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(svn r26900) -Fix-ish: dirty the appropriate area around map edges when terraforming there to prevent any artefacts from occuring (ic111)
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@ -321,6 +321,86 @@ CommandCost CmdTerraformLand(TileIndex tile, DoCommandFlag flags, uint32 p1, uin
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/* Finally mark the dirty tiles dirty */
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for (TileIndexSet::const_iterator it = ts.dirty_tiles.begin(); it != ts.dirty_tiles.end(); it++) {
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MarkTileDirtyByTile(*it);
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int height = TerraformGetHeightOfTile(&ts, *it);
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/* Now, if we alter the height of the map edge, we need to take care
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* about repainting the affected areas outside map as well.
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* Remember:
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* Outside map, we assume that our landscape descends to
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* height zero as fast as possible.
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* Those simulated tiles (they don't exist as datastructure,
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* only as concept in code) need to be repainted properly,
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* otherwise we will get ugly glitches.
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*
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* Furthermore, note that we have to take care about the possibility,
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* that landscape was higher before the change,
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* so also tiles a bit outside need to be repainted.
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*/
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int x = TileX(*it);
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int y = TileY(*it);
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if (x == 0) {
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if (y == 0) {
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/* Height of the northern corner is altered. */
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for (int cx = 0; cx >= -height - 1; cx--) {
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for (int cy = 0; cy >= -height - 1; cy--) {
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/* This means, tiles in the sector north of that
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* corner need to be repainted.
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*/
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if (cx + cy >= -height - 2) {
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/* But only tiles that actually might have changed. */
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MarkTileDirtyByTileOutsideMap(cx, cy);
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}
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}
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}
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} else if (y < (int)MapMaxY()) {
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for (int cx = 0; cx >= -height - 1; cx--) {
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MarkTileDirtyByTileOutsideMap(cx, y);
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}
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} else {
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for (int cx = 0; cx >= -height - 1; cx--) {
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for (int cy = (int)MapMaxY(); cy <= (int)MapMaxY() + height + 1; cy++) {
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if (cx + ((int)MapMaxY() - cy) >= -height - 2) {
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MarkTileDirtyByTileOutsideMap(cx, cy);
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}
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}
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}
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}
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} else if (x < (int)MapMaxX()) {
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if (y == 0) {
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for (int cy = 0; cy >= -height - 1; cy--) {
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MarkTileDirtyByTileOutsideMap(x, cy);
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}
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} else if (y < (int)MapMaxY()) {
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/* Nothing to be done here, we are inside the map. */
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} else {
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for (int cy = (int)MapMaxY(); cy <= (int)MapMaxY() + height + 1; cy++) {
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MarkTileDirtyByTileOutsideMap(x, cy);
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}
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}
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} else {
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if (y == 0) {
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for (int cx = (int)MapMaxX(); cx <= (int)MapMaxX() + height + 1; cx++) {
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for (int cy = 0; cy >= -height - 1; cy--) {
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if (((int)MapMaxX() - cx) + cy >= -height - 2) {
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MarkTileDirtyByTileOutsideMap(cx, cy);
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}
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}
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}
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} else if (y < (int)MapMaxY()) {
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for (int cx = (int)MapMaxX(); cx <= (int)MapMaxX() + height + 1; cx++) {
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MarkTileDirtyByTileOutsideMap(cx, y);
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}
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} else {
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for (int cx = (int)MapMaxX(); cx <= (int)MapMaxX() + height + 1; cx++) {
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for (int cy = (int)MapMaxY(); cy <= (int)MapMaxY() + height + 1; cy++) {
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if (((int)MapMaxX() - cx) + ((int)MapMaxY() - cy) >= -height - 2) {
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MarkTileDirtyByTileOutsideMap(cx, cy);
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}
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}
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}
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}
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}
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}
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if (c != NULL) c->terraform_limit -= ts.tile_to_new_height.size() << 16;
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@ -2139,6 +2139,20 @@ void MarkTileDirtyByTile(TileIndex tile)
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);
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}
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void MarkTileDirtyByTileOutsideMap(int x, int y)
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{
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Point pt = RemapCoords(x * TILE_SIZE, y * TILE_SIZE, GetTilePixelZOutsideMap(x, y));
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/* Since tiles painted outside the map don't contain buildings, trees, etc.,
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* this reduced area for repainting should suffice. If not, adjust the offsets
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* used below. */
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MarkAllViewportsDirty(
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pt.x - TILE_SIZE + 1,
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pt.y,
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pt.x + TILE_SIZE - 1,
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pt.y + TILE_SIZE + TILE_HEIGHT - 1
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);
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}
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/**
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* Marks the selected tiles as dirty.
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*
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@ -80,6 +80,7 @@ extern Point _tile_fract_coords;
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void MarkTileDirtyByTile(TileIndex tile);
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int GetRowAtTile(int viewport_y, Point tile, bool bridge_correct);
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void MarkTileDirtyByTileOutsideMap(int x, int y);
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Point GetViewportStationMiddle(const ViewPort *vp, const Station *st);
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