Fix: Don't lower tree density if spreading is not enabled (#8413)

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Pavel Stupnikov 2020-12-25 02:36:45 +03:00 committed by GitHub
parent 94d629d79b
commit 04e572933d
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@ -681,7 +681,7 @@ static void TileLoop_Trees(TileIndex tile)
break;
case 1: // add a tree
if (GetTreeCount(tile) < 4) {
if (GetTreeCount(tile) < 4 && CanPlantExtraTrees(tile)) {
AddTreeCount(tile, 1);
SetTreeGrowth(tile, 0);
break;
@ -713,13 +713,13 @@ static void TileLoop_Trees(TileIndex tile)
break;
case 6: // final stage of tree destruction
if (GetTreeCount(tile) > 1) {
if (!CanPlantExtraTrees(tile)) {
/* if trees can't spread just plant a new one to prevent deforestation */
SetTreeGrowth(tile, 0);
} else if (GetTreeCount(tile) > 1) {
/* more than one tree, delete it */
AddTreeCount(tile, -1);
SetTreeGrowth(tile, 3);
} else if (!CanPlantExtraTrees(tile)) {
/* if trees can't spread just plant a new one to prevent deforestation */
SetTreeGrowth(tile, 0);
} else {
/* just one tree, change type into MP_CLEAR */
switch (GetTreeGround(tile)) {