mirror of
https://github.com/OpenTTD/OpenTTD.git
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(svn r8095) -Codechange: stuff that is not related to HAL moved from hal.h to gfx.h
This commit is contained in:
parent
57a366e6d8
commit
0edc029f9f
@ -3,6 +3,8 @@
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#ifndef FUNCTIONS_H
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#define FUNCTIONS_H
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#include "gfx.h"
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void DoClearSquare(TileIndex tile);
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void RunTileLoop(void);
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18
src/gfx.cpp
18
src/gfx.cpp
@ -21,6 +21,24 @@
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bool _dbg_screen_rect;
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#endif
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byte _dirkeys; // 1 = left, 2 = up, 4 = right, 8 = down
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bool _fullscreen;
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CursorVars _cursor;
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bool _ctrl_pressed; // Is Ctrl pressed?
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bool _shift_pressed; // Is Shift pressed?
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byte _fast_forward;
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bool _left_button_down;
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bool _left_button_clicked;
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bool _right_button_down;
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bool _right_button_clicked;
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DrawPixelInfo _screen;
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bool _exit_game;
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bool _networking; ///< are we in networking mode?
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byte _game_mode;
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byte _pause;
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int _pal_first_dirty;
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int _pal_last_dirty;
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Colour _cur_palette[256];
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byte _stringwidth_table[FS_END][224];
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178
src/gfx.h
178
src/gfx.h
@ -3,6 +3,181 @@
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#ifndef GFX_H
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#define GFX_H
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/* !!! Note that the first part of this file if enclosed in extern "C" due to cocoa/obj-C !!! */
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#ifdef __cplusplus
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extern "C" {
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#endif /* __cplusplus */
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enum WindowKeyCodes {
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WKC_SHIFT = 0x8000,
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WKC_CTRL = 0x4000,
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WKC_ALT = 0x2000,
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WKC_META = 0x1000,
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// Special ones
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WKC_NONE = 0,
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WKC_ESC = 1,
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WKC_BACKSPACE = 2,
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WKC_INSERT = 3,
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WKC_DELETE = 4,
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WKC_PAGEUP = 5,
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WKC_PAGEDOWN = 6,
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WKC_END = 7,
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WKC_HOME = 8,
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// Arrow keys
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WKC_LEFT = 9,
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WKC_UP = 10,
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WKC_RIGHT = 11,
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WKC_DOWN = 12,
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// Return & tab
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WKC_RETURN = 13,
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WKC_TAB = 14,
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// Numerical keyboard
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WKC_NUM_0 = 16,
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WKC_NUM_1 = 17,
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WKC_NUM_2 = 18,
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WKC_NUM_3 = 19,
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WKC_NUM_4 = 20,
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WKC_NUM_5 = 21,
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WKC_NUM_6 = 22,
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WKC_NUM_7 = 23,
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WKC_NUM_8 = 24,
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WKC_NUM_9 = 25,
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WKC_NUM_DIV = 26,
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WKC_NUM_MUL = 27,
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WKC_NUM_MINUS = 28,
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WKC_NUM_PLUS = 29,
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WKC_NUM_ENTER = 30,
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WKC_NUM_DECIMAL = 31,
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// Space
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WKC_SPACE = 32,
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// Function keys
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WKC_F1 = 33,
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WKC_F2 = 34,
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WKC_F3 = 35,
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WKC_F4 = 36,
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WKC_F5 = 37,
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WKC_F6 = 38,
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WKC_F7 = 39,
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WKC_F8 = 40,
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WKC_F9 = 41,
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WKC_F10 = 42,
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WKC_F11 = 43,
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WKC_F12 = 44,
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// backquote is the key left of "1"
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// we only store this key here, no matter what character is really mapped to it
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// on a particular keyboard. (US keyboard: ` and ~ ; German keyboard: ^ and °)
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WKC_BACKQUOTE = 45,
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WKC_PAUSE = 46,
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// 0-9 are mapped to 48-57
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// A-Z are mapped to 65-90
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// a-z are mapped to 97-122
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};
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enum GameModes {
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GM_MENU,
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GM_NORMAL,
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GM_EDITOR
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};
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void GameLoop(void);
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void CreateConsole(void);
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typedef int32 CursorID;
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typedef byte Pixel;
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typedef struct Point {
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int x,y;
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} Point;
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typedef struct Rect {
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int left,top,right,bottom;
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} Rect;
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typedef struct CursorVars {
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Point pos, size, offs, delta; ///< position, size, offset from top-left, and movement
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Point draw_pos, draw_size; ///< position and size bounding-box for drawing
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CursorID sprite; ///< current image of cursor
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int wheel; ///< mouse wheel movement
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const CursorID *animate_list, *animate_cur; ///< in case of animated cursor, list of frames
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uint animate_timeout; ///< current frame in list of animated cursor
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bool visible; ///< cursor is visible
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bool dirty; ///< the rect occupied by the mouse is dirty (redraw)
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bool fix_at; ///< mouse is moving, but cursor is not (used for scrolling)
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bool in_window; ///< mouse inside this window, determines drawing logic
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} CursorVars;
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typedef struct DrawPixelInfo {
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Pixel *dst_ptr;
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int left, top, width, height;
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int pitch;
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uint16 zoom;
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} DrawPixelInfo;
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typedef struct Colour {
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byte r;
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byte g;
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byte b;
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} Colour;
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extern byte _dirkeys; // 1 = left, 2 = up, 4 = right, 8 = down
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extern bool _fullscreen;
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extern CursorVars _cursor;
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extern bool _ctrl_pressed; // Is Ctrl pressed?
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extern bool _shift_pressed; // Is Shift pressed?
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extern byte _fast_forward;
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extern bool _left_button_down;
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extern bool _left_button_clicked;
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extern bool _right_button_down;
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extern bool _right_button_clicked;
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extern DrawPixelInfo _screen;
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extern bool _exit_game;
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extern bool _networking; ///< are we in networking mode?
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extern byte _game_mode;
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extern byte _pause;
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extern int _pal_first_dirty;
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extern int _pal_last_dirty;
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extern int _num_resolutions;
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extern uint16 _resolutions[32][2];
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extern uint16 _cur_resolution[2];
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extern Colour _cur_palette[256];
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void HandleKeypress(uint32 key);
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void HandleMouseEvents(void);
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void CSleep(int milliseconds);
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void UpdateWindows(void);
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uint32 InteractiveRandom(void); /* Used for random sequences that are not the same on the other end of the multiplayer link */
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uint InteractiveRandomRange(uint max);
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void DrawTextMessage(void);
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void DrawMouseCursor(void);
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void ScreenSizeChanged(void);
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void HandleExitGameRequest(void);
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void GameSizeChanged(void);
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void UndrawMouseCursor(void);
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#ifdef __cplusplus
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}; //extern "C"
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/* Following part is only for C++ */
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#include "helpers.hpp"
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typedef enum FontSizes {
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@ -119,8 +294,11 @@ typedef enum StringColorFlags {
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IS_PALETTE_COLOR = 0x100, // color value is already a real palette color index, not an index of a StringColor
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} StringColorFlags;
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#ifdef _DEBUG
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extern bool _dbg_screen_rect;
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#endif
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#endif /* __cplusplus */
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#endif /* GFX_H */
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166
src/hal.h
166
src/hal.h
@ -7,81 +7,6 @@
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extern "C" {
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#endif //__cplusplus
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enum WindowKeyCodes {
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WKC_SHIFT = 0x8000,
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WKC_CTRL = 0x4000,
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WKC_ALT = 0x2000,
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WKC_META = 0x1000,
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// Special ones
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WKC_NONE = 0,
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WKC_ESC = 1,
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WKC_BACKSPACE = 2,
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WKC_INSERT = 3,
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WKC_DELETE = 4,
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WKC_PAGEUP = 5,
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WKC_PAGEDOWN = 6,
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WKC_END = 7,
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WKC_HOME = 8,
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// Arrow keys
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WKC_LEFT = 9,
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WKC_UP = 10,
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WKC_RIGHT = 11,
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WKC_DOWN = 12,
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// Return & tab
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WKC_RETURN = 13,
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WKC_TAB = 14,
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// Numerical keyboard
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WKC_NUM_0 = 16,
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WKC_NUM_1 = 17,
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WKC_NUM_2 = 18,
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WKC_NUM_3 = 19,
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WKC_NUM_4 = 20,
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WKC_NUM_5 = 21,
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WKC_NUM_6 = 22,
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WKC_NUM_7 = 23,
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WKC_NUM_8 = 24,
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WKC_NUM_9 = 25,
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WKC_NUM_DIV = 26,
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WKC_NUM_MUL = 27,
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WKC_NUM_MINUS = 28,
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WKC_NUM_PLUS = 29,
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WKC_NUM_ENTER = 30,
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WKC_NUM_DECIMAL = 31,
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// Space
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WKC_SPACE = 32,
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// Function keys
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WKC_F1 = 33,
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WKC_F2 = 34,
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WKC_F3 = 35,
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WKC_F4 = 36,
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WKC_F5 = 37,
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WKC_F6 = 38,
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WKC_F7 = 39,
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WKC_F8 = 40,
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WKC_F9 = 41,
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WKC_F10 = 42,
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WKC_F11 = 43,
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WKC_F12 = 44,
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// backquote is the key left of "1"
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// we only store this key here, no matter what character is really mapped to it
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// on a particular keyboard. (US keyboard: ` and ~ ; German keyboard: ^ and °)
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WKC_BACKQUOTE = 45,
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WKC_PAUSE = 46,
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// 0-9 are mapped to 48-57
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// A-Z are mapped to 65-90
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// a-z are mapped to 97-122
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};
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typedef struct {
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const char *(*start)(const char * const *parm);
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void (*stop)(void);
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@ -121,97 +46,6 @@ enum DriverType {
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MUSIC_DRIVER = 2,
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};
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enum GameModes {
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GM_MENU,
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GM_NORMAL,
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GM_EDITOR
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};
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void GameLoop(void);
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void CreateConsole(void);
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typedef int32 CursorID;
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typedef byte Pixel;
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typedef struct Point {
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int x,y;
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} Point;
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typedef struct Rect {
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int left,top,right,bottom;
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} Rect;
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typedef struct CursorVars {
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Point pos, size, offs, delta; ///< position, size, offset from top-left, and movement
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Point draw_pos, draw_size; ///< position and size bounding-box for drawing
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CursorID sprite; ///< current image of cursor
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int wheel; ///< mouse wheel movement
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const CursorID *animate_list, *animate_cur; ///< in case of animated cursor, list of frames
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uint animate_timeout; ///< current frame in list of animated cursor
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bool visible; ///< cursor is visible
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bool dirty; ///< the rect occupied by the mouse is dirty (redraw)
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bool fix_at; ///< mouse is moving, but cursor is not (used for scrolling)
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bool in_window; ///< mouse inside this window, determines drawing logic
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} CursorVars;
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typedef struct DrawPixelInfo {
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Pixel *dst_ptr;
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int left, top, width, height;
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int pitch;
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uint16 zoom;
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} DrawPixelInfo;
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extern byte _dirkeys; // 1 = left, 2 = up, 4 = right, 8 = down
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extern bool _fullscreen;
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extern CursorVars _cursor;
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extern bool _ctrl_pressed; // Is Ctrl pressed?
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extern bool _shift_pressed; // Is Shift pressed?
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extern byte _fast_forward;
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extern bool _left_button_down;
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extern bool _left_button_clicked;
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extern bool _right_button_down;
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extern bool _right_button_clicked;
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extern DrawPixelInfo _screen;
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extern bool _exit_game;
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extern bool _networking; ///< are we in networking mode?
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extern byte _game_mode;
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extern byte _pause;
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void HandleKeypress(uint32 key);
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void HandleMouseEvents(void);
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void CSleep(int milliseconds);
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void UpdateWindows(void);
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uint32 InteractiveRandom(void); /* Used for random sequences that are not the same on the other end of the multiplayer link */
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uint InteractiveRandomRange(uint max);
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void DrawTextMessage(void);
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void DrawMouseCursor(void);
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void ScreenSizeChanged(void);
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void HandleExitGameRequest(void);
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void GameSizeChanged(void);
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void UndrawMouseCursor(void);
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extern int _pal_first_dirty;
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extern int _pal_last_dirty;
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extern int _num_resolutions;
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extern uint16 _resolutions[32][2];
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extern uint16 _cur_resolution[2];
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typedef struct Colour {
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byte r;
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byte g;
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byte b;
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} Colour;
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extern Colour _cur_palette[256];
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#ifdef __cplusplus
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} // extern "C"
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#endif //__cplusplus
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@ -1708,20 +1708,3 @@ HalMusicDriver *_music_driver;
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HalSoundDriver *_sound_driver;
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HalVideoDriver *_video_driver;
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byte _dirkeys; // 1 = left, 2 = up, 4 = right, 8 = down
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bool _fullscreen;
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CursorVars _cursor;
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bool _ctrl_pressed; // Is Ctrl pressed?
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bool _shift_pressed; // Is Shift pressed?
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byte _fast_forward;
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bool _left_button_down;
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bool _left_button_clicked;
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bool _right_button_down;
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bool _right_button_clicked;
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DrawPixelInfo _screen;
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bool _exit_game;
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bool _networking; ///< are we in networking mode?
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byte _game_mode;
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byte _pause;
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int _pal_first_dirty;
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int _pal_last_dirty;
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#ifndef RAIL_H
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#define RAIL_H
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#include "gfx.h"
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#include "direction.h"
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#include "tile.h"
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#define VIDEO_COCOA_H
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#include "../hal.h"
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#include "../gfx.h"
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#ifdef __cplusplus
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extern "C" {
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