mirror of
https://github.com/OpenTTD/OpenTTD.git
synced 2025-02-04 21:33:51 +00:00
(svn r17323) -Codechange: replace some magic numbers with constants in the town directory.
This commit is contained in:
parent
3b03999073
commit
0d3ab7c72d
@ -540,7 +540,6 @@ private:
|
||||
/* Runtime saved values */
|
||||
static Listing last_sorting;
|
||||
static const Town *last_town;
|
||||
int townline_height; ///< Height of a single town line in the town directory window.
|
||||
|
||||
/* Constants for sorting towns */
|
||||
static GUITownList::SortFunction * const sorter_funcs[];
|
||||
@ -603,9 +602,8 @@ public:
|
||||
this->towns.ForceRebuild();
|
||||
this->BuildSortTownList();
|
||||
|
||||
this->townline_height = FONT_HEIGHT_NORMAL;
|
||||
this->InitNested(desc, 0);
|
||||
this->vscroll.cap = this->nested_array[TDW_CENTERTOWN]->current_y / this->resize.step_height;
|
||||
this->vscroll.cap = this->nested_array[TDW_CENTERTOWN]->current_y / (int)this->resize.step_height;
|
||||
}
|
||||
|
||||
~TownDirectoryWindow()
|
||||
@ -636,7 +634,7 @@ public:
|
||||
|
||||
case TDW_CENTERTOWN: {
|
||||
int n = 0;
|
||||
int y = r.top + 2;
|
||||
int y = r.top + WD_FRAMERECT_TOP;
|
||||
for (uint i = this->vscroll.pos; i < this->towns.Length(); i++) {
|
||||
const Town *t = this->towns[i];
|
||||
|
||||
@ -644,9 +642,9 @@ public:
|
||||
|
||||
SetDParam(0, t->index);
|
||||
SetDParam(1, t->population);
|
||||
DrawString(r.left + 2, r.right - 2, y, STR_TOWN_DIRECTORY_TOWN);
|
||||
DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_TOWN_DIRECTORY_TOWN);
|
||||
|
||||
y += this->townline_height;
|
||||
y += this->resize.step_height;
|
||||
if (++n == this->vscroll.cap) break; // max number of towns in 1 window
|
||||
}
|
||||
} break;
|
||||
@ -675,7 +673,7 @@ public:
|
||||
SetDParam(1, 10000000); // 10^7
|
||||
d = maxdim(d, GetStringBoundingBox(STR_TOWN_DIRECTORY_TOWN));
|
||||
}
|
||||
d.width += padding.width + 2 + 2; // Text is rendered with 2 pixel offset at both sides.
|
||||
d.width += padding.width + WD_FRAMERECT_LEFT + WD_FRAMERECT_RIGHT;
|
||||
d.height += padding.height;
|
||||
*size = maxdim(*size, d);
|
||||
resize->height = d.height;
|
||||
@ -716,7 +714,7 @@ public:
|
||||
break;
|
||||
|
||||
case TDW_CENTERTOWN: { // Click on Town Matrix
|
||||
uint16 id_v = (pt.y - this->nested_array[widget]->pos_y - 2) / this->townline_height;
|
||||
uint16 id_v = (pt.y - this->nested_array[widget]->pos_y - WD_FRAMERECT_TOP) / this->resize.step_height;
|
||||
|
||||
if (id_v >= this->vscroll.cap) return; // click out of bounds
|
||||
|
||||
@ -744,7 +742,7 @@ public:
|
||||
|
||||
virtual void OnResize(Point delta)
|
||||
{
|
||||
this->vscroll.cap += delta.y / this->townline_height;
|
||||
this->vscroll.cap += delta.y / (int)this->resize.step_height;
|
||||
}
|
||||
|
||||
virtual void OnInvalidateData(int data)
|
||||
|
Loading…
Reference in New Issue
Block a user