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(svn r25462) -Codechange: make a better distinction between characters and glyphs
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@ -65,13 +65,14 @@ private:
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public:
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SpriteFontCache(FontSize fs);
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~SpriteFontCache();
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virtual SpriteID GetUnicodeGlyph(uint32 key);
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virtual void SetUnicodeGlyph(uint32 key, SpriteID sprite);
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virtual SpriteID GetUnicodeGlyph(WChar key);
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virtual void SetUnicodeGlyph(WChar key, SpriteID sprite);
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virtual void InitializeUnicodeGlyphMap();
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virtual void ClearFontCache();
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virtual const Sprite *GetGlyph(uint32 key);
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virtual uint GetGlyphWidth(uint32 key);
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virtual const Sprite *GetGlyph(GlyphID key);
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virtual uint GetGlyphWidth(GlyphID key);
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virtual bool GetDrawGlyphShadow();
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virtual GlyphID MapCharToGlyph(WChar key) { return SPRITE_GLYPH | key; }
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};
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/**
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@ -91,13 +92,13 @@ SpriteFontCache::~SpriteFontCache()
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this->ClearGlyphToSpriteMap();
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}
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SpriteID SpriteFontCache::GetUnicodeGlyph(uint32 key)
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SpriteID SpriteFontCache::GetUnicodeGlyph(GlyphID key)
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{
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if (this->glyph_to_spriteid_map[GB(key, 8, 8)] == NULL) return 0;
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return this->glyph_to_spriteid_map[GB(key, 8, 8)][GB(key, 0, 8)];
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}
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void SpriteFontCache::SetUnicodeGlyph(uint32 key, SpriteID sprite)
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void SpriteFontCache::SetUnicodeGlyph(GlyphID key, SpriteID sprite)
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{
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if (this->glyph_to_spriteid_map == NULL) this->glyph_to_spriteid_map = CallocT<SpriteID*>(256);
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if (this->glyph_to_spriteid_map[GB(key, 8, 8)] == NULL) this->glyph_to_spriteid_map[GB(key, 8, 8)] = CallocT<SpriteID>(256);
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@ -155,14 +156,14 @@ void SpriteFontCache::ClearGlyphToSpriteMap()
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void SpriteFontCache::ClearFontCache() {}
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const Sprite *SpriteFontCache::GetGlyph(uint32 key)
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const Sprite *SpriteFontCache::GetGlyph(GlyphID key)
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{
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SpriteID sprite = this->GetUnicodeGlyph(key);
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if (sprite == 0) sprite = this->GetUnicodeGlyph('?');
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return GetSprite(sprite, ST_FONT);
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}
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uint SpriteFontCache::GetGlyphWidth(uint32 key)
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uint SpriteFontCache::GetGlyphWidth(GlyphID key)
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{
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SpriteID sprite = this->GetUnicodeGlyph(key);
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if (sprite == 0) sprite = this->GetUnicodeGlyph('?');
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@ -211,19 +212,20 @@ private:
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*/
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GlyphEntry **glyph_to_sprite;
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GlyphEntry *GetGlyphPtr(WChar key);
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void SetGlyphPtr(WChar key, const GlyphEntry *glyph, bool duplicate = false);
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GlyphEntry *GetGlyphPtr(GlyphID key);
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void SetGlyphPtr(GlyphID key, const GlyphEntry *glyph, bool duplicate = false);
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public:
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FreeTypeFontCache(FontSize fs, FT_Face face, int pixels);
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~FreeTypeFontCache();
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virtual SpriteID GetUnicodeGlyph(uint32 key) { return this->parent->GetUnicodeGlyph(key); }
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virtual void SetUnicodeGlyph(uint32 key, SpriteID sprite) { this->parent->SetUnicodeGlyph(key, sprite); }
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virtual SpriteID GetUnicodeGlyph(WChar key) { return this->parent->GetUnicodeGlyph(key); }
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virtual void SetUnicodeGlyph(WChar key, SpriteID sprite) { this->parent->SetUnicodeGlyph(key, sprite); }
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virtual void InitializeUnicodeGlyphMap() { this->parent->InitializeUnicodeGlyphMap(); }
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virtual void ClearFontCache();
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virtual const Sprite *GetGlyph(uint32 key);
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virtual uint GetGlyphWidth(uint32 key);
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virtual const Sprite *GetGlyph(GlyphID key);
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virtual uint GetGlyphWidth(GlyphID key);
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virtual bool GetDrawGlyphShadow();
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virtual GlyphID MapCharToGlyph(WChar key);
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};
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FT_Library _library = NULL;
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@ -379,7 +381,7 @@ void FreeTypeFontCache::ClearFontCache()
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this->glyph_to_sprite = NULL;
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}
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FreeTypeFontCache::GlyphEntry *FreeTypeFontCache::GetGlyphPtr(WChar key)
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FreeTypeFontCache::GlyphEntry *FreeTypeFontCache::GetGlyphPtr(GlyphID key)
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{
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if (this->glyph_to_sprite == NULL) return NULL;
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if (this->glyph_to_sprite[GB(key, 8, 8)] == NULL) return NULL;
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@ -387,7 +389,7 @@ FreeTypeFontCache::GlyphEntry *FreeTypeFontCache::GetGlyphPtr(WChar key)
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}
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void FreeTypeFontCache::SetGlyphPtr(WChar key, const GlyphEntry *glyph, bool duplicate)
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void FreeTypeFontCache::SetGlyphPtr(GlyphID key, const GlyphEntry *glyph, bool duplicate)
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{
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if (this->glyph_to_sprite == NULL) {
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DEBUG(freetype, 3, "Allocating root glyph cache for size %u", this->fs);
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@ -427,14 +429,9 @@ static bool GetFontAAState(FontSize size)
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}
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const Sprite *FreeTypeFontCache::GetGlyph(WChar key)
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const Sprite *FreeTypeFontCache::GetGlyph(GlyphID key)
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{
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assert(IsPrintable(key));
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/* Bail out for our special characters */
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if (key >= SCC_SPRITE_START && key <= SCC_SPRITE_END) {
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return parent->GetGlyph(key);
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}
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if ((key & SPRITE_GLYPH) != 0) return parent->GetGlyph(key);
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/* Check for the glyph in our cache */
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GlyphEntry *glyph = this->GetGlyphPtr(key);
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@ -444,10 +441,10 @@ const Sprite *FreeTypeFontCache::GetGlyph(WChar key)
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bool aa = GetFontAAState(this->fs);
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FT_UInt glyph_index = FT_Get_Char_Index(this->face, key);
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GlyphEntry new_glyph;
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if (glyph_index == 0) {
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if (key == '?') {
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if (key == 0) {
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GlyphID question_glyph = this->MapCharToGlyph('?');
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if (question_glyph == 0) {
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/* The font misses the '?' character. Use sprite font. */
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SpriteID sprite = this->GetUnicodeGlyph(key);
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Sprite *spr = (Sprite*)GetRawSprite(sprite, ST_FONT, AllocateFont);
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@ -458,13 +455,13 @@ const Sprite *FreeTypeFontCache::GetGlyph(WChar key)
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return new_glyph.sprite;
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} else {
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/* Use '?' for missing characters. */
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this->GetGlyph('?');
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glyph = this->GetGlyphPtr('?');
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this->GetGlyph(question_glyph);
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glyph = this->GetGlyphPtr(question_glyph);
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this->SetGlyphPtr(key, glyph, true);
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return glyph->sprite;
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}
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}
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FT_Load_Glyph(this->face, glyph_index, FT_LOAD_DEFAULT);
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FT_Load_Glyph(this->face, key, FT_LOAD_DEFAULT);
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FT_Render_Glyph(this->face->glyph, aa ? FT_RENDER_MODE_NORMAL : FT_RENDER_MODE_MONO);
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/* Despite requesting a normal glyph, FreeType may have returned a bitmap */
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@ -518,15 +515,13 @@ const Sprite *FreeTypeFontCache::GetGlyph(WChar key)
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bool FreeTypeFontCache::GetDrawGlyphShadow()
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{
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return GetFontAAState(FS_NORMAL);
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return this->fs == FS_NORMAL && GetFontAAState(FS_NORMAL);
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}
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uint FreeTypeFontCache::GetGlyphWidth(WChar key)
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uint FreeTypeFontCache::GetGlyphWidth(GlyphID key)
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{
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if (key >= SCC_SPRITE_START && key <= SCC_SPRITE_END) {
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return this->parent->GetGlyphWidth(key);
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}
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if ((key & SPRITE_GLYPH) != 0) return this->parent->GetGlyphWidth(key);
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GlyphEntry *glyph = this->GetGlyphPtr(key);
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if (glyph == NULL || glyph->sprite == NULL) {
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@ -537,6 +532,17 @@ uint FreeTypeFontCache::GetGlyphWidth(WChar key)
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return glyph->width;
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}
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GlyphID FreeTypeFontCache::MapCharToGlyph(WChar key)
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{
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assert(IsPrintable(key));
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if (key >= SCC_SPRITE_START && key <= SCC_SPRITE_END) {
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return this->parent->MapCharToGlyph(key);
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}
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return FT_Get_Char_Index(this->face, key);
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}
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#endif /* WITH_FREETYPE */
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/**
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@ -12,8 +12,13 @@
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#ifndef FONTCACHE_H
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#define FONTCACHE_H
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#include "string_type.h"
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#include "spritecache.h"
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/** Glyphs are characters from a font. */
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typedef uint32 GlyphID;
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static const GlyphID SPRITE_GLYPH = 1U << 30;
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/** Font cache for basic fonts. */
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class FontCache {
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private:
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@ -37,14 +42,14 @@ public:
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* @param key The key to get the sprite for.
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* @return The sprite.
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*/
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virtual SpriteID GetUnicodeGlyph(uint32 key) = 0;
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virtual SpriteID GetUnicodeGlyph(WChar key) = 0;
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/**
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* Map a SpriteID to the key
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* @param key The key to map to.
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* @param sprite The sprite that is being mapped.
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*/
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virtual void SetUnicodeGlyph(uint32 key, SpriteID sprite) = 0;
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virtual void SetUnicodeGlyph(WChar key, SpriteID sprite) = 0;
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/** Initialize the glyph map */
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virtual void InitializeUnicodeGlyphMap() = 0;
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@ -57,14 +62,14 @@ public:
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* @param key The key to look up.
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* @return The sprite.
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*/
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virtual const Sprite *GetGlyph(uint32 key) = 0;
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virtual const Sprite *GetGlyph(GlyphID key) = 0;
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/**
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* Get the width of the glyph with the given key.
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* @param key The key to look up.
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* @return The width.
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*/
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virtual uint GetGlyphWidth(uint32 key) = 0;
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virtual uint GetGlyphWidth(GlyphID key) = 0;
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/**
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* Do we need to draw a glyph shadow?
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@ -72,6 +77,13 @@ public:
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*/
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virtual bool GetDrawGlyphShadow() = 0;
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/**
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* Map a character into a glyph.
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* @param key The character.
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* @return The glyph ID used to draw the character.
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*/
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virtual GlyphID MapCharToGlyph(WChar key) = 0;
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/**
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* Get the font cache of a given font size.
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* @param fs The font size to look up.
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@ -93,13 +105,13 @@ public:
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};
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/** Get the SpriteID mapped to the given font size and key */
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static inline SpriteID GetUnicodeGlyph(FontSize size, uint32 key)
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static inline SpriteID GetUnicodeGlyph(FontSize size, WChar key)
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{
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return FontCache::Get(size)->GetUnicodeGlyph(key);
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}
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/** Map a SpriteID to the font size and key */
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static inline void SetUnicodeGlyph(FontSize size, uint32 key, SpriteID sprite)
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static inline void SetUnicodeGlyph(FontSize size, WChar key, SpriteID sprite)
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{
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FontCache::Get(size)->SetUnicodeGlyph(key, sprite);
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}
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@ -119,15 +131,17 @@ static inline void ClearFontCache() {
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}
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/** Get the Sprite for a glyph */
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static inline const Sprite *GetGlyph(FontSize size, uint32 key)
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static inline const Sprite *GetGlyph(FontSize size, WChar key)
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{
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return FontCache::Get(size)->GetGlyph(key);
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FontCache *fc = FontCache::Get(size);
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return fc->GetGlyph(fc->MapCharToGlyph(key));
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}
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/** Get the width of a glyph */
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static inline uint GetGlyphWidth(FontSize size, uint32 key)
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static inline uint GetGlyphWidth(FontSize size, WChar key)
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{
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return FontCache::Get(size)->GetGlyphWidth(key);
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FontCache *fc = FontCache::Get(size);
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return fc->GetGlyphWidth(fc->MapCharToGlyph(key));
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}
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static inline bool GetDrawGlyphShadow(FontSize size)
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