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(svn r16596) -Fix (r16378): there were several hundreds of empty signs above tile 0 after loading TTO/TTD savegame
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@ -1420,6 +1420,8 @@ static bool LoadOldSign(LoadgameState *ls, int num)
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si->name = CopyFromOldName(RemapOldStringID(_old_string_id));
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}
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si->owner = OWNER_NONE;
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} else {
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delete si;
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}
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return true;
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