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(svn r2407) Use {Get,Is}TileOwner to get/check the owner of a tile and fix some bogus reads of _map_owner
This commit is contained in:
parent
19e2b40a78
commit
0c4ecbe9ec
17
ai.c
17
ai.c
@ -3637,8 +3637,8 @@ static void AiRemovePlayerRailOrRoad(Player *p, TileIndex tile)
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byte m5;
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if (IsTileType(tile, MP_RAILWAY)) {
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if (_map_owner[tile] != _current_player)
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return;
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if (!IsTileOwner(tile, _current_player)) return;
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m5 = _map5[tile];
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if ((m5&~0x3) != 0xC0) {
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is_rail_crossing:;
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@ -3696,8 +3696,7 @@ pos_3:
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DoCommandByTile(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
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}
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} else if (IsTileType(tile, MP_STREET)) {
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if (_map_owner[tile] != _current_player)
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return;
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if (!IsTileOwner(tile, _current_player)) return;
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if ( (_map5[tile]&0xF0) == 0x10)
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goto is_rail_crossing;
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@ -3707,19 +3706,19 @@ pos_3:
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// Check if there are any stations around.
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if (IsTileType(tile + TILE_XY(-1,0), MP_STATION) &&
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_map_owner[tile + TILE_XY(-1,0)] == _current_player)
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IsTileOwner(tile + TILE_XY(-1, 0), _current_player))
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return;
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if (IsTileType(tile + TILE_XY(1,0), MP_STATION) &&
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_map_owner[tile + TILE_XY(1,0)] == _current_player)
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IsTileOwner(tile + TILE_XY(1, 0), _current_player))
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return;
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if (IsTileType(tile + TILE_XY(0,-1), MP_STATION) &&
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_map_owner[tile + TILE_XY(0,-1)] == _current_player)
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IsTileOwner(tile + TILE_XY(0, -1), _current_player))
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return;
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if (IsTileType(tile + TILE_XY(0,1), MP_STATION) &&
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_map_owner[tile + TILE_XY(0,1)] == _current_player)
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IsTileOwner(tile + TILE_XY(0, 1), _current_player))
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return;
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dir = _map5[tile] & 3;
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@ -3735,7 +3734,7 @@ pos_3:
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} else if (IsTileType(tile, MP_TUNNELBRIDGE)) {
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byte b;
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if (_map_owner[tile] != _current_player || (_map5[tile] & 0xC6) != 0x80)
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if (!IsTileOwner(tile, _current_player) || (_map5[tile] & 0xC6) != 0x80)
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return;
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m5 = 0;
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4
ai_new.c
4
ai_new.c
@ -763,7 +763,7 @@ static void AiNew_State_FindDepot(Player *p) {
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// Its a street, test if it is a depot
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if (_map5[tile + TileOffsByDir(j)] & 0x20) {
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// We found a depot, is it ours? (TELL ME!!!)
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if (_map_owner[tile + TileOffsByDir(j)] == _current_player) {
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if (IsTileOwner(tile + TileOffsByDir(j), _current_player)) {
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// Now, is it pointing to the right direction.........
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if ((_map5[tile + TileOffsByDir(j)] & 3) == (j ^ 2)) {
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// Yeah!!!
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@ -1062,7 +1062,7 @@ static void AiNew_State_BuildDepot(Player *p) {
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assert(p->ainew.state == AI_STATE_BUILD_DEPOT);
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if (IsTileType(p->ainew.depot_tile, MP_STREET) && _map5[p->ainew.depot_tile] & 0x20) {
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if (_map_owner[p->ainew.depot_tile] == _current_player) {
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if (IsTileOwner(p->ainew.depot_tile, _current_player)) {
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// The depot is already builded!
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p->ainew.state = AI_STATE_BUILD_VEHICLE;
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return;
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@ -178,7 +178,7 @@ int32 CmdBuildAircraft(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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// Workaround: TODO: make AI players try to build planes in a hangar instead of just an airport tile.
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if (!IsAircraftHangarTile(tile) && IS_HUMAN_PLAYER(_current_player)) return CMD_ERROR;
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if (_map_owner[tile] != _current_player && IS_HUMAN_PLAYER(_current_player)) return CMD_ERROR;
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if (!IsTileOwner(tile, _current_player) && IS_HUMAN_PLAYER(_current_player)) return CMD_ERROR;
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SET_EXPENSES_TYPE(EXPENSES_NEW_VEHICLES);
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@ -199,7 +199,7 @@ static void ShowBuildAircraftWindow(uint tile)
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w->resize.step_height = 24;
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if (tile != 0) {
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w->caption_color = _map_owner[tile];
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w->caption_color = GetTileOwner(tile);
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} else {
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w->caption_color = _local_player;
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}
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@ -612,7 +612,8 @@ static void DrawAircraftDepotWindow(Window *w)
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tile = w->window_number;
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/* setup disabled buttons */
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w->disabled_state = (_map_owner[tile]==_local_player) ? 0 : ((1<<4)|(1<<7));
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w->disabled_state =
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IsTileOwner(tile, _local_player) ? 0 : ((1 << 4) | (1 << 7));
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/* determine amount of items for scroller */
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num = 0;
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@ -828,7 +829,7 @@ void ShowAircraftDepotWindow(uint tile)
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w = AllocateWindowDescFront(&_aircraft_depot_desc, tile);
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if (w) {
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w->caption_color = _map_owner[tile];
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w->caption_color = GetTileOwner(tile);
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w->vscroll.cap = 2;
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w->hscroll.cap = 4;
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w->resize.step_width = 74;
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@ -1013,7 +1014,7 @@ static void PlayerAircraftWndProc(Window *w, WindowEvent *e)
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tile = _last_built_aircraft_depot_tile;
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do {
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if (_map_owner[tile] == _local_player && IsAircraftHangarTile(tile)) {
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if (IsTileOwner(tile, _local_player) && IsAircraftHangarTile(tile)) {
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ShowAircraftDepotWindow(tile);
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ShowBuildAircraftWindow(tile);
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return;
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@ -399,7 +399,8 @@ int32 CmdPurchaseLandArea(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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if (!EnsureNoVehicle(tile)) return CMD_ERROR;
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if (IsTileType(tile, MP_UNMOVABLE) && _map5[tile] == 3 && _map_owner[tile] == _current_player)
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if (IsTileType(tile, MP_UNMOVABLE) && _map5[tile] == 3 &&
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IsTileOwner(tile, _current_player))
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return_cmd_error(STR_5807_YOU_ALREADY_OWN_IT);
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cost = DoCommandByTile(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
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@ -837,7 +838,7 @@ static void GetTileDesc_Clear(uint tile, TileDesc *td)
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if (i == 0)
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i = (_map5[tile] & 3) + 8;
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td->str = _clear_land_str[i - 1];
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td->owner = _map_owner[tile];
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td->owner = GetTileOwner(tile);
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}
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static void ChangeTileOwner_Clear(uint tile, byte old_player, byte new_player)
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@ -21,7 +21,7 @@ static void DisasterClearSquare(TileIndex tile)
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switch (GetTileType(tile)) {
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case MP_RAILWAY:
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if (IS_HUMAN_PLAYER(_map_owner[tile])) DoClearSquare(tile);
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if (IS_HUMAN_PLAYER(GetTileOwner(tile))) DoClearSquare(tile);
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break;
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case MP_HOUSE: {
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@ -173,9 +173,8 @@ static void DisasterTick_Zeppeliner(Vehicle *v)
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if (IsValidTile(tile) &&
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IsTileType(tile, MP_STATION) &&
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IS_BYTE_INSIDE(_map5[tile], 8, 0x43) &&
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IS_HUMAN_PLAYER(_map_owner[tile])) {
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IS_BYTE_INSIDE(_map5[tile], 8, 0x43) &&
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IS_HUMAN_PLAYER(GetTileOwner(tile))) {
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v->current_order.station = 1;
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v->age = 0;
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@ -199,9 +198,8 @@ static void DisasterTick_Zeppeliner(Vehicle *v)
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if (IsValidTile(tile) &&
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IsTileType(tile, MP_STATION) &&
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IS_BYTE_INSIDE(_map5[tile], 8, 0x43) &&
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IS_HUMAN_PLAYER(_map_owner[tile])) {
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IS_BYTE_INSIDE(_map5[tile], 8, 0x43) &&
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IS_HUMAN_PLAYER(GetTileOwner(tile))) {
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st = GetStation(_map2[tile]);
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CLRBITS(st->airport_flags, RUNWAY_IN_block);
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}
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@ -242,8 +240,8 @@ static void DisasterTick_Zeppeliner(Vehicle *v)
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tile = v->tile;/**/
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if (IsValidTile(tile) &&
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IsTileType(tile, MP_STATION) &&
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IS_BYTE_INSIDE(_map5[tile], 8, 0x43) &&
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IS_HUMAN_PLAYER(_map_owner[tile])) {
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IS_BYTE_INSIDE(_map5[tile], 8, 0x43) &&
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IS_HUMAN_PLAYER(GetTileOwner(tile))) {
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st = GetStation(_map2[tile]);
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SETBITS(st->airport_flags, RUNWAY_IN_block);
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@ -581,8 +579,8 @@ static void DisasterTick_4(Vehicle *v)
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tile_org = tile = TILE_MASK(Random());
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do {
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if (IsTileType(tile, MP_RAILWAY) &&
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(_map5[tile]&~3)!=0xC0 && IS_HUMAN_PLAYER(_map_owner[tile]))
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break;
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(_map5[tile] & ~3) != 0xC0 && IS_HUMAN_PLAYER(GetTileOwner(tile)))
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break;
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tile = TILE_MASK(tile+1);
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} while (tile != tile_org);
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v->dest_tile = tile;
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11
openttd.c
11
openttd.c
@ -1299,7 +1299,7 @@ bool AfterLoadGame(uint version)
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uint h = MapSizeY();
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BEGIN_TILE_LOOP(tile_cur, w, h, tile)
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if (IsTileType(tile_cur, MP_WATER) && _map_owner[tile_cur] >= MAX_PLAYERS)
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if (IsTileType(tile_cur, MP_WATER) && GetTileOwner(tile_cur) >= MAX_PLAYERS)
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_map_owner[tile_cur] = OWNER_WATER;
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END_TILE_LOOP(tile_cur, w, h, tile)
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}
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@ -1393,13 +1393,14 @@ bool AfterLoadGame(uint version)
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SetTileType(tile, MP_HOUSE);
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} else if (IsTileType(tile, MP_STREET)) {
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//XXX magic
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SetTileType(tile, MP_VOID);
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_map3_hi[tile] |= (_map2[tile] << 4);
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if ( _map_owner[tile] == OWNER_TOWN)
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if (IsTileOwner(tile, OWNER_TOWN)) {
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SetTileType(tile, MP_VOID);
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_map2[tile] = ClosestTownFromTile(tile,(uint)-1)->index;
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else
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SetTileType(tile, MP_STREET);
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} else {
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_map2[tile] = 0;
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SetTileType(tile, MP_STREET);
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}
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}
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} END_TILE_LOOP(tile, MapSizeX(), MapSizeY(), 0);
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}
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14
order_gui.c
14
order_gui.c
@ -167,7 +167,7 @@ static Order GetOrderCmdFromTile(Vehicle *v, uint tile)
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if (_patches.gotodepot) {
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switch (GetTileType(tile)) {
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case MP_RAILWAY:
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if (v->type == VEH_Train && _map_owner[tile] == _local_player) {
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if (v->type == VEH_Train && IsTileOwner(tile, _local_player)) {
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if ((_map5[tile]&0xFC)==0xC0) {
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order.type = OT_GOTO_DEPOT;
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order.flags = OF_PART_OF_ORDERS;
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@ -178,7 +178,7 @@ static Order GetOrderCmdFromTile(Vehicle *v, uint tile)
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break;
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case MP_STREET:
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if ((_map5[tile] & 0xF0) == 0x20 && v->type == VEH_Road && _map_owner[tile] == _local_player) {
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if ((_map5[tile] & 0xF0) == 0x20 && v->type == VEH_Road && IsTileOwner(tile, _local_player)) {
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order.type = OT_GOTO_DEPOT;
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order.flags = OF_PART_OF_ORDERS;
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order.station = GetDepotByTile(tile)->index;
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@ -188,7 +188,7 @@ static Order GetOrderCmdFromTile(Vehicle *v, uint tile)
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case MP_STATION:
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if (v->type != VEH_Aircraft) break;
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if ( IsAircraftHangarTile(tile) && _map_owner[tile] == _local_player) {
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if (IsAircraftHangarTile(tile) && IsTileOwner(tile, _local_player)) {
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order.type = OT_GOTO_DEPOT;
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order.flags = OF_PART_OF_ORDERS | OF_NON_STOP; //XXX - whats the nonstop stuff doing here?
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order.station = _map2[tile];
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@ -216,10 +216,10 @@ static Order GetOrderCmdFromTile(Vehicle *v, uint tile)
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}
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// check waypoint
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if (IsTileType(tile, MP_RAILWAY)
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&& v->type == VEH_Train
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&& _map_owner[tile] == _local_player
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&& (_map5[tile]&0xFE)==0xC4) {
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if (IsTileType(tile, MP_RAILWAY) &&
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v->type == VEH_Train &&
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IsTileOwner(tile, _local_player) &&
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(_map5[tile] & 0xFE) == 0xC4) {
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order.type = OT_GOTO_WAYPOINT;
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order.flags = 0;
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order.station = GetWaypointByTile(tile)->index;
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@ -133,7 +133,7 @@ static void TPFMode2(TrackPathFinder *tpf, uint tile, int direction)
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if (tpf->tracktype == TRANSPORT_RAIL) {
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if (IsTileType(tile, MP_RAILWAY) || IsTileType(tile, MP_STATION) || IsTileType(tile, MP_TUNNELBRIDGE)) {
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owner = _map_owner[tile];
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owner = GetTileOwner(tile);
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/* Check if we are on the middle of a bridge (has no owner) */
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if (IsTileType(tile, MP_TUNNELBRIDGE) && (_map5[tile] & 0xC0) == 0xC0)
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owner = -1;
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@ -150,7 +150,7 @@ static void TPFMode2(TrackPathFinder *tpf, uint tile, int direction)
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if (IsTileType(tile, MP_RAILWAY) || IsTileType(tile, MP_STATION) || IsTileType(tile, MP_TUNNELBRIDGE))
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/* Check if we are on the middle of a bridge (has no owner) */
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if (!IsTileType(tile, MP_TUNNELBRIDGE) || (_map5[tile] & 0xC0) != 0xC0)
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if (owner != -1 && _map_owner[tile] != owner)
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if (owner != -1 && !IsTileOwner(tile, owner))
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return;
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}
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@ -296,7 +296,7 @@ static void TPFMode1(TrackPathFinder *tpf, uint tile, int direction)
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/* Check if we are on a bridge (middle parts don't have an owner */
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if (!IsTileType(tile, MP_TUNNELBRIDGE) || (_map5[tile] & 0xC0) != 0xC0)
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if (!IsTileType(tile_org, MP_TUNNELBRIDGE) || (_map5[tile_org] & 0xC0) != 0xC0)
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if (_map_owner[tile_org] != _map_owner[tile])
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if (GetTileOwner(tile_org) != GetTileOwner(tile))
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return;
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}
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@ -281,8 +281,10 @@ bool CheckOwnership(byte owner)
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bool CheckTileOwnership(uint tile)
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{
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byte owner = _map_owner[tile];
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byte owner = GetTileOwner(tile);
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assert(owner <= OWNER_WATER);
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if (owner == _current_player)
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return true;
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_error_message = STR_013B_OWNED_BY;
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21
rail_cmd.c
21
rail_cmd.c
@ -364,7 +364,7 @@ int32 CmdBuildSingleRail(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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(rail_bit == 2 && m5 == 0x0A) // correct direction?
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)) {
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if (flags & DC_EXEC) {
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_map3_lo[tile] = _map_owner[tile];
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_map3_lo[tile] = GetTileOwner(tile);
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_map_owner[tile] = _current_player;
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_map3_hi[tile] = p1;
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_map5[tile] = 0x10 | (rail_bit == 1 ? 0x08 : 0x00); // level crossing
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@ -1067,7 +1067,7 @@ static int32 ClearTile_Track(TileIndex tile, byte flags)
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if (m5 & RAIL_TYPE_SPECIAL)
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return_cmd_error(STR_2004_BUILDING_MUST_BE_DEMOLISHED);
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if (_map_owner[tile] != _current_player)
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if (!IsTileOwner(tile, _current_player))
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return_cmd_error(STR_1024_AREA_IS_OWNED_BY_ANOTHER);
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return_cmd_error(STR_1008_MUST_REMOVE_RAILROAD_TRACK);
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@ -1324,7 +1324,7 @@ static void DrawTile_Track(TileInfo *ti)
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uint32 tracktype_offs, image;
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byte m5;
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_drawtile_track_palette = SPRITE_PALETTE(PLAYER_SPRITE_COLOR(_map_owner[ti->tile]));
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_drawtile_track_palette = SPRITE_PALETTE(PLAYER_SPRITE_COLOR(GetTileOwner(ti->tile)));
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tracktype_offs = (_map3_lo[ti->tile] & 0xF) * TRACKTYPE_SPRITE_PITCH;
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@ -1900,32 +1900,32 @@ static void TileLoop_Track(uint tile)
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} else if (rail == RAIL_BIT_RIGHT) {
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a2 = RAIL_GROUND_FENCE_VERT2;
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} else {
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owner = _map_owner[tile];
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owner = GetTileOwner(tile);
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if ( (!(rail&(RAIL_BIT_DIAG2|RAIL_BIT_UPPER|RAIL_BIT_LEFT)) && (rail&RAIL_BIT_DIAG1)) || rail==(RAIL_BIT_LOWER|RAIL_BIT_RIGHT)) {
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if (!IsTileType(tile + TILE_XY(0,-1), MP_RAILWAY) ||
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owner != _map_owner[tile + TILE_XY(0,-1)] ||
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!IsTileOwner(tile + TILE_XY(0, -1), owner) ||
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(_map5[tile + TILE_XY(0,-1)]==RAIL_BIT_UPPER || _map5[tile + TILE_XY(0,-1)]==RAIL_BIT_LEFT))
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a2 = RAIL_GROUND_FENCE_NW;
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}
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if ( (!(rail&(RAIL_BIT_DIAG2|RAIL_BIT_LOWER|RAIL_BIT_RIGHT)) && (rail&RAIL_BIT_DIAG1)) || rail==(RAIL_BIT_UPPER|RAIL_BIT_LEFT)) {
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if (!IsTileType(tile + TILE_XY(0,1), MP_RAILWAY) ||
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owner != _map_owner[tile + TILE_XY(0,1)] ||
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!IsTileOwner(tile + TILE_XY(0, 1), owner) ||
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(_map5[tile + TILE_XY(0,1)]==RAIL_BIT_LOWER || _map5[tile + TILE_XY(0,1)]==RAIL_BIT_RIGHT))
|
||||
a2 = (a2 == RAIL_GROUND_FENCE_NW) ? RAIL_GROUND_FENCE_SENW : RAIL_GROUND_FENCE_SE;
|
||||
}
|
||||
|
||||
if ( (!(rail&(RAIL_BIT_DIAG1|RAIL_BIT_UPPER|RAIL_BIT_RIGHT)) && (rail&RAIL_BIT_DIAG2)) || rail==(RAIL_BIT_LOWER|RAIL_BIT_LEFT)) {
|
||||
if (!IsTileType(tile + TILE_XY(-1,0), MP_RAILWAY) ||
|
||||
owner != _map_owner[tile + TILE_XY(-1,0)] ||
|
||||
!IsTileOwner(tile + TILE_XY(-1, 0), owner) ||
|
||||
(_map5[tile + TILE_XY(-1,0)]==RAIL_BIT_UPPER || _map5[tile + TILE_XY(-1,0)]==RAIL_BIT_RIGHT))
|
||||
a2 = RAIL_GROUND_FENCE_NE;
|
||||
}
|
||||
|
||||
if ( (!(rail&(RAIL_BIT_DIAG1|RAIL_BIT_LOWER|RAIL_BIT_LEFT)) && (rail&RAIL_BIT_DIAG2)) || rail==(RAIL_BIT_UPPER|RAIL_BIT_RIGHT)) {
|
||||
if (!IsTileType(tile + TILE_XY(1,0), MP_RAILWAY) ||
|
||||
owner != _map_owner[tile + TILE_XY(1,0)] ||
|
||||
!IsTileOwner(tile + TILE_XY(1, 0), owner) ||
|
||||
(_map5[tile + TILE_XY(1,0)]==RAIL_BIT_LOWER || _map5[tile + TILE_XY(1,0)]==RAIL_BIT_LEFT))
|
||||
a2 = (a2 == RAIL_GROUND_FENCE_NE) ? RAIL_GROUND_FENCE_NESW : RAIL_GROUND_FENCE_SW;
|
||||
}
|
||||
@ -1997,7 +1997,7 @@ static void ClickTile_Track(uint tile)
|
||||
|
||||
static void GetTileDesc_Track(TileIndex tile, TileDesc *td)
|
||||
{
|
||||
td->owner = _map_owner[tile];
|
||||
td->owner = GetTileOwner(tile);
|
||||
switch (_map5[tile] & RAIL_TYPE_MASK) {
|
||||
case RAIL_TYPE_NORMAL:
|
||||
td->str = STR_1021_RAILROAD_TRACK;
|
||||
@ -2025,8 +2025,7 @@ static void GetTileDesc_Track(TileIndex tile, TileDesc *td)
|
||||
|
||||
static void ChangeTileOwner_Track(uint tile, byte old_player, byte new_player)
|
||||
{
|
||||
if (_map_owner[tile] != old_player)
|
||||
return;
|
||||
if (!IsTileOwner(tile, old_player)) return;
|
||||
|
||||
if (new_player != 255) {
|
||||
_map_owner[tile] = new_player;
|
||||
|
13
road_cmd.c
13
road_cmd.c
@ -81,7 +81,7 @@ static bool CheckAllowRemoveRoad(uint tile, uint br, bool *edge_road)
|
||||
if (IsTileType(tile, MP_STREET) && (_map5[tile] & 0xF0) == 0x10) {
|
||||
owner = _map3_lo[tile];
|
||||
} else {
|
||||
owner = _map_owner[tile];
|
||||
owner = GetTileOwner(tile);
|
||||
}
|
||||
// Only do the special processing if the road is owned
|
||||
// by a town
|
||||
@ -157,7 +157,7 @@ int32 CmdRemoveRoad(int x, int y, uint32 flags, uint32 p1, uint32 p2)
|
||||
if (IsTileType(tile, MP_STREET) && (_map5[tile] & 0xF0) == 0x10) {
|
||||
owner = _map3_lo[tile];
|
||||
} else
|
||||
owner = _map_owner[tile];
|
||||
owner = GetTileOwner(tile);
|
||||
|
||||
if (owner == OWNER_TOWN && _game_mode != GM_EDITOR) {
|
||||
if (IsTileType(tile, MP_TUNNELBRIDGE)) { // index of town is not saved for bridge (no space)
|
||||
@ -686,7 +686,7 @@ static int32 ClearTile_Road(uint tile, byte flags) {
|
||||
byte b = m5 & 0xF;
|
||||
|
||||
if (! ((1 << b) & (M(1)|M(2)|M(4)|M(8))) ) {
|
||||
if ( (!(flags & DC_AI_BUILDING) || _map_owner[tile]!=OWNER_TOWN) && flags&DC_AUTO)
|
||||
if ((!(flags & DC_AI_BUILDING) || !IsTileOwner(tile, OWNER_TOWN)) && flags & DC_AUTO)
|
||||
return_cmd_error(STR_1801_MUST_REMOVE_ROAD_FIRST);
|
||||
}
|
||||
return DoCommandByTile(tile, b, 0, flags, CMD_REMOVE_ROAD);
|
||||
@ -835,7 +835,7 @@ static void DrawTile_Road(TileInfo *ti)
|
||||
if (ti->tileh != 0) { DrawFoundation(ti, ti->tileh); }
|
||||
|
||||
ormod = 0x315;
|
||||
player = _map_owner[ti->tile];
|
||||
player = GetTileOwner(ti->tile);
|
||||
if (player < MAX_PLAYERS)
|
||||
ormod = PLAYER_SPRITE_COLOR(player);
|
||||
|
||||
@ -1101,7 +1101,7 @@ static void GetTileDesc_Road(uint tile, TileDesc *td)
|
||||
if (i == 0)
|
||||
i = ((_map3_hi[tile] & 0x70) >> 4) + 3;
|
||||
td->str = _road_tile_strings[i - 1];
|
||||
td->owner = _map_owner[tile];
|
||||
td->owner = GetTileOwner(tile);
|
||||
}
|
||||
|
||||
static const byte _roadveh_enter_depot_unk0[4] = {
|
||||
@ -1145,8 +1145,7 @@ static void ChangeTileOwner_Road(uint tile, byte old_player, byte new_player)
|
||||
_map3_lo[tile] = (new_player == 0xFF) ? OWNER_NONE : new_player;
|
||||
}
|
||||
|
||||
if (_map_owner[tile] != old_player)
|
||||
return;
|
||||
if (!IsTileOwner(tile, old_player)) return;
|
||||
|
||||
if (new_player != 255) {
|
||||
_map_owner[tile] = new_player;
|
||||
|
@ -133,7 +133,7 @@ int32 CmdBuildRoadVeh(int x, int y, uint32 flags, uint32 p1, uint32 p2)
|
||||
/* The ai_new queries the vehicle cost before building the route,
|
||||
* so we must check against cheaters no sooner than now. --pasky */
|
||||
if (!IsTileDepotType(tile, TRANSPORT_ROAD)) return CMD_ERROR;
|
||||
if (_map_owner[tile] != _current_player) return CMD_ERROR;
|
||||
if (!IsTileOwner(tile, _current_player)) return CMD_ERROR;
|
||||
|
||||
v = AllocateVehicle();
|
||||
if (v == NULL || IsOrderPoolFull())
|
||||
@ -297,7 +297,7 @@ static bool EnumRoadSignalFindDepot(uint tile, RoadFindDepotData *rfdd, int trac
|
||||
|
||||
if (IsTileType(tile, MP_STREET) &&
|
||||
(_map5[tile] & 0xF0) == 0x20 &&
|
||||
_map_owner[tile] == rfdd->owner) {
|
||||
IsTileOwner(tile, rfdd->owner)) {
|
||||
|
||||
if (length < rfdd->best_length) {
|
||||
rfdd->best_length = length;
|
||||
@ -1048,11 +1048,11 @@ static int RoadFindPathToDest(Vehicle *v, uint tile, int enterdir)
|
||||
}
|
||||
|
||||
if (IsTileType(tile, MP_STREET)) {
|
||||
if ((_map5[tile]&0xF0) == 0x20 && v->owner == _map_owner[tile])
|
||||
if ((_map5[tile]&0xF0) == 0x20 && IsTileOwner(tile, v->owner))
|
||||
/* Road crossing */
|
||||
bitmask |= _road_veh_fp_ax_or[_map5[tile]&3];
|
||||
} else if (IsTileType(tile, MP_STATION)) {
|
||||
if (_map_owner[tile] == OWNER_NONE || _map_owner[tile] == v->owner) {
|
||||
if (IsTileOwner(tile, OWNER_NONE) || IsTileOwner(tile, v->owner)) {
|
||||
/* Our station */
|
||||
Station *st = GetStation(_map2[tile]);
|
||||
byte val = _map5[tile];
|
||||
|
@ -494,7 +494,7 @@ static void ShowBuildRoadVehWindow(TileIndex tile)
|
||||
w->resize.height = w->height - 14 * 4; /* Minimum of 4 vehicles in the display */
|
||||
|
||||
if (tile != 0) {
|
||||
w->caption_color = _map_owner[tile];
|
||||
w->caption_color = GetTileOwner(tile);
|
||||
} else {
|
||||
w->caption_color = _local_player;
|
||||
}
|
||||
@ -510,7 +510,8 @@ static void DrawRoadDepotWindow(Window *w)
|
||||
tile = w->window_number;
|
||||
|
||||
/* setup disabled buttons */
|
||||
w->disabled_state = (_map_owner[tile]==_local_player) ? 0 : ((1<<4)|(1<<7));
|
||||
w->disabled_state =
|
||||
IsTileOwner(tile, _local_player) ? 0 : ((1 << 4) | (1 << 7));
|
||||
|
||||
/* determine amount of items for scroller */
|
||||
num = 0;
|
||||
@ -734,7 +735,7 @@ void ShowRoadDepotWindow(uint tile)
|
||||
|
||||
w = AllocateWindowDescFront(&_road_depot_desc, tile);
|
||||
if (w) {
|
||||
w->caption_color = _map_owner[w->window_number];
|
||||
w->caption_color = GetTileOwner(w->window_number);
|
||||
w->hscroll.cap = 5;
|
||||
w->vscroll.cap = 3;
|
||||
w->resize.step_width = 56;
|
||||
|
@ -876,7 +876,7 @@ int32 CmdBuildShip(int x, int y, uint32 flags, uint32 p1, uint32 p2)
|
||||
/* The ai_new queries the vehicle cost before building the route,
|
||||
* so we must check against cheaters no sooner than now. --pasky */
|
||||
if (!IsTileDepotType(tile, TRANSPORT_WATER)) return CMD_ERROR;
|
||||
if (_map_owner[tile] != _current_player) return CMD_ERROR;
|
||||
if (!IsTileOwner(tile, _current_player)) return CMD_ERROR;
|
||||
|
||||
v = AllocateVehicle();
|
||||
if (v == NULL || IsOrderPoolFull() ||
|
||||
|
@ -428,7 +428,7 @@ static void ShowBuildShipWindow(TileIndex tile)
|
||||
w->resize.step_height = 24;
|
||||
|
||||
if (tile != 0) {
|
||||
w->caption_color = _map_owner[tile];
|
||||
w->caption_color = GetTileOwner(tile);
|
||||
} else {
|
||||
w->caption_color = _local_player;
|
||||
}
|
||||
@ -588,7 +588,8 @@ static void DrawShipDepotWindow(Window *w)
|
||||
tile = w->window_number;
|
||||
|
||||
/* setup disabled buttons */
|
||||
w->disabled_state = (_map_owner[tile]==_local_player) ? 0 : ((1<<4)|(1<<7));
|
||||
w->disabled_state =
|
||||
IsTileOwner(tile, _local_player) ? 0 : ((1 << 4) | (1 << 7));
|
||||
|
||||
/* determine amount of items for scroller */
|
||||
num = 0;
|
||||
@ -808,7 +809,7 @@ void ShowShipDepotWindow(uint tile)
|
||||
|
||||
w = AllocateWindowDescFront(&_ship_depot_desc,tile);
|
||||
if (w) {
|
||||
w->caption_color = _map_owner[w->window_number];
|
||||
w->caption_color = GetTileOwner(w->window_number);
|
||||
w->vscroll.cap = 2;
|
||||
w->hscroll.cap = 3;
|
||||
w->resize.step_width = 90;
|
||||
@ -995,7 +996,7 @@ static void PlayerShipsWndProc(Window *w, WindowEvent *e)
|
||||
|
||||
tile = _last_built_ship_depot_tile;
|
||||
do {
|
||||
if (_map_owner[tile] == _local_player && IsTileDepotType(tile, TRANSPORT_WATER)) {
|
||||
if (IsTileOwner(tile, _local_player) && IsTileDepotType(tile, TRANSPORT_WATER)) {
|
||||
ShowShipDepotWindow(tile);
|
||||
ShowBuildShipWindow(tile);
|
||||
return;
|
||||
|
@ -496,12 +496,12 @@ static inline uint32 GetSmallMapOwnerPixels(TileIndex tile)
|
||||
{
|
||||
TileType t = GetTileType(tile);
|
||||
|
||||
if (t == MP_HOUSE || _map_owner[tile] == OWNER_TOWN) {
|
||||
t = 0x80;
|
||||
} else if (t == MP_INDUSTRY) {
|
||||
if (t == MP_INDUSTRY) {
|
||||
t = 0xff;
|
||||
} else if (t == MP_HOUSE || IsTileOwner(tile, OWNER_TOWN)) {
|
||||
t = 0x80;
|
||||
} else {
|
||||
t = _map_owner[tile];
|
||||
t = GetTileOwner(tile);
|
||||
}
|
||||
|
||||
return _owner_colors[t];
|
||||
|
@ -2103,7 +2103,7 @@ static void DrawTile_Station(TileInfo *ti)
|
||||
uint32 relocation = 0;
|
||||
|
||||
{
|
||||
uint owner = _map_owner[ti->tile];
|
||||
uint owner = GetTileOwner(ti->tile);
|
||||
image_or_modificator = 0x315 << 16; /* NOTE: possible bug in ttd here? */
|
||||
if (owner < MAX_PLAYERS)
|
||||
image_or_modificator = PLAYER_SPRITE_COLOR(owner);
|
||||
@ -2204,7 +2204,7 @@ static void GetTileDesc_Station(uint tile, TileDesc *td)
|
||||
byte m5;
|
||||
StringID str;
|
||||
|
||||
td->owner = _map_owner[tile];
|
||||
td->owner = GetTileOwner(tile);
|
||||
td->build_date = GetStation(_map2[tile])->build_date;
|
||||
|
||||
m5 = _map5[tile];
|
||||
@ -2880,8 +2880,7 @@ void DeleteOilRig(uint tile)
|
||||
|
||||
static void ChangeTileOwner_Station(uint tile, byte old_player, byte new_player)
|
||||
{
|
||||
if (_map_owner[tile] != old_player)
|
||||
return;
|
||||
if (!IsTileOwner(tile, old_player)) return;
|
||||
|
||||
if (new_player != 255) {
|
||||
Station *st = GetStation(_map2[tile]);
|
||||
|
15
town_cmd.c
15
town_cmd.c
@ -741,7 +741,7 @@ static int GrowTownAtRoad(Town *t, uint tile)
|
||||
|
||||
if (IsTileType(tile, MP_STREET)) {
|
||||
/* Don't allow building over roads of other cities */
|
||||
if (_map_owner[tile] == OWNER_TOWN && GetTown(_map2[tile]) != t)
|
||||
if (IsTileOwner(tile, OWNER_TOWN) && GetTown(_map2[tile]) != t)
|
||||
_grow_town_result = -1;
|
||||
else if (_game_mode == GM_EDITOR) {
|
||||
/* If we are in the SE, and this road-piece has no town owner yet, it just found an
|
||||
@ -1495,7 +1495,7 @@ void DeleteTown(Town *t)
|
||||
|
||||
case MP_STREET:
|
||||
case MP_TUNNELBRIDGE:
|
||||
if (_map_owner[tile] == OWNER_TOWN &&
|
||||
if (IsTileOwner(tile, OWNER_TOWN) &&
|
||||
ClosestTownFromTile(tile, (uint)-1) == t)
|
||||
DoCommandByTile(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
|
||||
break;
|
||||
@ -1837,15 +1837,12 @@ Town *ClosestTownFromTile(uint tile, uint threshold)
|
||||
Town *t;
|
||||
uint dist, best = threshold;
|
||||
Town *best_town = NULL;
|
||||
byte owner;
|
||||
|
||||
// XXX - Fix this so for a given tiletype the owner of the type is in the same variable
|
||||
if (IsTileType(tile, MP_STREET) && (_map5[tile] & 0xF0) == 0x10) { // rail crossing
|
||||
owner = _map3_lo[tile];
|
||||
} else
|
||||
owner = _map_owner[tile];
|
||||
|
||||
if ((IsTileType(tile, MP_STREET) && owner == OWNER_TOWN) || IsTileType(tile, MP_HOUSE))
|
||||
if (IsTileType(tile, MP_HOUSE) || (
|
||||
IsTileType(tile, MP_STREET) &&
|
||||
((_map5[tile] & 0xF0) != 0x10 ? GetTileOwner(tile) : _map3_lo[tile]) == OWNER_TOWN
|
||||
))
|
||||
return GetTown(_map2[tile]);
|
||||
|
||||
FOR_ALL_TOWNS(t) {
|
||||
|
@ -538,7 +538,7 @@ int32 CmdBuildRailVehicle(int x, int y, uint32 flags, uint32 p1, uint32 p2)
|
||||
* to the player. Doesn't matter if only the cost is queried */
|
||||
if (!(flags & DC_QUERY_COST)) {
|
||||
if (!IsTileDepotType(tile, TRANSPORT_RAIL)) return CMD_ERROR;
|
||||
if (_map_owner[tile] != _current_player) return CMD_ERROR;
|
||||
if (!IsTileOwner(tile, _current_player)) return CMD_ERROR;
|
||||
}
|
||||
|
||||
_cmd_build_rail_veh_var1 = 0;
|
||||
@ -1387,7 +1387,7 @@ typedef struct TrainFindDepotData {
|
||||
|
||||
static bool TrainFindDepotEnumProc(uint tile, TrainFindDepotData *tfdd, int track, uint length, byte *state)
|
||||
{
|
||||
if (IsTileType(tile, MP_RAILWAY) && _map_owner[tile] == tfdd->owner) {
|
||||
if (IsTileType(tile, MP_RAILWAY) && IsTileOwner(tile, tfdd->owner)) {
|
||||
if ((_map5[tile] & ~0x3) == 0xC0) {
|
||||
if (length < tfdd->best_length) {
|
||||
tfdd->best_length = length;
|
||||
@ -2314,7 +2314,7 @@ static bool CheckCompatibleRail(const Vehicle *v, TileIndex tile)
|
||||
case MP_STREET:
|
||||
// tracks over roads, do owner check of tracks (_map_owner[tile])
|
||||
return
|
||||
_map_owner[tile] == v->owner &&
|
||||
IsTileOwner(tile, v->owner) &&
|
||||
(v->subtype != TS_Front_Engine || (_map3_hi[tile] & 0xF) == v->u.rail.railtype);
|
||||
|
||||
default:
|
||||
@ -2322,7 +2322,7 @@ static bool CheckCompatibleRail(const Vehicle *v, TileIndex tile)
|
||||
}
|
||||
|
||||
return
|
||||
_map_owner[tile] == v->owner &&
|
||||
IsTileOwner(tile, v->owner) &&
|
||||
(v->subtype != TS_Front_Engine || (_map3_lo[tile] & 0xF) == v->u.rail.railtype);
|
||||
}
|
||||
|
||||
|
@ -271,7 +271,7 @@ static void ShowBuildTrainWindow(uint tile)
|
||||
w->resize.height = w->height - 14 * 4; /* Minimum of 4 vehicles in the display */
|
||||
|
||||
if (tile != 0) {
|
||||
w->caption_color = _map_owner[tile];
|
||||
w->caption_color = GetTileOwner(tile);
|
||||
WP(w,buildtrain_d).railtype = _map3_lo[tile] & 0xF;
|
||||
} else {
|
||||
w->caption_color = _local_player;
|
||||
@ -307,7 +307,8 @@ static void DrawTrainDepotWindow(Window *w)
|
||||
tile = w->window_number;
|
||||
|
||||
/* setup disabled buttons */
|
||||
w->disabled_state = (_map_owner[tile]==_local_player) ? 0 : ((1<<4)|(1<<5)|(1<<8));
|
||||
w->disabled_state =
|
||||
IsTileOwner(tile, _local_player) ? 0 : ((1 << 4) | (1 << 5) | (1 << 8));
|
||||
|
||||
/* determine amount of items for scroller */
|
||||
num = 0;
|
||||
@ -651,7 +652,7 @@ void ShowTrainDepotWindow(uint tile)
|
||||
|
||||
w = AllocateWindowDescFront(&_train_depot_desc, tile);
|
||||
if (w) {
|
||||
w->caption_color = _map_owner[w->window_number];
|
||||
w->caption_color = GetTileOwner(w->window_number);
|
||||
w->vscroll.cap = 6;
|
||||
w->hscroll.cap = 10;
|
||||
w->resize.step_width = 29;
|
||||
@ -1345,7 +1346,7 @@ static void PlayerTrainsWndProc(Window *w, WindowEvent *e)
|
||||
|
||||
tile = _last_built_train_depot_tile;
|
||||
do {
|
||||
if (_map_owner[tile] == _local_player && IsTileDepotType(tile, TRANSPORT_RAIL)) {
|
||||
if (IsTileOwner(tile, _local_player) && IsTileDepotType(tile, TRANSPORT_RAIL)) {
|
||||
ShowTrainDepotWindow(tile);
|
||||
ShowBuildTrainWindow(tile);
|
||||
return;
|
||||
|
@ -195,7 +195,7 @@ int32 CmdPlantTree(int ex, int ey, uint32 flags, uint32 p1, uint32 p2)
|
||||
break;
|
||||
|
||||
case MP_CLEAR:
|
||||
if (_map_owner[ti.tile] != OWNER_NONE) {
|
||||
if (!IsTileOwner(ti.tile, OWNER_NONE)) {
|
||||
_error_message = STR_2804_SITE_UNSUITABLE;
|
||||
continue;
|
||||
}
|
||||
@ -396,7 +396,7 @@ static void GetTileDesc_Trees(uint tile, TileDesc *td)
|
||||
byte b;
|
||||
StringID str;
|
||||
|
||||
td->owner = _map_owner[tile];
|
||||
td->owner = GetTileOwner(tile);
|
||||
|
||||
b = _map3_lo[tile];
|
||||
(str=STR_2810_CACTUS_PLANTS, b==0x1B) ||
|
||||
|
@ -628,7 +628,7 @@ static int32 DoClearTunnel(uint tile, uint32 flags)
|
||||
|
||||
// in scenario editor you can always destroy tunnels
|
||||
if (_game_mode != GM_EDITOR && !CheckTileOwnership(tile)) {
|
||||
if (!(_patches.extra_dynamite || _cheats.magic_bulldozer.value) || _map_owner[tile] != OWNER_TOWN)
|
||||
if (!(_patches.extra_dynamite || _cheats.magic_bulldozer.value) || !IsTileOwner(tile, OWNER_TOWN))
|
||||
return CMD_ERROR;
|
||||
}
|
||||
|
||||
@ -640,7 +640,7 @@ static int32 DoClearTunnel(uint tile, uint32 flags)
|
||||
t = ClosestTownFromTile(tile, (uint)-1); //needed for town rating penalty
|
||||
// check if you're allowed to remove the tunnel owned by a town
|
||||
// removal allowal depends on difficulty settings
|
||||
if(_map_owner[tile] == OWNER_TOWN && _game_mode != GM_EDITOR ) {
|
||||
if (IsTileOwner(tile, OWNER_TOWN) && _game_mode != GM_EDITOR) {
|
||||
if (!CheckforTownRating(tile, flags, t, TUNNELBRIDGE_REMOVE)) {
|
||||
SetDParam(0, t->index);
|
||||
return_cmd_error(STR_2009_LOCAL_AUTHORITY_REFUSES);
|
||||
@ -656,7 +656,7 @@ static int32 DoClearTunnel(uint tile, uint32 flags)
|
||||
DoClearSquare(endtile);
|
||||
UpdateSignalsOnSegment(tile, _updsignals_tunnel_dir[tile_dir]);
|
||||
UpdateSignalsOnSegment(endtile, _updsignals_tunnel_dir[endtile_dir]);
|
||||
if (_map_owner[tile] == OWNER_TOWN && _game_mode != GM_EDITOR)
|
||||
if (IsTileOwner(tile, OWNER_TOWN) && _game_mode != GM_EDITOR)
|
||||
ChangeTownRating(t, RATING_TUNNEL_BRIDGE_DOWN_STEP, RATING_TUNNEL_BRIDGE_MINIMUM);
|
||||
}
|
||||
return _price.clear_tunnel * (length + 1);
|
||||
@ -736,7 +736,7 @@ static int32 DoClearBridge(uint tile, uint32 flags)
|
||||
|
||||
// floods, scenario editor can always destroy bridges
|
||||
if (_current_player != OWNER_WATER && _game_mode != GM_EDITOR && !CheckTileOwnership(tile)) {
|
||||
if (!(_patches.extra_dynamite || _cheats.magic_bulldozer.value) || _map_owner[tile] != OWNER_TOWN)
|
||||
if (!(_patches.extra_dynamite || _cheats.magic_bulldozer.value) || !IsTileOwner(tile, OWNER_TOWN))
|
||||
return CMD_ERROR;
|
||||
}
|
||||
|
||||
@ -763,7 +763,7 @@ static int32 DoClearBridge(uint tile, uint32 flags)
|
||||
t = ClosestTownFromTile(tile, (uint)-1); //needed for town rating penalty
|
||||
// check if you're allowed to remove the bridge owned by a town.
|
||||
// removal allowal depends on difficulty settings
|
||||
if(_map_owner[tile] == OWNER_TOWN && _game_mode != GM_EDITOR) {
|
||||
if (IsTileOwner(tile, OWNER_TOWN) && _game_mode != GM_EDITOR) {
|
||||
if (!CheckforTownRating(tile, flags, t, TUNNELBRIDGE_REMOVE))
|
||||
return CMD_ERROR;
|
||||
}
|
||||
@ -775,7 +775,7 @@ static int32 DoClearBridge(uint tile, uint32 flags)
|
||||
|
||||
//checks if the owner is town then decrease town rating by RATING_TUNNEL_BRIDGE_DOWN_STEP until
|
||||
// you have a "Poor" (0) town rating
|
||||
if (_map_owner[tile] == OWNER_TOWN && _game_mode != GM_EDITOR)
|
||||
if (IsTileOwner(tile, OWNER_TOWN) && _game_mode != GM_EDITOR)
|
||||
ChangeTownRating(t, RATING_TUNNEL_BRIDGE_DOWN_STEP, RATING_TUNNEL_BRIDGE_MINIMUM);
|
||||
|
||||
do {
|
||||
@ -1281,7 +1281,7 @@ static void GetTileDesc_TunnelBridge(uint tile, TileDesc *td)
|
||||
do tile += delta; while (_map5[tile] & 0x40);
|
||||
}
|
||||
}
|
||||
td->owner = _map_owner[tile];
|
||||
td->owner = GetTileOwner(tile);
|
||||
}
|
||||
|
||||
|
||||
@ -1370,8 +1370,7 @@ static uint32 GetTileTrackStatus_TunnelBridge(uint tile, TransportType mode)
|
||||
|
||||
static void ChangeTileOwner_TunnelBridge(uint tile, byte old_player, byte new_player)
|
||||
{
|
||||
if (_map_owner[tile] != old_player)
|
||||
return;
|
||||
if (!IsTileOwner(tile, old_player)) return;
|
||||
|
||||
if (new_player != 255) {
|
||||
_map_owner[tile] = new_player;
|
||||
|
@ -122,7 +122,7 @@ static void DrawTile_Unmovable(TileInfo *ti)
|
||||
// statue
|
||||
DrawGroundSprite(0x58C);
|
||||
|
||||
image = PLAYER_SPRITE_COLOR(_map_owner[ti->tile]);
|
||||
image = PLAYER_SPRITE_COLOR(GetTileOwner(ti->tile));
|
||||
image += 0x8A48;
|
||||
if (_display_opt & DO_TRANS_BUILDINGS)
|
||||
image = (image & 0x3FFF) | 0x3224000;
|
||||
@ -133,7 +133,7 @@ static void DrawTile_Unmovable(TileInfo *ti)
|
||||
DrawClearLandTile(ti, 0);
|
||||
|
||||
AddSortableSpriteToDraw(
|
||||
PLAYER_SPRITE_COLOR(_map_owner[ti->tile]) + 0x92B6,
|
||||
PLAYER_SPRITE_COLOR(GetTileOwner(ti->tile)) + 0x92B6,
|
||||
ti->x+8, ti->y+8,
|
||||
1, 1,
|
||||
10,
|
||||
@ -165,7 +165,7 @@ static void DrawTile_Unmovable(TileInfo *ti)
|
||||
|
||||
if (ti->tileh) DrawFoundation(ti, ti->tileh);
|
||||
|
||||
ormod = PLAYER_SPRITE_COLOR(_map_owner[ti->tile]);
|
||||
ormod = PLAYER_SPRITE_COLOR(GetTileOwner(ti->tile));
|
||||
|
||||
t = &_unmovable_display_datas[ti->map5 & 0x7F];
|
||||
DrawGroundSprite(t->ground_sprite | ormod);
|
||||
@ -255,7 +255,7 @@ static void GetTileDesc_Unmovable(uint tile, TileDesc *td)
|
||||
int i = _map5[tile];
|
||||
if (i & 0x80) i = -1;
|
||||
td->str = _unmovable_tile_str[i + 1];
|
||||
td->owner = _map_owner[tile];
|
||||
td->owner = GetTileOwner(tile);
|
||||
}
|
||||
|
||||
static void AnimateTile_Unmovable(uint tile)
|
||||
@ -308,7 +308,7 @@ static uint32 GetTileTrackStatus_Unmovable(uint tile, TransportType mode)
|
||||
static void ClickTile_Unmovable(uint tile)
|
||||
{
|
||||
if (_map5[tile] & 0x80) {
|
||||
ShowPlayerCompany(_map_owner[tile]);
|
||||
ShowPlayerCompany(GetTileOwner(tile));
|
||||
}
|
||||
}
|
||||
|
||||
@ -396,8 +396,7 @@ restart:
|
||||
|
||||
static void ChangeTileOwner_Unmovable(uint tile, byte old_player, byte new_player)
|
||||
{
|
||||
if (_map_owner[tile] != old_player)
|
||||
return;
|
||||
if (!IsTileOwner(tile, old_player)) return;
|
||||
|
||||
if (_map5[tile]==3 && new_player != 255) {
|
||||
_map_owner[tile] = new_player;
|
||||
|
@ -421,7 +421,7 @@ static void DrawTile_Water(TileInfo *ti)
|
||||
return;
|
||||
}
|
||||
|
||||
DrawWaterStuff(ti, _shipdepot_display_seq[ti->map5 & 0x7F], PLAYER_SPRITE_COLOR(_map_owner[ti->tile]), 0);
|
||||
DrawWaterStuff(ti, _shipdepot_display_seq[ti->map5 & 0x7F], PLAYER_SPRITE_COLOR(GetTileOwner(ti->tile)), 0);
|
||||
}
|
||||
|
||||
void DrawShipDepotSprite(int x, int y, int image)
|
||||
@ -465,7 +465,7 @@ static void GetTileDesc_Water(uint tile, TileDesc *td)
|
||||
else
|
||||
td->str = STR_3806_SHIP_DEPOT;
|
||||
|
||||
td->owner = _map_owner[tile];
|
||||
td->owner = GetTileOwner(tile);
|
||||
}
|
||||
|
||||
static void AnimateTile_Water(uint tile)
|
||||
@ -686,8 +686,7 @@ static void ClickTile_Water(uint tile)
|
||||
|
||||
static void ChangeTileOwner_Water(uint tile, byte old_player, byte new_player)
|
||||
{
|
||||
if (_map_owner[tile] != old_player)
|
||||
return;
|
||||
if (!IsTileOwner(tile, old_player)) return;
|
||||
|
||||
if (new_player != 255) {
|
||||
_map_owner[tile] = new_player;
|
||||
|
Loading…
Reference in New Issue
Block a user