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(svn r4737) - Newstations: 'real' groups picked the wrong set of loading or loaded sprites
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@ -287,14 +287,14 @@ static const SpriteGroup *StationResolveReal(const ResolverObject *object, const
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cargo = min(0xfff, cargo);
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if (cargo > statspec->cargo_threshold) {
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if (group->g.real.num_loaded > 0) {
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set = ((cargo - statspec->cargo_threshold) * group->g.real.num_loaded) / (0xfff - statspec->cargo_threshold);
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return group->g.real.loaded[set];
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if (group->g.real.num_loading > 0) {
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set = ((cargo - statspec->cargo_threshold) * group->g.real.num_loading) / (0xfff - statspec->cargo_threshold);
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return group->g.real.loading[set];
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}
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} else {
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if (group->g.real.num_loading > 0) {
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set = (cargo * group->g.real.num_loading) / (statspec->cargo_threshold + 1);
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return group->g.real.loading[set];
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if (group->g.real.num_loaded > 0) {
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set = (cargo * group->g.real.num_loaded) / (statspec->cargo_threshold + 1);
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return group->g.real.loaded[set];
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}
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}
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