mirror of
https://github.com/OpenTTD/OpenTTD.git
synced 2025-07-07 21:09:40 +01:00
(svn r1765) -Fix: on loading, the total amount of towns wasn't reset to zero
This commit is contained in:
parent
777dd99585
commit
0be987391b
@ -31,7 +31,7 @@ static void TownPoolNewBlock(uint start_item)
|
||||
Town *t;
|
||||
|
||||
FOR_ALL_TOWNS_FROM(t, start_item)
|
||||
t->index = start_item++;
|
||||
t->index = start_item++;
|
||||
}
|
||||
|
||||
/* Initialize the town-pool */
|
||||
@ -1971,6 +1971,8 @@ static void Load_TOWN(void)
|
||||
{
|
||||
int index;
|
||||
|
||||
_total_towns = 0;
|
||||
|
||||
while ((index = SlIterateArray()) != -1) {
|
||||
Town *t;
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user