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(svn r15926) -Codechange: make the broadcast IP list less AF dependent.
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@ -63,6 +63,18 @@ public:
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{
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}
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/**
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* Create a network address based on a resolved IP and port
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* @param address the IP address with port
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*/
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NetworkAddress(sockaddr *address, size_t address_length) :
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hostname(NULL),
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address_length(address_length)
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{
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memset(&this->address, 0, sizeof(this->address));
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memcpy(&this->address, address, address_length);
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}
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/**
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* Create a network address based on a unresolved host and port
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* @param ip the unresolved hostname
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@ -7,7 +7,9 @@
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#include "../../stdafx.h"
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#include "../../debug.h"
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#include "os_abstraction.h"
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#include "address.h"
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#include "../../core/alloc_func.hpp"
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#include "../../string_func.h"
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/**
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* Internal implementation for finding the broadcast IPs.
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@ -15,10 +17,10 @@
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* @param broadcast the list of broadcasts to write into.
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* @param limit the maximum number of items to add.
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*/
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static int NetworkFindBroadcastIPsInternal(uint32 *broadcast, int limit);
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static int NetworkFindBroadcastIPsInternal(NetworkAddress *broadcast, int limit);
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#if defined(PSP)
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static int NetworkFindBroadcastIPsInternal(uint32 *broadcast, int limit) // PSP implementation
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static int NetworkFindBroadcastIPsInternal(NetworkAddress *broadcast, int limit) // PSP implementation
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{
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return 0;
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}
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@ -37,7 +39,7 @@ int seek_past_header(char **pos, const char *header)
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return B_OK;
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}
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static int NetworkFindBroadcastIPsInternal(uint32 *broadcast, int limit) // BEOS implementation
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static int NetworkFindBroadcastIPsInternal(NetworkAddress *broadcast, int limit) // BEOS implementation
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{
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int sock = socket(AF_INET, SOCK_DGRAM, 0);
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@ -75,8 +77,10 @@ static int NetworkFindBroadcastIPsInternal(uint32 *broadcast, int limit) // BEOS
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netmask = (uint32)j1 << 24 | (uint32)j2 << 16 | (uint32)j3 << 8 | (uint32)j4;
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if (ip != INADDR_LOOPBACK && ip != INADDR_ANY) {
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inaddr.s_addr = htonl(ip | ~netmask);
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broadcast[index] = inaddr.s_addr;
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sockaddr_storage address;
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memset(&address, 0, sizeof(address));
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((sockaddr_in*)&storage)->sin_addr.s_addr = htonl(ip | ~netmask);
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broadcast[index] = NetworkAddress(address, sizeof(sockaddr));
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index++;
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}
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if (read < 0) {
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@ -91,7 +95,7 @@ static int NetworkFindBroadcastIPsInternal(uint32 *broadcast, int limit) // BEOS
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}
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#elif defined(HAVE_GETIFADDRS)
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static int NetworkFindBroadcastIPsInternal(uint32 *broadcast, int limit) // GETIFADDRS implementation
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static int NetworkFindBroadcastIPsInternal(NetworkAddress *broadcast, int limit) // GETIFADDRS implementation
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{
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struct ifaddrs *ifap, *ifa;
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@ -103,7 +107,7 @@ static int NetworkFindBroadcastIPsInternal(uint32 *broadcast, int limit) // GETI
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if (ifa->ifa_broadaddr == NULL) continue;
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if (ifa->ifa_broadaddr->sa_family != AF_INET) continue;
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broadcast[index] = ((struct sockaddr_in*)ifa->ifa_broadaddr)->sin_addr.s_addr;
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broadcast[index] = NetworkAddress(ifa->ifa_broadaddr, sizeof(sockaddr));
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index++;
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}
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freeifaddrs(ifap);
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@ -112,7 +116,7 @@ static int NetworkFindBroadcastIPsInternal(uint32 *broadcast, int limit) // GETI
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}
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#elif defined(WIN32)
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static int NetworkFindBroadcastIPsInternal(uint32 *broadcast, int limit) // Win32 implementation
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static int NetworkFindBroadcastIPsInternal(NetworkAddress *broadcast, int limit) // Win32 implementation
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{
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SOCKET sock = socket(AF_INET, SOCK_DGRAM, 0);
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if (sock == INVALID_SOCKET) return 0;
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@ -130,8 +134,11 @@ static int NetworkFindBroadcastIPsInternal(uint32 *broadcast, int limit) // Win3
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if (ifo[j].iiFlags & IFF_LOOPBACK) continue;
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if (!(ifo[j].iiFlags & IFF_BROADCAST)) continue;
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sockaddr_storage address;
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memset(&address, 0, sizeof(address));
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/* iiBroadcast is unusable, because it always seems to be set to 255.255.255.255. */
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broadcast[index++] = ifo[j].iiAddress.AddressIn.sin_addr.s_addr | ~ifo[j].iiNetmask.AddressIn.sin_addr.s_addr;
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((sockaddr_in*)&storage)->sin_addr.s_addr = ifo[j].iiAddress.AddressIn.sin_addr.s_addr | ~ifo[j].iiNetmask.AddressIn.sin_addr.s_addr;
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broadcast[index] = NetworkAddress(address, sizeof(sockaddr));
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}
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closesocket(sock);
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@ -142,7 +149,7 @@ static int NetworkFindBroadcastIPsInternal(uint32 *broadcast, int limit) // Win3
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#include "../../string_func.h"
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static int NetworkFindBroadcastIPsInternal(uint32 *broadcast, int limit) // !GETIFADDRS implementation
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static int NetworkFindBroadcastIPsInternal(NetworkAddress *broadcast, int limit) // !GETIFADDRS implementation
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{
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SOCKET sock = socket(AF_INET, SOCK_DGRAM, 0);
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if (sock == INVALID_SOCKET) return 0;
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@ -169,7 +176,7 @@ static int NetworkFindBroadcastIPsInternal(uint32 *broadcast, int limit) // !GET
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if (ioctl(sock, SIOCGIFFLAGS, &r) != -1 &&
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r.ifr_flags & IFF_BROADCAST &&
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ioctl(sock, SIOCGIFBRDADDR, &r) != -1) {
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broadcast[index++] = ((struct sockaddr_in*)&r.ifr_broadaddr)->sin_addr.s_addr;
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broadcast[index++] = NetworkAddress(&r.ifr_broadaddr, sizeof(sockaddr));
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}
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}
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@ -186,21 +193,22 @@ static int NetworkFindBroadcastIPsInternal(uint32 *broadcast, int limit) // !GET
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#endif /* all NetworkFindBroadcastIPsInternals */
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/**
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* Find the IPs to broadcast.
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* Find the IPv4 broadcast addresses; IPv6 uses a completely different
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* strategy for broadcasting.
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* @param broadcast the list of broadcasts to write into.
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* @param limit the maximum number of items to add.
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*/
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void NetworkFindBroadcastIPs(uint32 *broadcast, int limit)
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void NetworkFindBroadcastIPs(NetworkAddress *broadcast, int limit)
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{
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int count = NetworkFindBroadcastIPsInternal(broadcast, limit);
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/* Make sure the list is terminated. */
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broadcast[count] = 0;
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broadcast[count] = NetworkAddress("");
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/* Now display to the debug all the detected ips */
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DEBUG(net, 3, "Detected broadcast addresses:");
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for (int i = 0; broadcast[i] != 0; i++) {
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DEBUG(net, 3, "%d) %s", i, inet_ntoa(*(struct in_addr *)&broadcast[i])); // inet_ntoa(inaddr));
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for (int i = 0; !StrEmpty(broadcast[i].GetHostname()); i++) {
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DEBUG(net, 3, "%d) %s", i, broadcast[i].GetHostname());
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}
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}
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@ -6,6 +6,6 @@
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#ifndef NETWORK_CORE_HOST_H
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void NetworkFindBroadcastIPs(uint32 *broadcast, int limit);
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void NetworkFindBroadcastIPs(NetworkAddress *broadcast, int limit);
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#endif /* NETWORK_CORE_HOST_H */
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@ -61,7 +61,7 @@ uint32 _frame_counter_server; // The frame_counter of the server, if in network-
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uint32 _frame_counter_max; // To where we may go with our clients
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uint32 _frame_counter;
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uint32 _last_sync_frame; // Used in the server to store the last time a sync packet was sent to clients.
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uint32 _broadcast_list[MAX_INTERFACES + 1];
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NetworkAddress _broadcast_list[MAX_INTERFACES + 1];
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uint32 _sync_seed_1, _sync_seed_2;
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uint32 _sync_frame;
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bool _network_first_time;
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@ -60,7 +60,7 @@ static void NetworkGameListHandleDelayedInsert()
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/** Add a new item to the linked gamelist. If the IP and Port match
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* return the existing item instead of adding it again
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* @param ip the IP-address (inet_addr) of the to-be added item
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* @param address the address of the to-be added item
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* @param port the port the server is running on
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* @return a point to the newly added or already existing item */
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NetworkGameList *NetworkGameListAddItem(NetworkAddress address)
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@ -101,7 +101,7 @@ extern uint32 _frame_counter;
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extern uint32 _last_sync_frame; // Used in the server to store the last time a sync packet was sent to clients.
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/* networking settings */
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extern uint32 _broadcast_list[MAX_INTERFACES + 1];
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extern NetworkAddress _broadcast_list[MAX_INTERFACES + 1];
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extern uint32 _sync_seed_1, _sync_seed_2;
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extern uint32 _sync_frame;
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@ -363,13 +363,12 @@ static void NetworkUDPBroadCast(NetworkUDPSocketHandler *socket)
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{
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uint i;
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for (i = 0; _broadcast_list[i] != 0; i++) {
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for (i = 0; !StrEmpty(_broadcast_list[i].GetHostname()); i++) {
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Packet p(PACKET_UDP_CLIENT_FIND_SERVER);
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NetworkAddress out_addr(_broadcast_list[i], _settings_client.network.server_port);
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DEBUG(net, 4, "[udp] broadcasting to %s", out_addr.GetHostname());
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DEBUG(net, 4, "[udp] broadcasting to %s", _broadcast_list[i].GetHostname());
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socket->SendPacket(&p, &out_addr);
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socket->SendPacket(&p, &_broadcast_list[i]);
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}
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}
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