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Codechange: Remove runtime variable size assertion.
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@ -1513,54 +1513,8 @@ size_t SlCalcObjMemberLength(const void *object, const SaveLoad &sld)
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return 0;
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}
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/**
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* Check whether the variable size of the variable in the saveload configuration
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* matches with the actual variable size.
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* @param sld The saveload configuration to test.
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*/
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[[maybe_unused]] static bool IsVariableSizeRight(const SaveLoad &sld)
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{
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if (GetVarMemType(sld.conv) == SLE_VAR_NULL) return true;
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switch (sld.cmd) {
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case SL_VAR:
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switch (GetVarMemType(sld.conv)) {
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case SLE_VAR_BL:
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return sld.size == sizeof(bool);
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case SLE_VAR_I8:
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case SLE_VAR_U8:
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return sld.size == sizeof(int8_t);
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case SLE_VAR_I16:
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case SLE_VAR_U16:
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return sld.size == sizeof(int16_t);
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case SLE_VAR_I32:
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case SLE_VAR_U32:
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return sld.size == sizeof(int32_t);
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case SLE_VAR_I64:
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case SLE_VAR_U64:
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return sld.size == sizeof(int64_t);
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case SLE_VAR_NAME:
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return sld.size == sizeof(std::string);
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default:
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return sld.size == sizeof(void *);
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}
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case SL_REF:
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/* These should all be pointer sized. */
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return sld.size == sizeof(void *);
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case SL_STDSTR:
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/* These should be all pointers to std::string. */
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return sld.size == sizeof(std::string);
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default:
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return true;
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}
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}
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static bool SlObjectMember(void *object, const SaveLoad &sld)
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{
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assert(IsVariableSizeRight(sld));
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if (!SlIsObjectValidInSavegame(sld)) return false;
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VarType conv = GB(sld.conv, 0, 8);
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