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(svn r20123) -Add [FS#3721]: Use all available space when drawing articulated road vehicles.
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@ -1635,10 +1635,15 @@ struct VehicleDetailsWindow : Window {
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uint text_left = r.left + (rtl ? 0 : sprite_width);
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uint text_right = r.right - (rtl ? sprite_width : 0);
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uint sprite_left = rtl ? text_right : r.left;
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uint sprite_right = rtl ? r.right : text_left;
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/* Articulated road vehicles use a complete line. */
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if (v->type == VEH_ROAD && RoadVehicle::From(v)->HasArticulatedPart()) {
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DrawVehicleImage(v, r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, r.top + WD_FRAMERECT_TOP, INVALID_VEHICLE, 0);
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} else {
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uint sprite_left = rtl ? text_right : r.left;
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uint sprite_right = rtl ? r.right : text_left;
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DrawVehicleImage(v, sprite_left + WD_FRAMERECT_LEFT, sprite_right - WD_FRAMERECT_RIGHT, r.top + WD_FRAMERECT_TOP, INVALID_VEHICLE, 0);
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DrawVehicleImage(v, sprite_left + WD_FRAMERECT_LEFT, sprite_right - WD_FRAMERECT_RIGHT, r.top + WD_FRAMERECT_TOP, INVALID_VEHICLE, 0);
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}
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DrawVehicleDetails(v, text_left + WD_FRAMERECT_LEFT, text_right - WD_FRAMERECT_RIGHT, r.top + WD_FRAMERECT_TOP, this->vscroll.GetPosition(), this->vscroll.GetCapacity(), this->tab);
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} break;
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