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(svn r14463) -Fix [FS#2348]: small possible chance of desync due to sorting on pointer instead of by (station) index (PhilSophus)
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@ -155,6 +155,23 @@ static void PoolCleanBlock(uint start_item, uint end_item)
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}
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}
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/**
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* Template providing a predicate to allow STL containers of
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* pointers to pool items to be sorted by index.
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*/
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template <typename T>
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struct PoolItemIndexLess {
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/**
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* The actual comparator.
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* @param lhs the left hand side of the comparison.
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* @param rhs the right hand side of the comparison.
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* @return true if lhs' index is less than rhs' index.
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*/
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bool operator()(const T *lhs, const T *rhs) const
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{
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return lhs->index < rhs->index;
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}
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};
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/**
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* Generalization for all pool items that are saved in the savegame.
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@ -7,6 +7,7 @@
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#include "station_type.h"
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#include "sprite.h"
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#include "oldpool.h"
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#include "rail_type.h"
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#include "road_type.h"
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#include "tile_type.h"
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@ -17,7 +18,7 @@
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void ModifyStationRatingAround(TileIndex tile, Owner owner, int amount, uint radius);
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/** A set of stations (\c const \c Station* ) */
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typedef std::set<Station*> StationSet;
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typedef std::set<Station*, PoolItemIndexLess<Station> > StationSet;
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StationSet FindStationsAroundIndustryTile(TileIndex tile, int w, int h);
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