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(svn r4757) - Newstations: add saveload support for custom station speclists
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@ -164,6 +164,23 @@ const StationSpec *GetCustomStationSpec(StationClassID sclass, uint station)
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}
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const StationSpec *GetCustomStationSpecByGrf(uint32 grfid, byte localidx)
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{
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StationClassID i;
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uint j;
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for (i = STAT_CLASS_DFLT; i < STAT_CLASS_MAX; i++) {
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for (j = 0; j < station_classes[i].stations; j++) {
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const StationSpec *statspec = station_classes[i].spec[j];
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if (statspec == NULL) continue;
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if (statspec->grfid == grfid && statspec->localidx == localidx) return statspec;
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}
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}
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return NULL;
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}
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/* Evaluate a tile's position within a station, and return the result a bitstuffed format.
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* if not centred: .TNLcCpP, if centred: .TNL..CP
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* T = Tile layout number (GetStationGfx), N = Number of platforms, L = Length of platforms
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@ -94,6 +94,7 @@ uint GetNumCustomStations(StationClassID sclass);
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void SetCustomStationSpec(StationSpec *statspec);
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const StationSpec *GetCustomStationSpec(StationClassID sclass, uint station);
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const StationSpec *GetCustomStationSpecByGrf(uint32 grfid, byte localidx);
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/* Get sprite offset for a given custom station and station structure (may be
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* NULL - that means we are in a build dialog). The station structure is used
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@ -1426,5 +1426,7 @@ bool AfterLoadGame(void)
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FOR_ALL_PLAYERS(p) p->avail_railtypes = GetPlayerRailtypes(p->index);
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if (!CheckSavegameVersion(27)) AfterLoadStations();
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return true;
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}
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@ -30,7 +30,7 @@
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#include "variables.h"
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#include <setjmp.h>
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const uint16 SAVEGAME_VERSION = 26;
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const uint16 SAVEGAME_VERSION = 27;
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uint16 _sl_version; /// the major savegame version identifier
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byte _sl_minor_version; /// the minor savegame version, DO NOT USE!
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@ -194,6 +194,7 @@ static inline uint16 GetRoadStopPoolSize(void)
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VARDEF bool _station_sort_dirty[MAX_PLAYERS];
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VARDEF bool _global_station_sort_dirty;
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void AfterLoadStations(void);
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void GetProductionAroundTiles(AcceptedCargo produced, TileIndex tile, int w, int h, int rad);
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void GetAcceptanceAroundTiles(AcceptedCargo accepts, TileIndex tile, int w, int h, int rad);
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uint GetStationPlatforms(const Station *st, TileIndex tile);
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@ -2821,6 +2821,22 @@ void InitializeStations(void)
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}
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void AfterLoadStations(void)
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{
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Station *st;
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uint i;
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/* Update the speclists of all stations to point to the currently loaded custom stations. */
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FOR_ALL_STATIONS(st) {
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for (i = 0; i < st->num_specs; i++) {
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if (st->speclist[i].grfid == 0) continue;
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st->speclist[i].spec = GetCustomStationSpecByGrf(st->speclist[i].grfid, st->speclist[i].localidx);
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}
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}
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}
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const TileTypeProcs _tile_type_station_procs = {
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DrawTile_Station, /* draw_tile_proc */
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GetSlopeZ_Station, /* get_slope_z_proc */
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@ -2906,6 +2922,7 @@ static const SaveLoad _station_desc[] = {
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/* Used by newstations for graphic variations */
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SLE_CONDVAR(Station,random_bits, SLE_UINT16, 27, SL_MAX_VERSION),
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SLE_CONDVAR(Station,waiting_triggers, SLE_UINT8, 27, SL_MAX_VERSION),
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SLE_CONDVAR(Station,num_specs, SLE_UINT8, 27, SL_MAX_VERSION),
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// reserve extra space in savegame here. (currently 32 bytes)
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SLE_CONDNULL(32, 2, SL_MAX_VERSION),
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@ -2927,10 +2944,17 @@ static const SaveLoad _goods_desc[] = {
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SLE_END()
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};
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static const SaveLoad _station_speclist_desc[] = {
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SLE_CONDVAR(StationSpecList, grfid, SLE_UINT32, 27, SL_MAX_VERSION),
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SLE_CONDVAR(StationSpecList, localidx, SLE_UINT8, 27, SL_MAX_VERSION),
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SLE_END()
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};
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static void SaveLoad_STNS(Station *st)
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{
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int i;
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uint i;
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SlObject(st, _station_desc);
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for (i = 0; i != NUM_CARGO; i++) {
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@ -2941,6 +2965,12 @@ static void SaveLoad_STNS(Station *st)
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st->goods[i].enroute_from = INVALID_STATION;
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}
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}
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if (st->num_specs != 0) {
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/* Allocate speclist memory when loading a game */
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if (st->speclist == NULL) st->speclist = calloc(st->num_specs, sizeof(*st->speclist));
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for (i = 0; i < st->num_specs; i++) SlObject(&st->speclist[i], _station_speclist_desc);
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}
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}
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static void Save_STNS(void)
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