Fix: When build+refit an engine, do not refit any free wagons that may get attached.

This commit is contained in:
frosch 2020-05-03 22:05:13 +02:00 committed by frosch
parent 68244393f1
commit 0f9dc88834

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@ -151,7 +151,8 @@ CommandCost CmdBuildVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, uint
}
if (refitting) {
value.AddCost(CmdRefitVehicle(tile, flags, v->index, cargo, nullptr));
/* Refit only one vehicle. If we purchased an engine, it may have gained free wagons. */
value.AddCost(CmdRefitVehicle(tile, flags, v->index, cargo | (1 << 16), nullptr));
} else {
/* Fill in non-refitted capacities */
_returned_refit_capacity = e->GetDisplayDefaultCapacity(&_returned_mail_refit_capacity);