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(svn r12081) -Codechange: Rename table/roadveh.h to table/roadveh_movment.h
It is more descriptive name and it will not upset the generate script anymore
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@ -1700,7 +1700,7 @@
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>
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</File>
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<File
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RelativePath=".\..\src\table\roadveh.h"
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RelativePath=".\..\src\table\roadveh_movement.h"
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>
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</File>
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<File
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@ -1697,7 +1697,7 @@
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>
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</File>
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<File
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RelativePath=".\..\src\table\roadveh.h"
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RelativePath=".\..\src\table\roadveh_movement.h"
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>
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</File>
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<File
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@ -336,7 +336,7 @@ table/landscape_sprite.h
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table/namegen.h
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table/palettes.h
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table/road_land.h
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table/roadveh.h
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table/roadveh_movement.h
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table/sprites.h
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table/station_land.h
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../objs/langs/table/strings.h
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@ -1342,7 +1342,7 @@ struct RoadDriveEntry {
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byte x, y;
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};
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#include "table/roadveh.h"
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#include "table/roadveh_movement.h"
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static const byte _road_veh_data_1[] = {
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20, 20, 16, 16, 0, 0, 0, 0,
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@ -1,6 +1,6 @@
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/* $Id$ */
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/** @file table/roadveh.h Data about how a road vehicle must drive on a tile */
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/** @file table/roadveh_movement.h Data about how a road vehicle must drive on a tile */
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static const RoadDriveEntry _roadveh_drive_data_0[] = {
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{15, 5},
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