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Change: Allow building canal by area outside editor (#10173)
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@ -192,7 +192,7 @@ struct BuildDocksToolbarWindow : Window {
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{
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switch (this->last_clicked_widget) {
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case WID_DT_CANAL: // Build canal button
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VpStartPlaceSizing(tile, (_game_mode == GM_EDITOR) ? VPM_X_AND_Y : VPM_X_OR_Y, DDSP_CREATE_WATER);
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VpStartPlaceSizing(tile, VPM_X_AND_Y, DDSP_CREATE_WATER);
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break;
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case WID_DT_LOCK: // Build lock button
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@ -443,12 +443,6 @@ CommandCost CmdBuildCanal(DoCommandFlag flags, TileIndex tile, TileIndex start_t
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/* Outside of the editor you can only build canals, not oceans */
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if (wc != WATER_CLASS_CANAL && _game_mode != GM_EDITOR) return CMD_ERROR;
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/* Outside the editor you can only drag canals, and not areas */
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if (_game_mode != GM_EDITOR) {
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TileArea ta(tile, start_tile);
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if (ta.w != 1 && ta.h != 1) return CMD_ERROR;
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}
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CommandCost cost(EXPENSES_CONSTRUCTION);
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std::unique_ptr<TileIterator> iter;
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