mirror of
https://github.com/OpenTTD/OpenTTD.git
synced 2025-03-05 22:04:57 +00:00
(svn r14815) -Codechange: separate 'highscore' code from 'company' code
This commit is contained in:
parent
db56caff3d
commit
09cd9a8017
@ -575,6 +575,14 @@
|
||||
RelativePath=".\..\src\heightmap.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\..\src\highscore.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\..\src\highscore_gui.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\..\src\ini.cpp"
|
||||
>
|
||||
@ -1071,6 +1079,10 @@
|
||||
RelativePath=".\..\src\heightmap.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\..\src\highscore.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\..\src\industry.h"
|
||||
>
|
||||
|
@ -572,6 +572,14 @@
|
||||
RelativePath=".\..\src\heightmap.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\..\src\highscore.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\..\src\highscore_gui.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\..\src\ini.cpp"
|
||||
>
|
||||
@ -1068,6 +1076,10 @@
|
||||
RelativePath=".\..\src\heightmap.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\..\src\highscore.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\..\src\industry.h"
|
||||
>
|
||||
|
@ -32,6 +32,8 @@ genworld.cpp
|
||||
gfx.cpp
|
||||
gfxinit.cpp
|
||||
heightmap.cpp
|
||||
highscore.cpp
|
||||
highscore_gui.cpp
|
||||
ini.cpp
|
||||
landscape.cpp
|
||||
map.cpp
|
||||
@ -200,6 +202,7 @@ group_gui.h
|
||||
group_type.h
|
||||
gui.h
|
||||
heightmap.h
|
||||
highscore.h
|
||||
industry.h
|
||||
industry_type.h
|
||||
ini_type.h
|
||||
|
@ -16,7 +16,6 @@
|
||||
#include "network/network_func.h"
|
||||
#include "network/network_base.h"
|
||||
#include "variables.h"
|
||||
#include "cheat_func.h"
|
||||
#include "ai/ai.h"
|
||||
#include "company_manager_face.h"
|
||||
#include "group.h"
|
||||
@ -49,7 +48,6 @@ CompanyByte _current_company;
|
||||
/* NOSAVE: can be determined from company structs */
|
||||
byte _company_colours[MAX_COMPANIES];
|
||||
CompanyManagerFace _company_manager_face; ///< for company manager face storage in openttd.cfg
|
||||
HighScore _highscore_table[5][5]; // 4 difficulty-settings (+ network); top 5
|
||||
|
||||
DEFINE_OLD_POOL_GENERIC(Company, Company)
|
||||
|
||||
@ -939,161 +937,6 @@ CommandCost CmdCompanyCtrl(TileIndex tile, uint32 flags, uint32 p1, uint32 p2, c
|
||||
return CommandCost();
|
||||
}
|
||||
|
||||
static const StringID _endgame_perf_titles[] = {
|
||||
STR_0213_BUSINESSMAN,
|
||||
STR_0213_BUSINESSMAN,
|
||||
STR_0213_BUSINESSMAN,
|
||||
STR_0213_BUSINESSMAN,
|
||||
STR_0213_BUSINESSMAN,
|
||||
STR_0214_ENTREPRENEUR,
|
||||
STR_0214_ENTREPRENEUR,
|
||||
STR_0215_INDUSTRIALIST,
|
||||
STR_0215_INDUSTRIALIST,
|
||||
STR_0216_CAPITALIST,
|
||||
STR_0216_CAPITALIST,
|
||||
STR_0217_MAGNATE,
|
||||
STR_0217_MAGNATE,
|
||||
STR_0218_MOGUL,
|
||||
STR_0218_MOGUL,
|
||||
STR_0219_TYCOON_OF_THE_CENTURY
|
||||
};
|
||||
|
||||
StringID EndGameGetPerformanceTitleFromValue(uint value)
|
||||
{
|
||||
value = minu(value / 64, lengthof(_endgame_perf_titles) - 1);
|
||||
|
||||
return _endgame_perf_titles[value];
|
||||
}
|
||||
|
||||
/** Save the highscore for the company */
|
||||
int8 SaveHighScoreValue(const Company *c)
|
||||
{
|
||||
HighScore *hs = _highscore_table[_settings_game.difficulty.diff_level];
|
||||
uint i;
|
||||
uint16 score = c->old_economy[0].performance_history;
|
||||
|
||||
/* Exclude cheaters from the honour of being in the highscore table */
|
||||
if (CheatHasBeenUsed()) return -1;
|
||||
|
||||
for (i = 0; i < lengthof(_highscore_table[0]); i++) {
|
||||
/* You are in the TOP5. Move all values one down and save us there */
|
||||
if (hs[i].score <= score) {
|
||||
/* move all elements one down starting from the replaced one */
|
||||
memmove(&hs[i + 1], &hs[i], sizeof(HighScore) * (lengthof(_highscore_table[0]) - i - 1));
|
||||
SetDParam(0, c->index);
|
||||
SetDParam(1, c->index);
|
||||
GetString(hs[i].company, STR_HIGHSCORE_NAME, lastof(hs[i].company)); // get manager/company name string
|
||||
hs[i].score = score;
|
||||
hs[i].title = EndGameGetPerformanceTitleFromValue(score);
|
||||
return i;
|
||||
}
|
||||
}
|
||||
|
||||
return -1; // too bad; we did not make it into the top5
|
||||
}
|
||||
|
||||
/** Sort all companies given their performance */
|
||||
static int CDECL HighScoreSorter(const Company* const *a, const Company* const *b)
|
||||
{
|
||||
return (*b)->old_economy[0].performance_history - (*a)->old_economy[0].performance_history;
|
||||
}
|
||||
|
||||
/* Save the highscores in a network game when it has ended */
|
||||
#define LAST_HS_ITEM lengthof(_highscore_table) - 1
|
||||
int8 SaveHighScoreValueNetwork()
|
||||
{
|
||||
const Company *c;
|
||||
const Company *cl[MAX_COMPANIES];
|
||||
uint count = 0;
|
||||
int8 company = -1;
|
||||
|
||||
/* Sort all active companies with the highest score first */
|
||||
FOR_ALL_COMPANIES(c) cl[count++] = c;
|
||||
|
||||
GSortT(cl, count, &HighScoreSorter);
|
||||
|
||||
{
|
||||
uint i;
|
||||
|
||||
memset(_highscore_table[LAST_HS_ITEM], 0, sizeof(_highscore_table[0]));
|
||||
|
||||
/* Copy over Top5 companies */
|
||||
for (i = 0; i < lengthof(_highscore_table[LAST_HS_ITEM]) && i < count; i++) {
|
||||
HighScore* hs = &_highscore_table[LAST_HS_ITEM][i];
|
||||
|
||||
SetDParam(0, cl[i]->index);
|
||||
SetDParam(1, cl[i]->index);
|
||||
GetString(hs->company, STR_HIGHSCORE_NAME, lastof(hs->company)); // get manager/company name string
|
||||
hs->score = cl[i]->old_economy[0].performance_history;
|
||||
hs->title = EndGameGetPerformanceTitleFromValue(hs->score);
|
||||
|
||||
/* get the ranking of the local company */
|
||||
if (cl[i]->index == _local_company) company = i;
|
||||
}
|
||||
}
|
||||
|
||||
/* Add top5 companys to highscore table */
|
||||
return company;
|
||||
}
|
||||
|
||||
/** Save HighScore table to file */
|
||||
void SaveToHighScore()
|
||||
{
|
||||
FILE *fp = fopen(_highscore_file, "wb");
|
||||
|
||||
if (fp != NULL) {
|
||||
uint i;
|
||||
HighScore *hs;
|
||||
|
||||
for (i = 0; i < LAST_HS_ITEM; i++) { // don't save network highscores
|
||||
for (hs = _highscore_table[i]; hs != endof(_highscore_table[i]); hs++) {
|
||||
/* First character is a command character, so strlen will fail on that */
|
||||
byte length = min(sizeof(hs->company), StrEmpty(hs->company) ? 0 : (int)strlen(&hs->company[1]) + 1);
|
||||
|
||||
if (fwrite(&length, sizeof(length), 1, fp) != 1 || // write away string length
|
||||
fwrite(hs->company, length, 1, fp) > 1 || // Yes... could be 0 bytes too
|
||||
fwrite(&hs->score, sizeof(hs->score), 1, fp) != 1 ||
|
||||
fwrite(" ", 2, 1, fp) != 1) { // XXX - placeholder for hs->title, not saved anymore; compatibility
|
||||
DEBUG(misc, 1, "Could not save highscore.");
|
||||
i = LAST_HS_ITEM;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
fclose(fp);
|
||||
}
|
||||
}
|
||||
|
||||
/** Initialize the highscore table to 0 and if any file exists, load in values */
|
||||
void LoadFromHighScore()
|
||||
{
|
||||
FILE *fp = fopen(_highscore_file, "rb");
|
||||
|
||||
memset(_highscore_table, 0, sizeof(_highscore_table));
|
||||
|
||||
if (fp != NULL) {
|
||||
uint i;
|
||||
HighScore *hs;
|
||||
|
||||
for (i = 0; i < LAST_HS_ITEM; i++) { // don't load network highscores
|
||||
for (hs = _highscore_table[i]; hs != endof(_highscore_table[i]); hs++) {
|
||||
byte length;
|
||||
if (fread(&length, sizeof(length), 1, fp) != 1 ||
|
||||
fread(hs->company, length, 1, fp) > 1 || // Yes... could be 0 bytes too
|
||||
fread(&hs->score, sizeof(hs->score), 1, fp) != 1 ||
|
||||
fseek(fp, 2, SEEK_CUR) == -1) { // XXX - placeholder for hs->title, not saved anymore; compatibility
|
||||
DEBUG(misc, 1, "Highscore corrupted");
|
||||
i = LAST_HS_ITEM;
|
||||
break;
|
||||
}
|
||||
*lastof(hs->company) = '\0';
|
||||
hs->title = EndGameGetPerformanceTitleFromValue(hs->score);
|
||||
}
|
||||
}
|
||||
fclose(fp);
|
||||
}
|
||||
}
|
||||
|
||||
/* Save/load of companies */
|
||||
static const SaveLoad _company_desc[] = {
|
||||
SLE_VAR(Company, name_2, SLE_UINT32),
|
||||
|
@ -32,18 +32,4 @@ static inline bool IsInteractiveCompany(CompanyID company)
|
||||
return company == _local_company;
|
||||
}
|
||||
|
||||
|
||||
|
||||
struct HighScore {
|
||||
char company[100];
|
||||
StringID title; ///< NOSAVE, has troubles with changing string-numbers.
|
||||
uint16 score; ///< do NOT change type, will break hs.dat
|
||||
};
|
||||
|
||||
extern HighScore _highscore_table[5][5]; // 4 difficulty-settings (+ network); top 5
|
||||
void SaveToHighScore();
|
||||
void LoadFromHighScore();
|
||||
int8 SaveHighScoreValue(const Company *c);
|
||||
int8 SaveHighScoreValueNetwork();
|
||||
|
||||
#endif /* COMPANY_FUNC_H */
|
||||
|
@ -3,7 +3,6 @@
|
||||
/** @file company_gui.cpp Company related GUIs. */
|
||||
|
||||
#include "stdafx.h"
|
||||
#include "openttd.h"
|
||||
#include "gui.h"
|
||||
#include "window_gui.h"
|
||||
#include "textbuf_gui.h"
|
||||
@ -29,6 +28,7 @@
|
||||
#include "widgets/dropdown_func.h"
|
||||
#include "widgets/dropdown_type.h"
|
||||
#include "tilehighlight_func.h"
|
||||
#include "highscore.h"
|
||||
|
||||
#include "table/sprites.h"
|
||||
#include "table/strings.h"
|
||||
@ -1410,195 +1410,3 @@ void ShowBuyCompanyDialog(CompanyID company)
|
||||
{
|
||||
AllocateWindowDescFront<BuyCompanyWindow>(&_buy_company_desc, company);
|
||||
}
|
||||
|
||||
/********** HIGHSCORE and ENDGAME windows */
|
||||
|
||||
extern StringID EndGameGetPerformanceTitleFromValue(uint value);
|
||||
|
||||
|
||||
struct EndGameHighScoreBaseWindow : Window
|
||||
{
|
||||
uint32 background_img;
|
||||
int8 rank;
|
||||
|
||||
EndGameHighScoreBaseWindow(const WindowDesc *desc) : Window(desc)
|
||||
{
|
||||
}
|
||||
|
||||
/* Always draw a maximized window and within there the centered background */
|
||||
void SetupHighScoreEndWindow(uint *x, uint *y)
|
||||
{
|
||||
/* resize window to "full-screen" */
|
||||
this->width = _screen.width;
|
||||
this->height = _screen.height;
|
||||
this->widget[0].right = this->width - 1;
|
||||
this->widget[0].bottom = this->height - 1;
|
||||
|
||||
this->DrawWidgets();
|
||||
|
||||
/* Center Highscore/Endscreen background */
|
||||
*x = max(0, (_screen.width / 2) - (640 / 2));
|
||||
*y = max(0, (_screen.height / 2) - (480 / 2));
|
||||
for (uint i = 0; i < 10; i++) { // the image is split into 10 50px high parts
|
||||
DrawSprite(this->background_img + i, PAL_NONE, *x, *y + (i * 50));
|
||||
}
|
||||
}
|
||||
|
||||
virtual void OnClick(Point pt, int widget)
|
||||
{
|
||||
delete this;
|
||||
}
|
||||
};
|
||||
|
||||
/** End game window shown at the end of the game */
|
||||
struct EndGameWindow : EndGameHighScoreBaseWindow {
|
||||
EndGameWindow(const WindowDesc *desc) : EndGameHighScoreBaseWindow(desc)
|
||||
{
|
||||
/* Pause in single-player to have a look at the highscore at your own leisure */
|
||||
if (!_networking) DoCommandP(0, 1, 0, CMD_PAUSE);
|
||||
|
||||
this->background_img = SPR_TYCOON_IMG1_BEGIN;
|
||||
|
||||
if (_local_company != COMPANY_SPECTATOR) {
|
||||
const Company *c = GetCompany(_local_company);
|
||||
if (c->old_economy[0].performance_history == SCORE_MAX) {
|
||||
this->background_img = SPR_TYCOON_IMG2_BEGIN;
|
||||
}
|
||||
}
|
||||
|
||||
/* In a network game show the endscores of the custom difficulty 'network' which is the last one
|
||||
* as well as generate a TOP5 of that game, and not an all-time top5. */
|
||||
if (_networking) {
|
||||
this->window_number = lengthof(_highscore_table) - 1;
|
||||
this->rank = SaveHighScoreValueNetwork();
|
||||
} else {
|
||||
/* in single player _local company is always valid */
|
||||
const Company *c = GetCompany(_local_company);
|
||||
this->window_number = _settings_game.difficulty.diff_level;
|
||||
this->rank = SaveHighScoreValue(c);
|
||||
}
|
||||
|
||||
MarkWholeScreenDirty();
|
||||
}
|
||||
|
||||
~EndGameWindow()
|
||||
{
|
||||
if (!_networking) DoCommandP(0, 0, 0, CMD_PAUSE); // unpause
|
||||
ShowHighscoreTable(this->window_number, this->rank);
|
||||
}
|
||||
|
||||
virtual void OnPaint()
|
||||
{
|
||||
const Company *c;
|
||||
uint x, y;
|
||||
|
||||
this->SetupHighScoreEndWindow(&x, &y);
|
||||
|
||||
if (!IsValidCompanyID(_local_company)) return;
|
||||
|
||||
c = GetCompany(_local_company);
|
||||
/* We need to get performance from last year because the image is shown
|
||||
* at the start of the new year when these things have already been copied */
|
||||
if (this->background_img == SPR_TYCOON_IMG2_BEGIN) { // Tycoon of the century \o/
|
||||
SetDParam(0, c->index);
|
||||
SetDParam(1, c->index);
|
||||
SetDParam(2, EndGameGetPerformanceTitleFromValue(c->old_economy[0].performance_history));
|
||||
DrawStringMultiCenter(x + (640 / 2), y + 107, STR_021C_OF_ACHIEVES_STATUS, 640);
|
||||
} else {
|
||||
SetDParam(0, c->index);
|
||||
SetDParam(1, EndGameGetPerformanceTitleFromValue(c->old_economy[0].performance_history));
|
||||
DrawStringMultiCenter(x + (640 / 2), y + 157, STR_021B_ACHIEVES_STATUS, 640);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
struct HighScoreWindow : EndGameHighScoreBaseWindow
|
||||
{
|
||||
HighScoreWindow(const WindowDesc *desc, int difficulty, int8 ranking) : EndGameHighScoreBaseWindow(desc)
|
||||
{
|
||||
/* pause game to show the chart */
|
||||
if (!_networking) DoCommandP(0, 1, 0, CMD_PAUSE);
|
||||
|
||||
/* Close all always on-top windows to get a clean screen */
|
||||
if (_game_mode != GM_MENU) HideVitalWindows();
|
||||
|
||||
MarkWholeScreenDirty();
|
||||
this->window_number = difficulty; // show highscore chart for difficulty...
|
||||
this->background_img = SPR_HIGHSCORE_CHART_BEGIN; // which background to show
|
||||
this->rank = ranking;
|
||||
}
|
||||
|
||||
~HighScoreWindow()
|
||||
{
|
||||
if (_game_mode != GM_MENU) ShowVitalWindows();
|
||||
|
||||
if (!_networking) DoCommandP(0, 0, 0, CMD_PAUSE); // unpause
|
||||
}
|
||||
|
||||
virtual void OnPaint()
|
||||
{
|
||||
const HighScore *hs = _highscore_table[this->window_number];
|
||||
uint x, y;
|
||||
|
||||
this->SetupHighScoreEndWindow(&x, &y);
|
||||
|
||||
SetDParam(0, ORIGINAL_END_YEAR);
|
||||
SetDParam(1, this->window_number + STR_6801_EASY);
|
||||
DrawStringMultiCenter(x + (640 / 2), y + 62, !_networking ? STR_0211_TOP_COMPANIES_WHO_REACHED : STR_TOP_COMPANIES_NETWORK_GAME, 500);
|
||||
|
||||
/* Draw Highscore peepz */
|
||||
for (uint8 i = 0; i < lengthof(_highscore_table[0]); i++) {
|
||||
SetDParam(0, i + 1);
|
||||
DrawString(x + 40, y + 140 + (i * 55), STR_0212, TC_BLACK);
|
||||
|
||||
if (hs[i].company[0] != '\0') {
|
||||
TextColour colour = (this->rank == i) ? TC_RED : TC_BLACK; // draw new highscore in red
|
||||
|
||||
DoDrawString(hs[i].company, x + 71, y + 140 + (i * 55), colour);
|
||||
SetDParam(0, hs[i].title);
|
||||
SetDParam(1, hs[i].score);
|
||||
DrawString(x + 71, y + 160 + (i * 55), STR_HIGHSCORE_STATS, colour);
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
static const Widget _highscore_widgets[] = {
|
||||
{ WWT_PANEL, RESIZE_NONE, COLOUR_END, 0, 640, 0, 480, 0x0, STR_NULL},
|
||||
{ WIDGETS_END},
|
||||
};
|
||||
|
||||
static const WindowDesc _highscore_desc = {
|
||||
0, 0, 641, 481, 641, 481,
|
||||
WC_HIGHSCORE, WC_NONE,
|
||||
0,
|
||||
_highscore_widgets,
|
||||
};
|
||||
|
||||
static const WindowDesc _endgame_desc = {
|
||||
0, 0, 641, 481, 641, 481,
|
||||
WC_ENDSCREEN, WC_NONE,
|
||||
0,
|
||||
_highscore_widgets,
|
||||
};
|
||||
|
||||
/** Show the highscore table for a given difficulty. When called from
|
||||
* endgame ranking is set to the top5 element that was newly added
|
||||
* and is thus highlighted */
|
||||
void ShowHighscoreTable(int difficulty, int8 ranking)
|
||||
{
|
||||
DeleteWindowByClass(WC_HIGHSCORE);
|
||||
new HighScoreWindow(&_highscore_desc, difficulty, ranking);
|
||||
}
|
||||
|
||||
/** Show the endgame victory screen in 2050. Update the new highscore
|
||||
* if it was high enough */
|
||||
void ShowEndGameChart()
|
||||
{
|
||||
/* Dedicated server doesn't need the highscore window */
|
||||
if (_network_dedicated) return;
|
||||
|
||||
HideVitalWindows();
|
||||
DeleteWindowByClass(WC_ENDSCREEN);
|
||||
new EndGameWindow(&_endgame_desc);
|
||||
}
|
||||
|
@ -48,8 +48,6 @@ void MarkAllViewportsDirty(int left, int top, int right, int bottom);
|
||||
void ShowCostOrIncomeAnimation(int x, int y, int z, Money cost);
|
||||
void ShowFeederIncomeAnimation(int x, int y, int z, Money cost);
|
||||
|
||||
void ShowHighscoreTable(int difficulty, int8 rank);
|
||||
|
||||
void AskExitGame();
|
||||
void AskExitToGameMenu();
|
||||
|
||||
|
173
src/highscore.cpp
Normal file
173
src/highscore.cpp
Normal file
@ -0,0 +1,173 @@
|
||||
/* $Id$ */
|
||||
|
||||
/** @file highscore.cpp Definition of functions used for highscore handling */
|
||||
|
||||
#include "highscore.h"
|
||||
#include "table/strings.h"
|
||||
#include "settings_type.h"
|
||||
#include "company_base.h"
|
||||
#include "company_func.h"
|
||||
#include "cheat_func.h"
|
||||
#include "string_func.h"
|
||||
#include "strings_func.h"
|
||||
#include "table/strings.h"
|
||||
#include "core/sort_func.hpp"
|
||||
#include "variables.h"
|
||||
#include "debug.h"
|
||||
|
||||
HighScore _highscore_table[5][5]; // 4 difficulty-settings (+ network); top 5
|
||||
|
||||
static const StringID _endgame_perf_titles[] = {
|
||||
STR_0213_BUSINESSMAN,
|
||||
STR_0213_BUSINESSMAN,
|
||||
STR_0213_BUSINESSMAN,
|
||||
STR_0213_BUSINESSMAN,
|
||||
STR_0213_BUSINESSMAN,
|
||||
STR_0214_ENTREPRENEUR,
|
||||
STR_0214_ENTREPRENEUR,
|
||||
STR_0215_INDUSTRIALIST,
|
||||
STR_0215_INDUSTRIALIST,
|
||||
STR_0216_CAPITALIST,
|
||||
STR_0216_CAPITALIST,
|
||||
STR_0217_MAGNATE,
|
||||
STR_0217_MAGNATE,
|
||||
STR_0218_MOGUL,
|
||||
STR_0218_MOGUL,
|
||||
STR_0219_TYCOON_OF_THE_CENTURY
|
||||
};
|
||||
|
||||
StringID EndGameGetPerformanceTitleFromValue(uint value)
|
||||
{
|
||||
value = minu(value / 64, lengthof(_endgame_perf_titles) - 1);
|
||||
|
||||
return _endgame_perf_titles[value];
|
||||
}
|
||||
|
||||
/** Save the highscore for the company */
|
||||
int8 SaveHighScoreValue(const Company *c)
|
||||
{
|
||||
HighScore *hs = _highscore_table[_settings_game.difficulty.diff_level];
|
||||
uint i;
|
||||
uint16 score = c->old_economy[0].performance_history;
|
||||
|
||||
/* Exclude cheaters from the honour of being in the highscore table */
|
||||
if (CheatHasBeenUsed()) return -1;
|
||||
|
||||
for (i = 0; i < lengthof(_highscore_table[0]); i++) {
|
||||
/* You are in the TOP5. Move all values one down and save us there */
|
||||
if (hs[i].score <= score) {
|
||||
/* move all elements one down starting from the replaced one */
|
||||
memmove(&hs[i + 1], &hs[i], sizeof(HighScore) * (lengthof(_highscore_table[0]) - i - 1));
|
||||
SetDParam(0, c->index);
|
||||
SetDParam(1, c->index);
|
||||
GetString(hs[i].company, STR_HIGHSCORE_NAME, lastof(hs[i].company)); // get manager/company name string
|
||||
hs[i].score = score;
|
||||
hs[i].title = EndGameGetPerformanceTitleFromValue(score);
|
||||
return i;
|
||||
}
|
||||
}
|
||||
|
||||
return -1; // too bad; we did not make it into the top5
|
||||
}
|
||||
|
||||
/** Sort all companies given their performance */
|
||||
static int CDECL HighScoreSorter(const Company* const *a, const Company* const *b)
|
||||
{
|
||||
return (*b)->old_economy[0].performance_history - (*a)->old_economy[0].performance_history;
|
||||
}
|
||||
|
||||
/* Save the highscores in a network game when it has ended */
|
||||
#define LAST_HS_ITEM lengthof(_highscore_table) - 1
|
||||
int8 SaveHighScoreValueNetwork()
|
||||
{
|
||||
const Company *c;
|
||||
const Company *cl[MAX_COMPANIES];
|
||||
uint count = 0;
|
||||
int8 company = -1;
|
||||
|
||||
/* Sort all active companies with the highest score first */
|
||||
FOR_ALL_COMPANIES(c) cl[count++] = c;
|
||||
|
||||
QSortT(cl, count, &HighScoreSorter);
|
||||
|
||||
{
|
||||
uint i;
|
||||
|
||||
memset(_highscore_table[LAST_HS_ITEM], 0, sizeof(_highscore_table[0]));
|
||||
|
||||
/* Copy over Top5 companies */
|
||||
for (i = 0; i < lengthof(_highscore_table[LAST_HS_ITEM]) && i < count; i++) {
|
||||
HighScore* hs = &_highscore_table[LAST_HS_ITEM][i];
|
||||
|
||||
SetDParam(0, cl[i]->index);
|
||||
SetDParam(1, cl[i]->index);
|
||||
GetString(hs->company, STR_HIGHSCORE_NAME, lastof(hs->company)); // get manager/company name string
|
||||
hs->score = cl[i]->old_economy[0].performance_history;
|
||||
hs->title = EndGameGetPerformanceTitleFromValue(hs->score);
|
||||
|
||||
/* get the ranking of the local company */
|
||||
if (cl[i]->index == _local_company) company = i;
|
||||
}
|
||||
}
|
||||
|
||||
/* Add top5 companys to highscore table */
|
||||
return company;
|
||||
}
|
||||
|
||||
/** Save HighScore table to file */
|
||||
void SaveToHighScore()
|
||||
{
|
||||
FILE *fp = fopen(_highscore_file, "wb");
|
||||
|
||||
if (fp != NULL) {
|
||||
uint i;
|
||||
HighScore *hs;
|
||||
|
||||
for (i = 0; i < LAST_HS_ITEM; i++) { // don't save network highscores
|
||||
for (hs = _highscore_table[i]; hs != endof(_highscore_table[i]); hs++) {
|
||||
/* First character is a command character, so strlen will fail on that */
|
||||
byte length = min(sizeof(hs->company), StrEmpty(hs->company) ? 0 : (int)strlen(&hs->company[1]) + 1);
|
||||
|
||||
if (fwrite(&length, sizeof(length), 1, fp) != 1 || // write away string length
|
||||
fwrite(hs->company, length, 1, fp) > 1 || // Yes... could be 0 bytes too
|
||||
fwrite(&hs->score, sizeof(hs->score), 1, fp) != 1 ||
|
||||
fwrite(" ", 2, 1, fp) != 1) { // XXX - placeholder for hs->title, not saved anymore; compatibility
|
||||
DEBUG(misc, 1, "Could not save highscore.");
|
||||
i = LAST_HS_ITEM;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
fclose(fp);
|
||||
}
|
||||
}
|
||||
|
||||
/** Initialize the highscore table to 0 and if any file exists, load in values */
|
||||
void LoadFromHighScore()
|
||||
{
|
||||
FILE *fp = fopen(_highscore_file, "rb");
|
||||
|
||||
memset(_highscore_table, 0, sizeof(_highscore_table));
|
||||
|
||||
if (fp != NULL) {
|
||||
uint i;
|
||||
HighScore *hs;
|
||||
|
||||
for (i = 0; i < LAST_HS_ITEM; i++) { // don't load network highscores
|
||||
for (hs = _highscore_table[i]; hs != endof(_highscore_table[i]); hs++) {
|
||||
byte length;
|
||||
if (fread(&length, sizeof(length), 1, fp) != 1 ||
|
||||
fread(hs->company, length, 1, fp) > 1 || // Yes... could be 0 bytes too
|
||||
fread(&hs->score, sizeof(hs->score), 1, fp) != 1 ||
|
||||
fseek(fp, 2, SEEK_CUR) == -1) { // XXX - placeholder for hs->title, not saved anymore; compatibility
|
||||
DEBUG(misc, 1, "Highscore corrupted");
|
||||
i = LAST_HS_ITEM;
|
||||
break;
|
||||
}
|
||||
*lastof(hs->company) = '\0';
|
||||
hs->title = EndGameGetPerformanceTitleFromValue(hs->score);
|
||||
}
|
||||
}
|
||||
fclose(fp);
|
||||
}
|
||||
}
|
28
src/highscore.h
Normal file
28
src/highscore.h
Normal file
@ -0,0 +1,28 @@
|
||||
/* $Id$ */
|
||||
|
||||
/** @file highscore.h Declaration of functions and types defined in highscore.h and highscore_gui.h */
|
||||
|
||||
#ifndef HIGHSCORE_H
|
||||
#define HIGHSCORE_H
|
||||
|
||||
#include "stdafx.h"
|
||||
#include "strings_type.h"
|
||||
#include "core/math_func.hpp"
|
||||
#include "company_type.h"
|
||||
|
||||
struct HighScore {
|
||||
char company[100];
|
||||
StringID title; ///< NOSAVE, has troubles with changing string-numbers.
|
||||
uint16 score; ///< do NOT change type, will break hs.dat
|
||||
};
|
||||
|
||||
extern HighScore _highscore_table[5][5]; // 4 difficulty-settings (+ network); top 5
|
||||
|
||||
void SaveToHighScore();
|
||||
void LoadFromHighScore();
|
||||
int8 SaveHighScoreValue(const Company *c);
|
||||
int8 SaveHighScoreValueNetwork();
|
||||
StringID EndGameGetPerformanceTitleFromValue(uint value);
|
||||
void ShowHighscoreTable(int difficulty, int8 rank);
|
||||
|
||||
#endif /* HIGHSCORE_H */
|
203
src/highscore_gui.cpp
Normal file
203
src/highscore_gui.cpp
Normal file
@ -0,0 +1,203 @@
|
||||
/* $Id$ */
|
||||
|
||||
/** @file highscore_gui.cpp Definition of the HighScore and EndGame windows */
|
||||
|
||||
#include "highscore.h"
|
||||
#include "table/strings.h"
|
||||
#include "gfx_func.h"
|
||||
#include "table/sprites.h"
|
||||
#include "window_gui.h"
|
||||
#include "window_func.h"
|
||||
#include "network/network.h"
|
||||
#include "command_func.h"
|
||||
#include "command_type.h"
|
||||
#include "company_func.h"
|
||||
#include "company_base.h"
|
||||
#include "settings_type.h"
|
||||
#include "strings_func.h"
|
||||
#include "openttd.h"
|
||||
|
||||
struct EndGameHighScoreBaseWindow : Window {
|
||||
uint32 background_img;
|
||||
int8 rank;
|
||||
|
||||
EndGameHighScoreBaseWindow(const WindowDesc *desc) : Window(desc)
|
||||
{
|
||||
}
|
||||
|
||||
/* Always draw a maximized window and within there the centered background */
|
||||
void SetupHighScoreEndWindow(uint *x, uint *y)
|
||||
{
|
||||
/* resize window to "full-screen" */
|
||||
this->width = _screen.width;
|
||||
this->height = _screen.height;
|
||||
this->widget[0].right = this->width - 1;
|
||||
this->widget[0].bottom = this->height - 1;
|
||||
|
||||
this->DrawWidgets();
|
||||
|
||||
/* Center Highscore/Endscreen background */
|
||||
*x = max(0, (_screen.width / 2) - (640 / 2));
|
||||
*y = max(0, (_screen.height / 2) - (480 / 2));
|
||||
for (uint i = 0; i < 10; i++) { // the image is split into 10 50px high parts
|
||||
DrawSprite(this->background_img + i, PAL_NONE, *x, *y + (i * 50));
|
||||
}
|
||||
}
|
||||
|
||||
virtual void OnClick(Point pt, int widget)
|
||||
{
|
||||
delete this;
|
||||
}
|
||||
};
|
||||
|
||||
/** End game window shown at the end of the game */
|
||||
struct EndGameWindow : EndGameHighScoreBaseWindow {
|
||||
EndGameWindow(const WindowDesc *desc) : EndGameHighScoreBaseWindow(desc)
|
||||
{
|
||||
/* Pause in single-player to have a look at the highscore at your own leisure */
|
||||
if (!_networking) DoCommandP(0, 1, 0, CMD_PAUSE);
|
||||
|
||||
this->background_img = SPR_TYCOON_IMG1_BEGIN;
|
||||
|
||||
if (_local_company != COMPANY_SPECTATOR) {
|
||||
const Company *c = GetCompany(_local_company);
|
||||
if (c->old_economy[0].performance_history == SCORE_MAX) {
|
||||
this->background_img = SPR_TYCOON_IMG2_BEGIN;
|
||||
}
|
||||
}
|
||||
|
||||
/* In a network game show the endscores of the custom difficulty 'network' which is the last one
|
||||
* as well as generate a TOP5 of that game, and not an all-time top5. */
|
||||
if (_networking) {
|
||||
this->window_number = lengthof(_highscore_table) - 1;
|
||||
this->rank = SaveHighScoreValueNetwork();
|
||||
} else {
|
||||
/* in single player _local company is always valid */
|
||||
const Company *c = GetCompany(_local_company);
|
||||
this->window_number = _settings_game.difficulty.diff_level;
|
||||
this->rank = SaveHighScoreValue(c);
|
||||
}
|
||||
|
||||
MarkWholeScreenDirty();
|
||||
}
|
||||
|
||||
~EndGameWindow()
|
||||
{
|
||||
if (!_networking) DoCommandP(0, 0, 0, CMD_PAUSE); // unpause
|
||||
ShowHighscoreTable(this->window_number, this->rank);
|
||||
}
|
||||
|
||||
virtual void OnPaint()
|
||||
{
|
||||
const Company *c;
|
||||
uint x, y;
|
||||
|
||||
this->SetupHighScoreEndWindow(&x, &y);
|
||||
|
||||
if (!IsValidCompanyID(_local_company)) return;
|
||||
|
||||
c = GetCompany(_local_company);
|
||||
/* We need to get performance from last year because the image is shown
|
||||
* at the start of the new year when these things have already been copied */
|
||||
if (this->background_img == SPR_TYCOON_IMG2_BEGIN) { // Tycoon of the century \o/
|
||||
SetDParam(0, c->index);
|
||||
SetDParam(1, c->index);
|
||||
SetDParam(2, EndGameGetPerformanceTitleFromValue(c->old_economy[0].performance_history));
|
||||
DrawStringMultiCenter(x + (640 / 2), y + 107, STR_021C_OF_ACHIEVES_STATUS, 640);
|
||||
} else {
|
||||
SetDParam(0, c->index);
|
||||
SetDParam(1, EndGameGetPerformanceTitleFromValue(c->old_economy[0].performance_history));
|
||||
DrawStringMultiCenter(x + (640 / 2), y + 157, STR_021B_ACHIEVES_STATUS, 640);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
struct HighScoreWindow : EndGameHighScoreBaseWindow {
|
||||
HighScoreWindow(const WindowDesc *desc, int difficulty, int8 ranking) : EndGameHighScoreBaseWindow(desc)
|
||||
{
|
||||
/* pause game to show the chart */
|
||||
if (!_networking) DoCommandP(0, 1, 0, CMD_PAUSE);
|
||||
|
||||
/* Close all always on-top windows to get a clean screen */
|
||||
if (_game_mode != GM_MENU) HideVitalWindows();
|
||||
|
||||
MarkWholeScreenDirty();
|
||||
this->window_number = difficulty; // show highscore chart for difficulty...
|
||||
this->background_img = SPR_HIGHSCORE_CHART_BEGIN; // which background to show
|
||||
this->rank = ranking;
|
||||
}
|
||||
|
||||
~HighScoreWindow()
|
||||
{
|
||||
if (_game_mode != GM_MENU) ShowVitalWindows();
|
||||
|
||||
if (!_networking) DoCommandP(0, 0, 0, CMD_PAUSE); // unpause
|
||||
}
|
||||
|
||||
virtual void OnPaint()
|
||||
{
|
||||
const HighScore *hs = _highscore_table[this->window_number];
|
||||
uint x, y;
|
||||
|
||||
this->SetupHighScoreEndWindow(&x, &y);
|
||||
|
||||
SetDParam(0, ORIGINAL_END_YEAR);
|
||||
SetDParam(1, this->window_number + STR_6801_EASY);
|
||||
DrawStringMultiCenter(x + (640 / 2), y + 62, !_networking ? STR_0211_TOP_COMPANIES_WHO_REACHED : STR_TOP_COMPANIES_NETWORK_GAME, 500);
|
||||
|
||||
/* Draw Highscore peepz */
|
||||
for (uint8 i = 0; i < lengthof(_highscore_table[0]); i++) {
|
||||
SetDParam(0, i + 1);
|
||||
DrawString(x + 40, y + 140 + (i * 55), STR_0212, TC_BLACK);
|
||||
|
||||
if (hs[i].company[0] != '\0') {
|
||||
TextColour colour = (this->rank == i) ? TC_RED : TC_BLACK; // draw new highscore in red
|
||||
|
||||
DoDrawString(hs[i].company, x + 71, y + 140 + (i * 55), colour);
|
||||
SetDParam(0, hs[i].title);
|
||||
SetDParam(1, hs[i].score);
|
||||
DrawString(x + 71, y + 160 + (i * 55), STR_HIGHSCORE_STATS, colour);
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
static const Widget _highscore_widgets[] = {
|
||||
{ WWT_PANEL, RESIZE_NONE, COLOUR_END, 0, 640, 0, 480, 0x0, STR_NULL},
|
||||
{ WIDGETS_END},
|
||||
};
|
||||
|
||||
static const WindowDesc _highscore_desc = {
|
||||
0, 0, 641, 481, 641, 481,
|
||||
WC_HIGHSCORE, WC_NONE,
|
||||
0,
|
||||
_highscore_widgets,
|
||||
};
|
||||
|
||||
static const WindowDesc _endgame_desc = {
|
||||
0, 0, 641, 481, 641, 481,
|
||||
WC_ENDSCREEN, WC_NONE,
|
||||
0,
|
||||
_highscore_widgets,
|
||||
};
|
||||
|
||||
/** Show the highscore table for a given difficulty. When called from
|
||||
* endgame ranking is set to the top5 element that was newly added
|
||||
* and is thus highlighted */
|
||||
void ShowHighscoreTable(int difficulty, int8 ranking)
|
||||
{
|
||||
DeleteWindowByClass(WC_HIGHSCORE);
|
||||
new HighScoreWindow(&_highscore_desc, difficulty, ranking);
|
||||
}
|
||||
|
||||
/** Show the endgame victory screen in 2050. Update the new highscore
|
||||
* if it was high enough */
|
||||
void ShowEndGameChart()
|
||||
{
|
||||
/* Dedicated server doesn't need the highscore window */
|
||||
if (_network_dedicated) return;
|
||||
|
||||
HideVitalWindows();
|
||||
DeleteWindowByClass(WC_ENDSCREEN);
|
||||
new EndGameWindow(&_endgame_desc);
|
||||
}
|
@ -60,6 +60,7 @@
|
||||
#include "functions.h"
|
||||
#include "elrail_func.h"
|
||||
#include "rev.h"
|
||||
#include "highscore.h"
|
||||
|
||||
#include "newgrf.h"
|
||||
#include "newgrf_config.h"
|
||||
|
@ -27,6 +27,7 @@
|
||||
#include "widgets/dropdown_type.h"
|
||||
#include "widgets/dropdown_func.h"
|
||||
#include "station_func.h"
|
||||
#include "highscore.h"
|
||||
#include <map>
|
||||
|
||||
#include "table/sprites.h"
|
||||
|
Loading…
Reference in New Issue
Block a user