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(svn r17642) -Change: make a comment more clear (Eddi)
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@ -635,7 +635,7 @@ static void TileLoop_Trees(TileIndex tile)
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uint treeCounter = GetTreeCounter(tile);
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/* Handle growth of grass at every 8th processings, like it's done for grass */
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/* Handle growth of grass (under trees/on MP_TREES tiles) at every 8th processings, like it's done for grass on MP_CLEAR tiles. */
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if ((treeCounter & 7) == 7 && GetTreeGround(tile) == TREE_GROUND_GRASS) {
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uint density = GetTreeDensity(tile);
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if (density < 3) {
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