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(svn r21804) -Remove [FS#4409]: the 'stopall' console command, as its functionality was broken. Group start/stop commands can be used instead
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@ -161,17 +161,6 @@ DEF_CONSOLE_CMD(ConResetTile)
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return false;
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}
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DEF_CONSOLE_CMD(ConStopAllVehicles)
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{
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if (argc == 0) {
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IConsoleHelp("Stops all vehicles in the game. For debugging only! Use at your own risk... Usage: 'stopall'");
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return true;
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}
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StopAllVehicles();
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return true;
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}
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#endif /* _DEBUG */
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DEF_CONSOLE_CMD(ConScrollToTile)
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@ -1742,7 +1731,6 @@ DEF_CONSOLE_CMD(ConNewGRFReload)
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static void IConsoleDebugLibRegister()
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{
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IConsoleCmdRegister("resettile", ConResetTile);
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IConsoleCmdRegister("stopall", ConStopAllVehicles);
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IConsoleAliasRegister("dbg_echo", "echo %A; echo %B");
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IConsoleAliasRegister("dbg_echo2", "echo %!");
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}
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@ -2174,19 +2174,6 @@ Order *Vehicle::GetNextManualOrder(int index) const
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return order;
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}
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void StopAllVehicles()
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{
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Vehicle *v;
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FOR_ALL_VEHICLES(v) {
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/* Code ripped from CmdStartStopTrain. Can't call it, because of
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* ownership problems, so we'll duplicate some code, for now */
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v->vehstatus |= VS_STOPPED;
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v->MarkDirty();
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SetWindowWidgetDirty(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
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SetWindowDirty(WC_VEHICLE_DEPOT, v->tile);
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}
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}
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void VehiclesYearlyLoop()
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{
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Vehicle *v;
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@ -170,7 +170,6 @@ static inline uint32 GetCmdSendToDepot(const BaseVehicle *v)
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CommandCost EnsureNoVehicleOnGround(TileIndex tile);
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CommandCost EnsureNoTrainOnTrackBits(TileIndex tile, TrackBits track_bits);
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void StopAllVehicles();
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extern VehicleID _new_vehicle_id;
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extern uint16 _returned_refit_capacity;
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