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(svn r16336) -Codechange: make the SpriteGroup pool more like the 'normal' pools
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@ -2595,9 +2595,7 @@ static void ReserveChangeInfo(byte *buf, size_t len)
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*/
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static const SpriteGroup *NewCallBackResultSpriteGroup(uint16 value)
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{
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SpriteGroup *group = AllocateSpriteGroup();
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group->type = SGT_CALLBACK;
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SpriteGroup *group = new SpriteGroup(SGT_CALLBACK);
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/* Old style callback results have the highest byte 0xFF so signify it is a callback result
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* New style ones only have the highest bit set (allows 15-bit results, instead of just 8) */
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@ -2620,8 +2618,7 @@ static const SpriteGroup *NewCallBackResultSpriteGroup(uint16 value)
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*/
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static const SpriteGroup *NewResultSpriteGroup(SpriteID sprite, byte num_sprites)
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{
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SpriteGroup *group = AllocateSpriteGroup();
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group->type = SGT_RESULT;
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SpriteGroup *group = new SpriteGroup(SGT_RESULT);
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group->g.result.sprite = sprite;
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group->g.result.num_sprites = num_sprites;
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return group;
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@ -2768,8 +2765,7 @@ static void NewSpriteGroup(byte *buf, size_t len)
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/* Check we can load the var size parameter */
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if (!check_length(bufend - buf, 1, "NewSpriteGroup (Deterministic) (1)")) return;
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group = AllocateSpriteGroup();
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group->type = SGT_DETERMINISTIC;
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group = new SpriteGroup(SGT_DETERMINISTIC);
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group->g.determ.var_scope = HasBit(type, 1) ? VSG_SCOPE_PARENT : VSG_SCOPE_SELF;
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switch (GB(type, 2, 2)) {
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@ -2843,8 +2839,7 @@ static void NewSpriteGroup(byte *buf, size_t len)
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{
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if (!check_length(bufend - buf, HasBit(type, 2) ? 8 : 7, "NewSpriteGroup (Randomized) (1)")) return;
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group = AllocateSpriteGroup();
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group->type = SGT_RANDOMIZED;
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group = new SpriteGroup(SGT_RANDOMIZED);
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group->g.random.var_scope = HasBit(type, 1) ? VSG_SCOPE_PARENT : VSG_SCOPE_SELF;
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if (HasBit(type, 2)) {
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@ -2893,8 +2888,7 @@ static void NewSpriteGroup(byte *buf, size_t len)
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if (!check_length(bufend - buf, 2 * num_loaded + 2 * num_loading, "NewSpriteGroup (Real) (1)")) return;
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group = AllocateSpriteGroup();
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group->type = SGT_REAL;
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group = new SpriteGroup(SGT_REAL);
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group->g.real.num_loaded = num_loaded;
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group->g.real.num_loading = num_loading;
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@ -2925,8 +2919,7 @@ static void NewSpriteGroup(byte *buf, size_t len)
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byte num_sprites = max((uint8)1, type);
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uint i;
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group = AllocateSpriteGroup();
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group->type = SGT_TILELAYOUT;
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group = new SpriteGroup(SGT_TILELAYOUT);
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group->g.layout.num_sprites = sprites;
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group->g.layout.dts = CallocT<DrawTileSprites>(1);
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@ -2987,8 +2980,7 @@ static void NewSpriteGroup(byte *buf, size_t len)
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break;
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}
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group = AllocateSpriteGroup();
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group->type = SGT_INDUSTRY_PRODUCTION;
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group = new SpriteGroup(SGT_INDUSTRY_PRODUCTION);
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group->g.indprod.version = type;
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if (type == 0) {
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for (uint i = 0; i < 3; i++) {
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@ -5631,7 +5623,8 @@ static void ResetNewGRFData()
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_grf_id_overrides.clear();
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InitializeSoundPool();
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InitializeSpriteGroupPool();
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_SpriteGroup_pool.CleanPool();
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_SpriteGroup_pool.AddBlockToPool();
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}
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static void BuildCargoTranslationMap()
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@ -7,68 +7,38 @@
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#include "newgrf.h"
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#include "newgrf_spritegroup.h"
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#include "sprite.h"
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#include "oldpool_func.h"
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static void SpriteGroupPoolCleanBlock(uint start_item, uint end_item);
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DEFINE_OLD_POOL_GENERIC(SpriteGroup, SpriteGroup)
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static uint _spritegroup_count = 0;
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STATIC_OLD_POOL(SpriteGroup, SpriteGroup, 9, 250, NULL, SpriteGroupPoolCleanBlock)
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static void DestroySpriteGroup(SpriteGroup *group)
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SpriteGroup::~SpriteGroup()
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{
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/* Free dynamically allocated memory */
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/* XXX Cast away the consts due to MSVC being buggy... */
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switch (group->type) {
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switch (this->type) {
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case SGT_REAL:
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free((SpriteGroup**)group->g.real.loaded);
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free((SpriteGroup**)group->g.real.loading);
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free((SpriteGroup**)this->g.real.loaded);
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free((SpriteGroup**)this->g.real.loading);
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break;
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case SGT_DETERMINISTIC:
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free(group->g.determ.adjusts);
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free(group->g.determ.ranges);
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free(this->g.determ.adjusts);
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free(this->g.determ.ranges);
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break;
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case SGT_RANDOMIZED:
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free((SpriteGroup**)group->g.random.groups);
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free((SpriteGroup**)this->g.random.groups);
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break;
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case SGT_TILELAYOUT:
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free((void*)group->g.layout.dts->seq);
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free(group->g.layout.dts);
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free((void*)this->g.layout.dts->seq);
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free(this->g.layout.dts);
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break;
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default:
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break;
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}
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}
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static void SpriteGroupPoolCleanBlock(uint start_item, uint end_item)
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{
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uint i;
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for (i = start_item; i <= end_item; i++) {
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DestroySpriteGroup(GetSpriteGroup(i));
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}
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}
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/* Allocate a new SpriteGroup */
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SpriteGroup *AllocateSpriteGroup()
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{
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/* This is totally different to the other pool allocators, as we never remove an item from the pool. */
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if (_spritegroup_count == GetSpriteGroupPoolSize()) {
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if (!_SpriteGroup_pool.AddBlockToPool()) return NULL;
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}
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return GetSpriteGroup(_spritegroup_count++);
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}
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void InitializeSpriteGroupPool()
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{
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_SpriteGroup_pool.CleanPool();
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_spritegroup_count = 0;
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this->type = SGT_INVALID;
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}
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TemporaryStorageArray<uint32, 0x110> _temp_store;
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@ -11,6 +11,7 @@
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#include "gfx_type.h"
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#include "engine_type.h"
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#include "tile_type.h"
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#include "oldpool.h"
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#include "newgrf_cargo.h"
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#include "newgrf_callbacks.h"
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@ -182,8 +183,18 @@ enum SpriteGroupType {
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SGT_INDUSTRY_PRODUCTION,
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};
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typedef uint32 SpriteGroupID;
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DECLARE_OLD_POOL(SpriteGroup, SpriteGroup, 9, 250)
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/* Common wrapper for all the different sprite group types */
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struct SpriteGroup {
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struct SpriteGroup : PoolItem<SpriteGroup, SpriteGroupID, &_SpriteGroup_pool> {
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SpriteGroup(SpriteGroupType type = SGT_INVALID) :
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type(type)
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{
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}
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~SpriteGroup();
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SpriteGroupType type;
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union {
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@ -195,13 +206,11 @@ struct SpriteGroup {
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TileLayoutSpriteGroup layout;
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IndustryProductionSpriteGroup indprod;
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} g;
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inline bool IsValid() const { return this->type != SGT_INVALID; }
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};
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SpriteGroup *AllocateSpriteGroup();
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void InitializeSpriteGroupPool();
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struct ResolverObject {
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CallbackID callback;
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uint32 callback_param1;
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