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(svn r15146) -Fix: show savegame name even when opening it failed
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@ -1602,7 +1602,10 @@ void GetOldSaveGameName(const char *path, const char *file, char *title, const c
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FILE *f = fopen(filename, "rb");
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FILE *f = fopen(filename, "rb");
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temp[0] = '\0'; // name is nul-terminated in savegame ...
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temp[0] = '\0'; // name is nul-terminated in savegame ...
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if (f == NULL) return;
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if (f == NULL) {
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*title = '\0'
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return;
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]
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bool broken = (fread(temp, 1, HEADER_SIZE, f) != HEADER_SIZE || !VerifyOldNameChecksum(temp));
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bool broken = (fread(temp, 1, HEADER_SIZE, f) != HEADER_SIZE || !VerifyOldNameChecksum(temp));
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