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(svn r25258) -Codechange: save linkgraph (fonsinchen)
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06313e4981
commit
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@ -811,6 +811,7 @@
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<ClCompile Include="..\src\saveload\group_sl.cpp" />
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<ClCompile Include="..\src\saveload\industry_sl.cpp" />
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<ClCompile Include="..\src\saveload\labelmaps_sl.cpp" />
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<ClCompile Include="..\src\saveload\linkgraph_sl.cpp" />
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<ClCompile Include="..\src\saveload\map_sl.cpp" />
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<ClCompile Include="..\src\saveload\misc_sl.cpp" />
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<ClCompile Include="..\src\saveload\newgrf_sl.cpp" />
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@ -1662,6 +1662,9 @@
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<ClCompile Include="..\src\saveload\labelmaps_sl.cpp">
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<Filter>Save/Load handlers</Filter>
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</ClCompile>
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<ClCompile Include="..\src\saveload\linkgraph_sl.cpp">
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<Filter>Save/Load handlers</Filter>
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</ClCompile>
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<ClCompile Include="..\src\saveload\map_sl.cpp">
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<Filter>Save/Load handlers</Filter>
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</ClCompile>
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@ -2538,6 +2538,10 @@
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RelativePath=".\..\src\saveload\labelmaps_sl.cpp"
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>
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</File>
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<File
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RelativePath=".\..\src\saveload\linkgraph_sl.cpp"
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>
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</File>
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<File
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RelativePath=".\..\src\saveload\map_sl.cpp"
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>
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@ -2535,6 +2535,10 @@
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RelativePath=".\..\src\saveload\labelmaps_sl.cpp"
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>
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</File>
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<File
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RelativePath=".\..\src\saveload\linkgraph_sl.cpp"
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>
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</File>
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<File
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RelativePath=".\..\src\saveload\map_sl.cpp"
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>
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@ -570,6 +570,7 @@ saveload/goal_sl.cpp
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saveload/group_sl.cpp
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saveload/industry_sl.cpp
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saveload/labelmaps_sl.cpp
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saveload/linkgraph_sl.cpp
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saveload/map_sl.cpp
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saveload/misc_sl.cpp
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saveload/newgrf_sl.cpp
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121
src/saveload/linkgraph_sl.cpp
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121
src/saveload/linkgraph_sl.cpp
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@ -0,0 +1,121 @@
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/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file linkgraph_sl.cpp Code handling saving and loading of link graphs */
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#include "../stdafx.h"
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#include "../linkgraph/linkgraph.h"
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#include "../settings_internal.h"
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#include "saveload.h"
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typedef LinkGraph::BaseNode Node;
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typedef LinkGraph::BaseEdge Edge;
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static uint _num_nodes;
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/**
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* Get a SaveLoad array for a link graph.
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* @return SaveLoad array for link graph.
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*/
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const SaveLoad *GetLinkGraphDesc()
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{
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static const SaveLoad link_graph_desc[] = {
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SLE_VAR(LinkGraph, last_compression, SLE_UINT32),
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SLEG_VAR(_num_nodes, SLE_UINT16),
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SLE_VAR(LinkGraph, cargo, SLE_UINT8),
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SLE_END()
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};
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return link_graph_desc;
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}
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/* Edges and nodes are saved in the correct order, so we don't need to save their IDs. */
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/**
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* SaveLoad desc for a link graph node.
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*/
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static const SaveLoad _node_desc[] = {
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SLE_VAR(Node, supply, SLE_UINT32),
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SLE_VAR(Node, demand, SLE_UINT32),
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SLE_VAR(Node, station, SLE_UINT16),
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SLE_VAR(Node, last_update, SLE_UINT32),
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SLE_END()
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};
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/**
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* SaveLoad desc for a link graph edge.
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*/
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static const SaveLoad _edge_desc[] = {
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SLE_VAR(Edge, distance, SLE_UINT32),
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SLE_VAR(Edge, capacity, SLE_UINT32),
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SLE_VAR(Edge, usage, SLE_UINT32),
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SLE_VAR(Edge, last_update, SLE_UINT32),
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SLE_VAR(Edge, next_edge, SLE_UINT16),
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SLE_END()
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};
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/**
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* Save/load a link graph.
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* @param comp Link graph to be saved or loaded.
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*/
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void SaveLoad_LinkGraph(LinkGraph &lg)
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{
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uint size = lg.Size();
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for (NodeID from = 0; from < size; ++from) {
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Node *node = &lg.nodes[from];
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SlObject(node, _node_desc);
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for (NodeID to = 0; to < size; ++to) {
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SlObject(&lg.edges[from][to], _edge_desc);
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}
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}
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}
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/**
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* Save a link graph.
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* @param lg LinkGraph to be saved.
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*/
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static void DoSave_LGRP(LinkGraph *lg)
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{
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_num_nodes = lg->Size();
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SlObject(lg, GetLinkGraphDesc());
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SaveLoad_LinkGraph(*lg);
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}
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/**
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* Load all link graphs.
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*/
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static void Load_LGRP()
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{
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int index;
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while ((index = SlIterateArray()) != -1) {
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if (!LinkGraph::CanAllocateItem()) {
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/* Impossible as they have been present in previous game. */
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NOT_REACHED();
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}
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LinkGraph *lg = new (index) LinkGraph();
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SlObject(lg, GetLinkGraphDesc());
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lg->Init(_num_nodes);
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SaveLoad_LinkGraph(*lg);
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}
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}
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/**
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* Save all link graphs.
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*/
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static void Save_LGRP()
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{
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LinkGraph *lg;
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FOR_ALL_LINK_GRAPHS(lg) {
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SlSetArrayIndex(lg->index);
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SlAutolength((AutolengthProc*)DoSave_LGRP, lg);
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}
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}
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extern const ChunkHandler _linkgraph_chunk_handlers[] = {
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{ 'LGRP', Save_LGRP, Load_LGRP, NULL, NULL, CH_ARRAY | CH_LAST }
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};
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@ -35,6 +35,7 @@
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#include "../date_func.h"
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#include "../autoreplace_base.h"
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#include "../roadstop_base.h"
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#include "../linkgraph/linkgraph.h"
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#include "../statusbar_gui.h"
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#include "../fileio_func.h"
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#include "../gamelog.h"
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@ -425,6 +426,7 @@ extern const ChunkHandler _group_chunk_handlers[];
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extern const ChunkHandler _cargopacket_chunk_handlers[];
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extern const ChunkHandler _autoreplace_chunk_handlers[];
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extern const ChunkHandler _labelmaps_chunk_handlers[];
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extern const ChunkHandler _linkgraph_chunk_handlers[];
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extern const ChunkHandler _airport_chunk_handlers[];
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extern const ChunkHandler _object_chunk_handlers[];
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extern const ChunkHandler _persistent_storage_chunk_handlers[];
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@ -459,6 +461,7 @@ static const ChunkHandler * const _chunk_handlers[] = {
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_cargopacket_chunk_handlers,
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_autoreplace_chunk_handlers,
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_labelmaps_chunk_handlers,
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_linkgraph_chunk_handlers,
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_airport_chunk_handlers,
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_object_chunk_handlers,
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_persistent_storage_chunk_handlers,
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@ -1212,10 +1215,11 @@ static size_t ReferenceToInt(const void *obj, SLRefType rt)
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case REF_TOWN: return ((const Town*)obj)->index + 1;
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case REF_ORDER: return ((const Order*)obj)->index + 1;
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case REF_ROADSTOPS: return ((const RoadStop*)obj)->index + 1;
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case REF_ENGINE_RENEWS: return ((const EngineRenew*)obj)->index + 1;
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case REF_CARGO_PACKET: return ((const CargoPacket*)obj)->index + 1;
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case REF_ORDERLIST: return ((const OrderList*)obj)->index + 1;
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case REF_STORAGE: return ((const PersistentStorage*)obj)->index + 1;
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case REF_ENGINE_RENEWS: return ((const EngineRenew*)obj)->index + 1;
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case REF_CARGO_PACKET: return ((const CargoPacket*)obj)->index + 1;
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case REF_ORDERLIST: return ((const OrderList*)obj)->index + 1;
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case REF_STORAGE: return ((const PersistentStorage*)obj)->index + 1;
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case REF_LINK_GRAPH: return ((const LinkGraph*)obj)->index + 1;
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default: NOT_REACHED();
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}
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}
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@ -1289,6 +1293,10 @@ static void *IntToReference(size_t index, SLRefType rt)
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if (PersistentStorage::IsValidID(index)) return PersistentStorage::Get(index);
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SlErrorCorrupt("Referencing invalid PersistentStorage");
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case REF_LINK_GRAPH:
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if (LinkGraph::IsValidID(index)) return LinkGraph::Get(index);
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SlErrorCorrupt("Referencing invalid LinkGraph");
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default: NOT_REACHED();
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}
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}
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@ -73,16 +73,18 @@ struct NullStruct {
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/** Type of reference (#SLE_REF, #SLE_CONDREF). */
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enum SLRefType {
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REF_ORDER = 0, ///< Load/save a reference to an order.
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REF_VEHICLE = 1, ///< Load/save a reference to a vehicle.
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REF_STATION = 2, ///< Load/save a reference to a station.
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REF_TOWN = 3, ///< Load/save a reference to a town.
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REF_VEHICLE_OLD = 4, ///< Load/save an old-style reference to a vehicle (for pre-4.4 savegames).
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REF_ROADSTOPS = 5, ///< Load/save a reference to a bus/truck stop.
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REF_ENGINE_RENEWS = 6, ///< Load/save a reference to an engine renewal (autoreplace).
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REF_CARGO_PACKET = 7, ///< Load/save a reference to a cargo packet.
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REF_ORDERLIST = 8, ///< Load/save a reference to an orderlist.
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REF_STORAGE = 9, ///< Load/save a reference to a persistent storage.
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REF_ORDER = 0, ///< Load/save a reference to an order.
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REF_VEHICLE = 1, ///< Load/save a reference to a vehicle.
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REF_STATION = 2, ///< Load/save a reference to a station.
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REF_TOWN = 3, ///< Load/save a reference to a town.
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REF_VEHICLE_OLD = 4, ///< Load/save an old-style reference to a vehicle (for pre-4.4 savegames).
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REF_ROADSTOPS = 5, ///< Load/save a reference to a bus/truck stop.
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REF_ENGINE_RENEWS = 6, ///< Load/save a reference to an engine renewal (autoreplace).
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REF_CARGO_PACKET = 7, ///< Load/save a reference to a cargo packet.
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REF_ORDERLIST = 8, ///< Load/save a reference to an orderlist.
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REF_STORAGE = 9, ///< Load/save a reference to a persistent storage.
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REF_LINK_GRAPH = 10, ///< Load/save a reference to a link graph.
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REF_LINK_GRAPH_JOB = 11, ///< Load/save a reference to a link graph job.
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};
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/** Highest possible savegame version. */
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@ -31,6 +31,7 @@ void FixupTrainLengths();
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void AfterLoadStations();
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void AfterLoadRoadStops();
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void AfterLoadLabelMaps();
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void AfterLoadLinkGraphs();
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void AfterLoadCompanyStats();
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void UpdateHousesAndTowns();
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