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(svn r1967) Codechange: A mix of mostly indentation-related tidyups.
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147
npf.c
147
npf.c
@ -32,14 +32,14 @@ const byte _signal_against_trackdir[14] = {
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/* Maps a trackdir to the trackdirs that can be reached from it (ie, when
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* entering the next tile */
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const uint16 _trackdir_reaches_trackdirs[14] = {
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0x1009, 0x0016, 0x1009, 0x0016, 0x0520, 0x0016, 0, 0,
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0x0520, 0x2A00, 0x2A00, 0x0520, 0x2A00, 0x1009
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0x1009, 0x0016, 0x1009, 0x0016, 0x0520, 0x0016, 0, 0,
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0x0520, 0x2A00, 0x2A00, 0x0520, 0x2A00, 0x1009
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};
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/* Maps a trackdir to all trackdirs that make 90 deg turns with it. */
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const uint16 _trackdir_crosses_trackdirs[14] = {
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0x0202, 0x0101, 0x3030, 0x3030, 0x0C0C, 0x0C0C, 0, 0,
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0x0202, 0x0101, 0x3030, 0x3030, 0x0C0C, 0x0C0C
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0x0202, 0x0101, 0x3030, 0x3030, 0x0C0C, 0x0C0C, 0, 0,
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0x0202, 0x0101, 0x3030, 0x3030, 0x0C0C, 0x0C0C
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};
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/* Maps a track to all tracks that make 90 deg turns with it. */
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@ -95,8 +95,9 @@ const byte _reverse_trackdir[14] = {
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*/
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#define NPF_STRAIGHT_LENGTH (uint)(NPF_TILE_LENGTH * 0.7071)
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static const uint _trackdir_length[14] = {
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NPF_TILE_LENGTH, NPF_TILE_LENGTH, NPF_STRAIGHT_LENGTH, NPF_STRAIGHT_LENGTH, NPF_STRAIGHT_LENGTH, NPF_STRAIGHT_LENGTH, 0, 0,
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NPF_TILE_LENGTH, NPF_TILE_LENGTH, NPF_STRAIGHT_LENGTH, NPF_STRAIGHT_LENGTH, NPF_STRAIGHT_LENGTH, NPF_STRAIGHT_LENGTH
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NPF_TILE_LENGTH, NPF_TILE_LENGTH, NPF_STRAIGHT_LENGTH, NPF_STRAIGHT_LENGTH, NPF_STRAIGHT_LENGTH, NPF_STRAIGHT_LENGTH,
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0, 0,
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NPF_TILE_LENGTH, NPF_TILE_LENGTH, NPF_STRAIGHT_LENGTH, NPF_STRAIGHT_LENGTH, NPF_STRAIGHT_LENGTH, NPF_STRAIGHT_LENGTH
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};
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uint NTPHash(uint key1, uint key2)
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@ -118,9 +119,9 @@ TileIndex CalcClosestStationTile(int station, TileIndex tile) {
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int x1,x2,x3,tx;
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int y1,y2,y3,ty;
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x1 = TileX(st->train_tile); y1 = TileY(st->train_tile); // topmost corner of station
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x2 = x1 + st->trainst_w - 1; y2 = y1 + st->trainst_h - 1; // lowermost corner of station
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x3 = TileX(tile); y3 = TileY(tile); // tile we take the distance from
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x1 = TileX(st->train_tile); y1 = TileY(st->train_tile); // topmost corner of station
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x2 = x1 + st->trainst_w - 1; y2 = y1 + st->trainst_h - 1; // lowermost corner of station
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x3 = TileX(tile); y3 = TileY(tile); // tile we take the distance from
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// we are going the aim for the x coordinate of the closest corner
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// but if we are between those coordinates, we will aim for our own x coordinate
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@ -162,9 +163,9 @@ int32 NPFCalcTileHeuristic(AyStar* as, AyStarNode* current, OpenListNode* parent
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ftd->best_bird_dist = dist;
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ftd->best_trackdir = current->user_data[NPF_TRACKDIR_CHOICE];
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}
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#ifdef NPF_DEBUG
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#ifdef NPF_DEBUG
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debug("Calculating H for: (%d, %d). Result: %d", TileX(current->tile), TileY(current->tile), dist);
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#endif
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#endif
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return dist;
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}
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@ -191,9 +192,9 @@ int32 NPFCalcStationOrTileHeuristic(AyStar* as, AyStarNode* current, OpenListNod
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ftd->best_bird_dist = dist;
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ftd->best_trackdir = current->user_data[NPF_TRACKDIR_CHOICE];
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}
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#ifdef NPF_DEBUG
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#ifdef NPF_DEBUG
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debug("Calculating H for: (%d, %d). Result: %d", TileX(current->tile), TileY(current->tile), dist);
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#endif
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#endif
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return dist;
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}
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@ -208,9 +209,9 @@ void NPFFillTrackdirChoice(AyStarNode* current, OpenListNode* parent)
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/* This is a first order decision, so we'd better save the
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* direction we chose */
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current->user_data[NPF_TRACKDIR_CHOICE] = trackdir;
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#ifdef NPF_DEBUG
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#ifdef NPF_DEBUG
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debug("Saving trackdir: %#x", trackdir);
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#endif
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#endif
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} else {
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/* We've already made the decision, so just save our parent's
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* decision */
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@ -305,12 +306,12 @@ int32 NPFRoadPathCost(AyStar* as, AyStarNode* current, OpenListNode* parent) {
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/* Check for turns */
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//TODO
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#ifdef NPF_MARKROUTE
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#ifdef NPF_MARKROUTE
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NPFMarkTile(tile);
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#endif
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#ifdef NPF_DEBUG
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#endif
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#ifdef NPF_DEBUG
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debug("Calculating G for: (%d, %d). Result: %d", TileX(current->tile), TileY(current->tile), cost);
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#endif
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#endif
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return cost;
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}
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@ -389,12 +390,12 @@ int32 NPFRailPathCost(AyStar* as, AyStarNode* current, OpenListNode* parent) {
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cost += _patches.npf_rail_station_penalty;
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}
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#ifdef NPF_MARKROUTE
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#ifdef NPF_MARKROUTE
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NPFMarkTile(tile);
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#endif
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#ifdef NPF_DEBUG
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#endif
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#ifdef NPF_DEBUG
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debug("Calculating G for: (%d, %d). Result: %d", TileX(current->tile), TileY(current->tile), cost);
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#endif
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#endif
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return cost;
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}
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@ -461,9 +462,9 @@ void NPFFollowTrack(AyStar* aystar, OpenListNode* current) {
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TransportType type = aystar->user_data[NPF_TYPE];
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/* Initialize to 0, so we can jump out (return) somewhere an have no neighbours */
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aystar->num_neighbours = 0;
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#ifdef NPF_DEBUG
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#ifdef NPF_DEBUG
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debug("Expanding: (%d, %d, %d) [%d]", TileX(src_tile), TileY(src_tile), src_trackdir, src_tile);
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#endif
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#endif
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/* Find dest tile */
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if (IsTileType(src_tile, MP_TUNNELBRIDGE) && (_map5[src_tile] & 0xF0)==0 && (_map5[src_tile] & 3) == src_exitdir) {
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@ -529,25 +530,25 @@ void NPFFollowTrack(AyStar* aystar, OpenListNode* current) {
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}
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trackdirs = ts & 0x3F3F; /* Filter out signal status and the unused bits */
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#ifdef NPF_DEBUG
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#ifdef NPF_DEBUG
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debug("Next node: (%d, %d) [%d], possible trackdirs: %#x", TileX(dst_tile), TileY(dst_tile), dst_tile, trackdirs);
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#endif
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#endif
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/* Select only trackdirs we can reach from our current trackdir */
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trackdirs &= _trackdir_reaches_trackdirs[src_trackdir];
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if (_patches.forbid_90_deg && (type == TRANSPORT_RAIL || type == TRANSPORT_WATER)) /* Filter out trackdirs that would make 90 deg turns for trains */
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trackdirs &= ~_trackdir_crosses_trackdirs[src_trackdir];
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#ifdef NPF_DEBUG
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#ifdef NPF_DEBUG
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debug("After filtering: (%d, %d), possible trackdirs: %#x", TileX(dst_tile), TileY(dst_tile), trackdirs);
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#endif
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#endif
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/* Enumerate possible track */
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while (trackdirs != 0) {
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byte dst_trackdir;
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dst_trackdir = FindFirstBit2x64(trackdirs);
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trackdirs = KillFirstBit2x64(trackdirs);
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#ifdef NPF_DEBUG
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#ifdef NPF_DEBUG
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debug("Expanded into trackdir: %d, remaining trackdirs: %#x", dst_trackdir, trackdirs);
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#endif
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#endif
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/* Check for oneway signal against us */
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if (IsTileType(dst_tile, MP_RAILWAY) && (_map5[dst_tile]&0xC0) == 0x40) {
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@ -781,56 +782,56 @@ NPFFoundTargetData NPFRouteToDepotTrialError(TileIndex tile, byte trackdir, Tran
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void InitializeNPF(void)
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{
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init_AyStar(&_npf_aystar, NTPHash, 1024);
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_npf_aystar.loops_per_tick = 0;
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_npf_aystar.max_path_cost = 0;
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_npf_aystar.max_search_nodes = 0;
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/*
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init_AyStar(&_train_find_station, NTPHash, 1024);
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init_AyStar(&_train_find_depot, NTPHash, 1024);
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init_AyStar(&_road_find_station, NTPHash, 1024);
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init_AyStar(&_road_find_depot, NTPHash, 1024);
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init_AyStar(&_npf_aystar, NTPHash, 1024);
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_npf_aystar.loops_per_tick = 0;
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_npf_aystar.max_path_cost = 0;
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_npf_aystar.max_search_nodes = 0;
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#if 0
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init_AyStar(&_train_find_station, NTPHash, 1024);
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init_AyStar(&_train_find_depot, NTPHash, 1024);
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init_AyStar(&_road_find_station, NTPHash, 1024);
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init_AyStar(&_road_find_depot, NTPHash, 1024);
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_train_find_station.loops_per_tick = 0;
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_train_find_depot.loops_per_tick = 0;
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_road_find_station.loops_per_tick = 0;
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_road_find_depot.loops_per_tick = 0;
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_train_find_station.loops_per_tick = 0;
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_train_find_depot.loops_per_tick = 0;
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_road_find_station.loops_per_tick = 0;
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_road_find_depot.loops_per_tick = 0;
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_train_find_station.max_path_cost = 0;
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_train_find_depot.max_path_cost = 0;
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_road_find_station.max_path_cost = 0;
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_road_find_depot.max_path_cost = 0;
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_train_find_station.max_path_cost = 0;
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_train_find_depot.max_path_cost = 0;
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_road_find_station.max_path_cost = 0;
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_road_find_depot.max_path_cost = 0;
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_train_find_station.max_search_nodes = 0;
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_train_find_depot.max_search_nodes = 0;
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_road_find_station.max_search_nodes = 0;
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_road_find_depot.max_search_nodes = 0;
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_train_find_station.max_search_nodes = 0;
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_train_find_depot.max_search_nodes = 0;
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_road_find_station.max_search_nodes = 0;
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_road_find_depot.max_search_nodes = 0;
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_train_find_station.CalculateG = NPFRailPathCost;
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_train_find_depot.CalculateG = NPFRailPathCost;
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_road_find_station.CalculateG = NPFRoadPathCost;
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_road_find_depot.CalculateG = NPFRoadPathCost;
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_train_find_station.CalculateG = NPFRailPathCost;
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_train_find_depot.CalculateG = NPFRailPathCost;
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_road_find_station.CalculateG = NPFRoadPathCost;
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_road_find_depot.CalculateG = NPFRoadPathCost;
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_train_find_station.CalculateH = NPFCalcStationHeuristic;
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_train_find_depot.CalculateH = NPFCalcStationHeuristic;
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_road_find_station.CalculateH = NPFCalcStationHeuristic;
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_road_find_depot.CalculateH = NPFCalcStationHeuristic;
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_train_find_station.CalculateH = NPFCalcStationHeuristic;
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_train_find_depot.CalculateH = NPFCalcStationHeuristic;
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_road_find_station.CalculateH = NPFCalcStationHeuristic;
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_road_find_depot.CalculateH = NPFCalcStationHeuristic;
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_train_find_station.EndNodeCheck = NPFFindStationOrTile;
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_train_find_depot.EndNodeCheck = NPFFindStationOrTile;
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_road_find_station.EndNodeCheck = NPFFindStationOrTile;
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_road_find_depot.EndNodeCheck = NPFFindStationOrTile;
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_train_find_station.EndNodeCheck = NPFFindStationOrTile;
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_train_find_depot.EndNodeCheck = NPFFindStationOrTile;
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_road_find_station.EndNodeCheck = NPFFindStationOrTile;
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_road_find_depot.EndNodeCheck = NPFFindStationOrTile;
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_train_find_station.FoundEndNode = NPFSaveTargetData;
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_train_find_depot.FoundEndNode = NPFSaveTargetData;
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_road_find_station.FoundEndNode = NPFSaveTargetData;
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_road_find_depot.FoundEndNode = NPFSaveTargetData;
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_train_find_station.FoundEndNode = NPFSaveTargetData;
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_train_find_depot.FoundEndNode = NPFSaveTargetData;
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_road_find_station.FoundEndNode = NPFSaveTargetData;
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_road_find_depot.FoundEndNode = NPFSaveTargetData;
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_train_find_station.GetNeighbours = NPFFollowTrack;
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_train_find_depot.GetNeighbours = NPFFollowTrack;
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_road_find_station.GetNeighbours = NPFFollowTrack;
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_road_find_depot.GetNeighbours = NPFFollowTrack;
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*/
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_train_find_station.GetNeighbours = NPFFollowTrack;
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_train_find_depot.GetNeighbours = NPFFollowTrack;
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_road_find_station.GetNeighbours = NPFFollowTrack;
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_road_find_depot.GetNeighbours = NPFFollowTrack;
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#endif
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}
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void NPFFillWithOrderData(NPFFindStationOrTileData* fstd, Vehicle* v) {
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