tileh, Axis axis);
uint SetSpeedLimitOnBridge(Vehicle *);
static inline const Bridge *GetBridge(uint i)
{
assert(i < lengthof(_bridge));
return &_bridge[i];
}
#endif /* BRIDGE_H */ #endif /* BRIDGE_H */

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@ -880,7 +880,9 @@ static bool RoadVehAccelerate(Vehicle *v)
// Clamp // Clamp
spd = min(spd, v->max_speed); spd = min(spd, v->max_speed);
if (v->u.road.state == RVSB_WORMHOLE) spd = min(spd, SetSpeedLimitOnBridge(v)); if (v->u.road.state == RVSB_WORMHOLE && !(v->vehstatus & VS_HIDDEN)) {
spd = min(spd, GetBridge(GetBridgeType(v->tile))->speed * 2);
}
//updates statusbar only if speed have changed to save CPU time //updates statusbar only if speed have changed to save CPU time
if (spd != v->cur_speed) { if (spd != v->cur_speed) {

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@ -3136,7 +3136,10 @@ static void TrainController(Vehicle *v, bool update_image)
/* In tunnel or on a bridge */ /* In tunnel or on a bridge */
GetNewVehiclePos(v, &gp); GetNewVehiclePos(v, &gp);
SetSpeedLimitOnBridge(v); if (!(v->vehstatus & VS_HIDDEN)) {
v->cur_speed =
min(v->cur_speed, GetBridge(GetBridgeType(v->tile))->speed);
}
if (!(IsTunnelTile(gp.new_tile) || IsBridgeTile(gp.new_tile)) || !HASBIT(VehicleEnterTile(v, gp.new_tile, gp.x, gp.y), VETS_ENTERED_WORMHOLE)) { if (!(IsTunnelTile(gp.new_tile) || IsBridgeTile(gp.new_tile)) || !HASBIT(VehicleEnterTile(v, gp.new_tile, gp.x, gp.y), VETS_ENTERED_WORMHOLE)) {
v->x_pos = gp.x; v->x_pos = gp.x;

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@ -1051,21 +1051,6 @@ void DrawBridgeMiddle(const TileInfo* ti)
} }
uint SetSpeedLimitOnBridge(Vehicle *v)
{
uint bridge_speed;
if (v->vehstatus & VS_HIDDEN) return v->max_speed; /* in tunnel */
bridge_speed = _bridge[GetBridgeType(v->tile)].speed;
if (v->type == VEH_Road) bridge_speed *= 2; /* XXX give vehicles proper speeds */
if (v->cur_speed > bridge_speed) v->cur_speed = bridge_speed;
return bridge_speed;
}
static uint GetSlopeZ_TunnelBridge(TileIndex tile, uint x, uint y) static uint GetSlopeZ_TunnelBridge(TileIndex tile, uint x, uint y)
{ {
uint z; uint z;