mirror of
https://github.com/OpenTTD/OpenTTD.git
synced 2025-03-09 07:29:44 +00:00
Add: "restart current" console command to regenerate the map based on current settings (#11963)
This commit is contained in:
parent
17d02ed45f
commit
0dfba564ab
@ -1215,15 +1215,22 @@ DEF_CONSOLE_CMD(ConNewGame)
|
||||
|
||||
DEF_CONSOLE_CMD(ConRestart)
|
||||
{
|
||||
if (argc == 0) {
|
||||
IConsolePrint(CC_HELP, "Restart game. Usage: 'restart'.");
|
||||
IConsolePrint(CC_HELP, "Restarts a game, using the newgame settings.");
|
||||
IConsolePrint(CC_HELP, " * if you started from a new game, and your newgame settings haven't changed, the game will be identical to when you started it.");
|
||||
IConsolePrint(CC_HELP, " * if you started from a savegame / scenario / heightmap, the game might be different, because your settings might differ.");
|
||||
if (argc == 0 || argc > 2) {
|
||||
IConsolePrint(CC_HELP, "Restart game. Usage: 'restart [current|newgame]'.");
|
||||
IConsolePrint(CC_HELP, "Restarts a game, using either the current or newgame (default) settings.");
|
||||
IConsolePrint(CC_HELP, " * if you started from a new game, and your current/newgame settings haven't changed, the game will be identical to when you started it.");
|
||||
IConsolePrint(CC_HELP, " * if you started from a savegame / scenario / heightmap, the game might be different, because the current/newgame settings might differ.");
|
||||
return true;
|
||||
}
|
||||
|
||||
StartNewGameWithoutGUI(_settings_game.game_creation.generation_seed);
|
||||
if (argc == 1 || std::string_view(argv[1]) == "newgame") {
|
||||
StartNewGameWithoutGUI(_settings_game.game_creation.generation_seed);
|
||||
} else {
|
||||
_settings_game.game_creation.map_x = Map::LogX();
|
||||
_settings_game.game_creation.map_y = Map::LogY();
|
||||
_switch_mode = SM_RESTARTGAME;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -1231,9 +1238,12 @@ DEF_CONSOLE_CMD(ConReload)
|
||||
{
|
||||
if (argc == 0) {
|
||||
IConsolePrint(CC_HELP, "Reload game. Usage: 'reload'.");
|
||||
IConsolePrint(CC_HELP, "Reloads a game.");
|
||||
IConsolePrint(CC_HELP, " * if you started from a new game, reload the game with the current active settings.");
|
||||
IConsolePrint(CC_HELP, " * if you started from a savegame / scenario / heightmap, that same savegame / scenario / heightmap will be loaded again.");
|
||||
IConsolePrint(CC_HELP, "Reloads a game if loaded via savegame / scenario / heightmap.");
|
||||
return true;
|
||||
}
|
||||
|
||||
if (_file_to_saveload.abstract_ftype == FT_NONE || _file_to_saveload.abstract_ftype == FT_INVALID) {
|
||||
IConsolePrint(CC_ERROR, "No game loaded to reload.");
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -1049,7 +1049,7 @@ void SwitchToMode(SwitchMode new_mode)
|
||||
if (new_mode != SM_SAVE_GAME) {
|
||||
/* If the network is active, make it not-active */
|
||||
if (_networking) {
|
||||
if (_network_server && (new_mode == SM_LOAD_GAME || new_mode == SM_NEWGAME)) {
|
||||
if (_network_server && (new_mode == SM_LOAD_GAME || new_mode == SM_NEWGAME || new_mode == SM_RESTARTGAME)) {
|
||||
NetworkReboot();
|
||||
} else {
|
||||
NetworkDisconnect();
|
||||
@ -1113,6 +1113,7 @@ void SwitchToMode(SwitchMode new_mode)
|
||||
UpdateSocialIntegration(GM_NORMAL);
|
||||
break;
|
||||
|
||||
case SM_RESTARTGAME: // Restart --> 'Random game' with current settings
|
||||
case SM_NEWGAME: // New Game --> 'Random game'
|
||||
MakeNewGame(false, new_mode == SM_NEWGAME);
|
||||
GenerateSavegameId();
|
||||
|
@ -26,6 +26,7 @@ enum GameMode {
|
||||
enum SwitchMode {
|
||||
SM_NONE,
|
||||
SM_NEWGAME, ///< New Game --> 'Random game'.
|
||||
SM_RESTARTGAME, ///< Restart --> 'Random game' with current settings.
|
||||
SM_RELOADGAME, ///< Reload the savegame / scenario / heightmap you started the game with.
|
||||
SM_EDITOR, ///< Switch to scenario editor.
|
||||
SM_LOAD_GAME, ///< Load game, Play Scenario.
|
||||
|
Loading…
Reference in New Issue
Block a user