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(svn r11032) -Codechange: unmagicify some table sizes and removal of some unnecessary variables. Patch by frosch.
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@ -24,8 +24,19 @@
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#include "industry.h"
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#include "water_map.h"
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static const int TERRAFORMER_MODHEIGHT_SIZE = 576;
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static const int TERRAFORMER_TILE_TABLE_SIZE = 625;
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/*
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* In one terraforming command all four corners of a initial tile can be raised/lowered (though this is not available to the player).
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* The maximal amount of height modifications is archieved when raising a complete flat land from sea level to MAX_TILE_HEIGHT or vice versa.
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* This affects all corners with a manhatten distance smaller than MAX_TILE_HEIGHT to one of the initial 4 corners.
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* Their maximal amount is computed to 4 * \sum_{i=1}^{h_max} i = 2 * h_max * (h_max + 1).
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*/
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static const int TERRAFORMER_MODHEIGHT_SIZE = 2 * MAX_TILE_HEIGHT * (MAX_TILE_HEIGHT + 1);
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/*
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* The maximal amount of affected tiles (i.e. the tiles that incident with one of the corners above, is computed similiar to
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* 1 + 4 * \sum_{i=1}^{h_max} (i+1) = 1 + 2 * h_max + (h_max + 3).
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*/
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static const int TERRAFORMER_TILE_TABLE_SIZE = 1 + 2 * MAX_TILE_HEIGHT * (MAX_TILE_HEIGHT + 3);
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struct TerraformerHeightMod {
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TileIndex tile; ///< Referenced tile.
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@ -36,8 +47,6 @@ struct TerraformerState {
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int modheight_count; ///< amount of entries in "modheight".
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int tile_table_count; ///< amount of entries in "tile_table".
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CommandCost cost;
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TileIndex tile_table[TERRAFORMER_TILE_TABLE_SIZE]; ///< Dirty tiles, i.e. at least one corner changed.
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TerraformerHeightMod modheight[TERRAFORMER_MODHEIGHT_SIZE]; ///< Height modifications.
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};
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@ -62,6 +71,36 @@ static int TerraformGetHeightOfTile(TerraformerState *ts, TileIndex tile)
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return TileHeight(tile);
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}
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/**
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* Stores the TileHeight (height of north corner) of a tile in a TerraformerState.
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*
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* @param ts TerraformerState.
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* @param tile Tile.
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* @param height New TileHeight.
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*/
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static void TerraformSetHeightOfTile(TerraformerState *ts, TileIndex tile, int height)
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{
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/* Find tile in the "modheight" table.
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* Note: In a normal user-terraform command the tile will not be found in the "modheight" table.
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* But during house- or industry-construction multiple corners can be terraformed at once. */
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TerraformerHeightMod *mod = ts->modheight;
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int count = ts->modheight_count;
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while ((count > 0) && (mod->tile != tile)) {
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mod++;
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count--;
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}
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/* New entry? */
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if (count == 0) {
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assert(ts->modheight_count < TERRAFORMER_MODHEIGHT_SIZE);
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ts->modheight_count++;
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}
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/* Finally store the new value */
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mod->tile = tile;
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mod->height = (byte)height;
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}
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/**
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* Adds a tile to the "tile_table" in a TerraformerState.
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*
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@ -104,28 +143,24 @@ static void TerraformAddDirtyTileAround(TerraformerState *ts, TileIndex tile)
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* @param ts TerraformerState.
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* @param tile Tile.
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* @param height Aimed height.
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* @param return true on success.
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* @param return Error code or cost.
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*/
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static bool TerraformTileHeight(TerraformerState *ts, TileIndex tile, int height)
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static CommandCost TerraformTileHeight(TerraformerState *ts, TileIndex tile, int height)
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{
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CommandCost total_cost = CommandCost();
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assert(tile < MapSize());
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/* Check range of destination height */
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if (height < 0) {
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_error_message = STR_1003_ALREADY_AT_SEA_LEVEL;
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return false;
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}
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_error_message = STR_1004_TOO_HIGH;
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if (height > MAX_TILE_HEIGHT) return false;
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if (height < 0) return_cmd_error(STR_1003_ALREADY_AT_SEA_LEVEL);
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if (height > MAX_TILE_HEIGHT) return_cmd_error(STR_1004_TOO_HIGH);
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/*
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* Check if the terraforming has any effect.
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* This can only be true, if multiple corners of the start-tile are terraformed (i.e. the terraforming is done by towns/industries etc.).
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* In this case the terraforming should fail. (Don't know why.)
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*/
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if (height == TerraformGetHeightOfTile(ts, tile)) return false;
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if (height == TerraformGetHeightOfTile(ts, tile)) return CMD_ERROR;
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/* Check "too close to edge of map" */
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uint x = TileX(tile);
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@ -138,37 +173,17 @@ static bool TerraformTileHeight(TerraformerState *ts, TileIndex tile, int height
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if ((x == 1) && (y != 0)) x = 0;
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if ((y == 1) && (x != 0)) y = 0;
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_terraform_err_tile = TileXY(x, y);
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_error_message = STR_0002_TOO_CLOSE_TO_EDGE_OF_MAP;
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return false;
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return_cmd_error(STR_0002_TOO_CLOSE_TO_EDGE_OF_MAP);
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}
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/* Mark incident tiles, that are involved in the terraforming */
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TerraformAddDirtyTileAround(ts, tile);
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/* Store the height modification */
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/* Find tile in the "modheight" table.
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* Note: In a normal user-terraform command the tile will not be found in the "modheight" table.
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* But during house- or industry-construction multiple corners can be terraformed at once. */
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TerraformerHeightMod *mod = ts->modheight;
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int count = ts->modheight_count;
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while ((count > 0) && (mod->tile != tile)) {
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mod++;
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count--;
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}
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/* New entry? */
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if (count == 0) {
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assert(ts->modheight_count < TERRAFORMER_MODHEIGHT_SIZE);
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ts->modheight_count++;
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}
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/* Finally store the new value */
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mod->tile = tile;
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mod->height = (byte)height;
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TerraformSetHeightOfTile(ts, tile, height);
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/* Increment cost */
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ts->cost.AddCost(_price.terraform);
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total_cost.AddCost(_price.terraform);
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/* Recurse to neighboured corners if height difference is larger than 1 */
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{
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@ -192,13 +207,14 @@ static bool TerraformTileHeight(TerraformerState *ts, TileIndex tile, int height
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if (abs(height_diff) > 1) {
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/* Terraform the neighboured corner. The resulting height difference should be 1. */
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height_diff += (height_diff < 0 ? 1 : -1);
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if (!TerraformTileHeight(ts, tile, r + height_diff))
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return false;
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CommandCost cost = TerraformTileHeight(ts, tile, r + height_diff);
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if (CmdFailed(cost)) return cost;
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total_cost.AddCost(cost);
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}
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}
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}
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return true;
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return total_cost;
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}
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/** Terraform land
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@ -211,47 +227,45 @@ static bool TerraformTileHeight(TerraformerState *ts, TileIndex tile, int height
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CommandCost CmdTerraformLand(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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{
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TerraformerState ts;
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TileIndex t;
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int direction;
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CommandCost total_cost = CommandCost();
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int direction = (p2 != 0 ? 1 : -1);
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SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
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_terraform_err_tile = 0;
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direction = p2 ? 1 : -1;
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ts.modheight_count = ts.tile_table_count = 0;
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ts.cost = CommandCost();
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/* Make an extra check for map-bounds cause we add tiles to the originating tile */
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if (tile + TileDiffXY(1, 1) >= MapSize()) return CMD_ERROR;
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/* Compute the costs and the terraforming result in a model of the landscape */
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if ((p1 & SLOPE_W) != 0) {
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t = tile + TileDiffXY(1, 0);
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if (!TerraformTileHeight(&ts, t, TileHeight(t) + direction)) {
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return CMD_ERROR;
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}
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TileIndex t = tile + TileDiffXY(1, 0);
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CommandCost cost = TerraformTileHeight(&ts, t, TileHeight(t) + direction);
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if (CmdFailed(cost)) return cost;
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total_cost.AddCost(cost);
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}
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if ((p1 & SLOPE_S) != 0) {
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t = tile + TileDiffXY(1, 1);
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if (!TerraformTileHeight(&ts, t, TileHeight(t) + direction)) {
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return CMD_ERROR;
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}
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TileIndex t = tile + TileDiffXY(1, 1);
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CommandCost cost = TerraformTileHeight(&ts, t, TileHeight(t) + direction);
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if (CmdFailed(cost)) return cost;
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total_cost.AddCost(cost);
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}
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if ((p1 & SLOPE_E) != 0) {
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t = tile + TileDiffXY(0, 1);
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if (!TerraformTileHeight(&ts, t, TileHeight(t) + direction)) {
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return CMD_ERROR;
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}
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TileIndex t = tile + TileDiffXY(0, 1);
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CommandCost cost = TerraformTileHeight(&ts, t, TileHeight(t) + direction);
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if (CmdFailed(cost)) return cost;
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total_cost.AddCost(cost);
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}
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if ((p1 & SLOPE_N) != 0) {
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t = tile + TileDiffXY(0, 0);
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if (!TerraformTileHeight(&ts, t, TileHeight(t) + direction)) {
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return CMD_ERROR;
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}
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TileIndex t = tile + TileDiffXY(0, 0);
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CommandCost cost = TerraformTileHeight(&ts, t, TileHeight(t) + direction);
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if (CmdFailed(cost)) return cost;
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total_cost.AddCost(cost);
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}
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/* Check if the terraforming is valid wrt. tunnels, bridges and objects on the surface */
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@ -282,12 +296,12 @@ CommandCost CmdTerraformLand(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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/* Check if bridge would take damage */
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if (direction == 1 && MayHaveBridgeAbove(tile) && IsBridgeAbove(tile) &&
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GetBridgeHeight(GetSouthernBridgeEnd(tile)) <= z_max * TILE_HEIGHT) {
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_terraform_err_tile = *ti; // highlight the tile under the bridge
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_terraform_err_tile = tile; // highlight the tile under the bridge
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return_cmd_error(STR_5007_MUST_DEMOLISH_BRIDGE_FIRST);
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}
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/* Check if tunnel would take damage */
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if (direction == -1 && IsTunnelInWay(tile, z_min * TILE_HEIGHT)) {
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_terraform_err_tile = *ti; // highlight the tile above the tunnel
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_terraform_err_tile = tile; // highlight the tile above the tunnel
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return_cmd_error(STR_1002_EXCAVATION_WOULD_DAMAGE);
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}
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/* Check tiletype-specific things, and add extra-cost */
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@ -296,7 +310,7 @@ CommandCost CmdTerraformLand(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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_terraform_err_tile = tile;
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return cost;
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}
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ts.cost.AddCost(cost);
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total_cost.AddCost(cost);
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}
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}
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@ -323,7 +337,7 @@ CommandCost CmdTerraformLand(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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}
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}
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}
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return ts.cost;
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return total_cost;
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}
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